Post by Lyrica Starlight on Jan 18, 2020 5:56:01 GMT -8
Race Name: The Aldar
Race History
The Aldar were a humanoid race from the Unknown Regions that had a human appearance, and had a very long lifespan of over five hundred years.
The Aldar themselves were descendants of an earlier, even more long-lived species, whose only prominent variance was pointed ears, a stronger glow, and more artistic building styles. There remains monuments and ancient structures that attest to the presence of a prior race before the Aldar became the dominant species. It was likely that the human inhabitants crossbred with the ancient race which led to the creation of the Aldar.
Although they largely resembled humans, certain features distinguished them from baseline humanoids, in their ethereal grace, the faint glow that surrounded them and in the case of royal members of the race, sparks.
The Aldar have a wide variety of fashion and technological styles, though most largely favour a more medieval appearance, touched with elegance, wealth, opulence and beauty. They often tried to incorporate the natural elements into most of their buildings and even vehicles, using the vast amount of unusual crystals that grow virtually everywhere on their world. All Aldar are attuned to the world of Archon, and there is often a feel of great regret when they left their world.
During the earliest days of the Republic, the Aldar had joined the organization through the Jedi Order. As a planet, they took to the beliefs and teachings of the Jedi, and began to train each other in the Jedi ways, ever faithful to the light. The Jedi teachings became incorporated into their culture and religion, causing a certain amount of variation in interpretations of how things are done. For one, when the Jedi Order became a larger, more singularly organized body, the Aldar could not accept the rule against love and relationships, seeing as virtually their entire population were Jedi, thus if they were to adhere to that rule, they would quickly become extinct.
As conflicts came and went, the Aldar slowly withdrew from active participation throughout the galaxy, when they saw how ineffectual the Republic appeared to be for the most part. Aldar Jedi Masters eventually petitioned for records and details about the Aldar to be removed and hidden, in order to protect and preserve both the race and the Jedi Order should the Sith succeed in largely overwhelming the rest of the Jedi in the endless wars. This would be a fortuitous choice as the Jedi Order does indeed fall apart multiple times.
Despite how intense or fearsome they may appear to be when armed or in battle, the Aldar are characteristically childlike in their morality and persona. Most Aldar tend to be very innocent, inquisitive, and intrigued by other races and cultures. They take pleasure in simple things, and are easily amused. They're also easily awed by other Jedi and quite impressionable, to an extent, but at the same time they can be nearly incorruptible. Throughout history, there are no records of any Aldar who became Dark Jedi or fell prey to corruption. They are baffled by vileness and evil. Though they can and do know the Dark Side of the Force, some even successfully wielding dark side abilities such as Force Lightning, they found that they do not enjoy or thrive in such things, some even going so far as to suffer illness from constant use of Dark Side abilities.
During the New Sith Wars, approximately two thousand years before the battle of Yavin, the Aldar actively participated in engagements against the Sith, allying themselves with their fellow Jedi, and later, Lord Hoth and the Jedi Lords. They became highly adept at hunting and eliminating the Sith. In retaliation, the Sith eventually learned of their homeworld's location, and Sith Alchemists developed a special biotoxin which their Infiltrators introduced to the river systems, poisoning the entire population of Archon in just a matter of days. The toxin could spread through use of the Force, and also by physical touch. Most of the flora and fauna became carriers and thus, there was nothing on the planet that couldn't infect the Aldar.
The results showed themselves over a period of years, when the elder members of the race began to suffer and agonize for days as their organs began to fail and shut down. A most painful death was the eventual result, and no conventional medications or Force abilities could cure the ailment. It was soon apparent that the once long-lived Aldar could now only sustain themselves for a maximum of thirty odd years before they succumbed to what quickly became known as the Sith Curse. Attempts to overcome the Curse resulted in higher and more rapid reproduction than before. Pre-Curse Aldar had the same reproductivity rate of baseline humans, but after the Curse, the Aldar often gave birth to multiple sets of offspring in one birth, at half the gestation period.
Aldar shipwrights and craft builders eventually died out, many of them unable to pass on their knowledge, or records were lost due to a variety of circumstances which led to the Aldar getting cut off from the rest of the galaxy, and their access to even neighbouring planets were lost for centuries. It was only ten years ago that they were rediscovered by explorers in the Unknown Regions. The Aldar had occupied themselves learning the Jedi Ways according to their ancestral teachings. Once they were reintroduced to the Galaxy at large, the inquisitive and excitable Aldar took to space exploration with gusto and great enthusiasm. Ten years since their reintroduction, the novelty of space exploration and meeting other races and cultures had not yet worn off. Studies by experts in Xenology surmised that thanks to their personality, it's very likely the novelty of exploration won't wear off for them until five hundred to a thousand years from now.
As mentioned earlier, the Aldar were strongly attuned to their world, Archon, which in some ways, had semi-sentience, through the crystals that grew everywhere. It's entirely plausible that the crystals were a semi-sentient lifeform of their own, and there was a variety of them, ranging from semi-sentient to inert.
Due to the abundance of these crystals, and Archonite steel (comparable to halfway between bes'kar and durasteel), most Aldar vehicles and buildings boasted the material in their build.
The largest of these crystals, known as Soul Crystals, seemed to take in memories and personalities of dead Aldar, and a great deal of lore or teachings were preserved using these. Living Aldar often had fragments of the Soul Crystals with which they carry the memories of their ancestors. It should be noted that despite this method of keeping memories and personalities, the Aldar still managed to lose knowledge on how to build spacefaring vessels for several centuries.
Archonite Crystals, which were also semi-sentient but differed from the Soul Crystals, were often used in the build of ancient designs of vehicles and even dwellings. The presence of these particular crystals made the vehicles semi-sentient, providing a unique kind of security in that only Aldar or individuals/people that the Aldar liked could use the vessels. The Archonite would read minds and act on the feelings or thoughts to form their own opinions on who were allowed to use them. It would go almost without saying that Sith would find these type of vehicles most unwelcoming or uncooperative with them. But as the Aldar tend to be innocent and easily pleased, it was possible for some Sith to win the friendship of these people and gain usage of their unique vessels.
Due to their ongoing alliance and participation with the Jedi Lords, the modern day Aldar had taken to using less Archonite crystals in their newer designs and more Archonite Steel (which is chrome silver or chrome gold depending on the quality), though some venerable designs persisted and were added to their armed fleet. They also took a great deal of influence from the artistic styles of House Bruce of Serenno and the people of Naboo, which they incorporated into their texture and styles, leading to some unusually beautiful and elegant vehicles.
Since their reintroduction to the galaxy, the Aldar had begun using the Force more extensively, which also exacerbated the Curse and many were beginning to die at younger and younger ages, some succumbing as early as twenty years old. A cure was going to be needed soon, or they would be facing extinction in a few more generations...
Physiology
As described earlier, Aldar are all naturally Force-Sensitive and strongly attuned to the Light, to the point of being almost blind as well as invisible to the Dark Side. They strongly resemble baseline humans, with some exceptions, notably their bodies possess a natural glow, usually in white or golden hues, and they move with an ethereal grace that denotes the differences from humans further. Royals, borne of an ancient and powerful bloodline, possess an additional trait which reflects in sparks appearing around their heads and upper bodies.
In terms of physical abilities, they are largely the same as humans, but pre-Sith Curse, they were significantly more hale and hearty than humans, and had far greater resistance to toxins and illness. Post-Sith Curse, they accelerate the effects of the Curse in their bodies the more they use the Force. The Curse manifests in a lot of ways, but commonly appears in the form of organ failure, seizures, coughing fits, coughing blood, and physical weakening, nausea, and many other symptoms.
In terms of aging, pre-Sith Curse, the Aldar retained their youth and vigour to the end of their days. A five-hundred year old Aldar would look largely the same as a thirty-year old. When they were near death, the aged Aldar just gets a knowing sensation. They then spent the last weeks or days putting their affairs in order, then one night, they simply lay down to sleep, and never awakened again.
Languages
The Aldar speak a variety of languages, including:
Sylvanin and Qyndra are mellifluous languages that sound melodic to the ear, and is generally spoken amongst fellow Aldar, in the absence of non-native speakers so as not to be rude or seem secretive. It is believed that both languages are built in openness and honesty and the Aldar claim, in Sylvanin, there is only truth.
Due to their previous interaction with the galaxy at large, the Aldar are familiar with most other languages, and maintain texts or lore that teaches them or familiarizes them with the more prominent languages, like Huttese, even Mando'a. They are quite intimately familiar with Galactic Basic, but they speak a somewhat formal, slightly old-fashioned style of it.
Examples include a rarity of usage of contractions of words like "can't", "won't", "wouldn't", and addressing relatives by the full title such as "Father/Mother", "Grandfather/Grandmother", "Brother/Sister", "Uncle/Aunt", and they never shorten or use more modern vernacular.
The Aldar also do not use insults or swear. Exclamations are quite rare, but generally appear along the lines of, "Oh my!", "My goodness!", or "Oh dear."
They are a soft-spoken lot and there are no exceptions to this norm. Even after their reintroduction to the galaxy at large ten years ago, the Aldar have not adapted any modernization to their speech, and maintain the more archaic form of Galactic Basic, leading them to sound somewhat old fashioned or semi-formal.
Culture & Religion
Culturally, the Aldar are similar in styles and mannerisms to the people of Naboo. They love art, and have a taste for aesthetically pleasing architecture and designs. Due to the abundance of Archonite steel, they often incorporate it into their buildings and constructs, giving them a much greater durability, but also providing a sense of opulence because of the gold or silver colouring.
The Aldar seem to lack certain characteristics or even the seeming ability to experience specific emotions, such as anger, and certainly hatred. At least, historically, that appears to be the case. Though they are understandably cautious with Sith, they are naturally open, friendly, hospitable, kind, generous and gentle folk. They are also, as a whole, quite a humble lot, and take pleasure in the simplest things. They are particularly fond of cooking and sharing food with one another.
They are eager builders too, and love learning new technology or techniques, and even art styles that they might adapt to their own works, which is already quite unique to begin with.
In terms of religion, the Aldar do not strictly identify their beliefs as a religion, but simply state to any who ask that they believe in an all-powerful singular Creator, whom they reverently address as Aélon, The One. They believe He is the Force, and that He is power, and the Provider. They make no statues or images or idols of Him, though there are temples or places of gathering where Aldar visit in congregations on their Rest Day, communing in harmony with one another and with Him.
Home World: Archon
Region: Unknown Regions
Sector: Archon Sector
System: Archon System
Sun(s): 1 (Dhaerron)
Moon(s): 1 (Sylleria)
Orbital Position: 3
Rotation Period: 24 hours
Orbital Period: 365 days
Neighbouring World(s): 7 (Rhyagelle, Fàon, Kyr, Pael, Géonde, Ondrän, Tadoras)
Occupied World(s) 3 (Rhyagelle, Kyr, Tadoras)
Region: Unknown Regions
Sector: Archon Sector
System: Archon System
Sun(s): 1 (Dhaerron)
Moon(s): 1 (Sylleria)
Orbital Position: 3
Rotation Period: 24 hours
Orbital Period: 365 days
Neighbouring World(s): 7 (Rhyagelle, Fàon, Kyr, Pael, Géonde, Ondrän, Tadoras)
Occupied World(s) 3 (Rhyagelle, Kyr, Tadoras)
Physical Characteristics
Average Height: Male (5'7" - 6'4") Female (4'10" - 5'5")
Skin Colour: Pale to dark brown
Hair Colour: Blonde, Brown, Black, Red
Eye Colour: Brown, Blue, Hazel, Green, Green, Grey, Amber, Purple, Opal (Royals only)
Average Lifespan: Pre-Sith Curse: 400 - 500+ years, Post-Sith Curse: 25 - 30+ years
Distinguishing Features: Ethereal grace, mild white/golden glow/aura, sparks (Royals only), naturally Force-Sensitive
Average Height: Male (5'7" - 6'4") Female (4'10" - 5'5")
Skin Colour: Pale to dark brown
Hair Colour: Blonde, Brown, Black, Red
Eye Colour: Brown, Blue, Hazel, Green, Green, Grey, Amber, Purple, Opal (Royals only)
Average Lifespan: Pre-Sith Curse: 400 - 500+ years, Post-Sith Curse: 25 - 30+ years
Distinguishing Features: Ethereal grace, mild white/golden glow/aura, sparks (Royals only), naturally Force-Sensitive
The Aldar were a humanoid race from the Unknown Regions that had a human appearance, and had a very long lifespan of over five hundred years.
The Aldar themselves were descendants of an earlier, even more long-lived species, whose only prominent variance was pointed ears, a stronger glow, and more artistic building styles. There remains monuments and ancient structures that attest to the presence of a prior race before the Aldar became the dominant species. It was likely that the human inhabitants crossbred with the ancient race which led to the creation of the Aldar.
Although they largely resembled humans, certain features distinguished them from baseline humanoids, in their ethereal grace, the faint glow that surrounded them and in the case of royal members of the race, sparks.
Royal members of the Aldar, who have a stronger and nearer kinship to the ancient non-human ancestors, often have sparks that appeared around their head and upper body.
The Aldar have a wide variety of fashion and technological styles, though most largely favour a more medieval appearance, touched with elegance, wealth, opulence and beauty. They often tried to incorporate the natural elements into most of their buildings and even vehicles, using the vast amount of unusual crystals that grow virtually everywhere on their world. All Aldar are attuned to the world of Archon, and there is often a feel of great regret when they left their world.
Examples of Aldar fashion and appearances
During the earliest days of the Republic, the Aldar had joined the organization through the Jedi Order. As a planet, they took to the beliefs and teachings of the Jedi, and began to train each other in the Jedi ways, ever faithful to the light. The Jedi teachings became incorporated into their culture and religion, causing a certain amount of variation in interpretations of how things are done. For one, when the Jedi Order became a larger, more singularly organized body, the Aldar could not accept the rule against love and relationships, seeing as virtually their entire population were Jedi, thus if they were to adhere to that rule, they would quickly become extinct.
As conflicts came and went, the Aldar slowly withdrew from active participation throughout the galaxy, when they saw how ineffectual the Republic appeared to be for the most part. Aldar Jedi Masters eventually petitioned for records and details about the Aldar to be removed and hidden, in order to protect and preserve both the race and the Jedi Order should the Sith succeed in largely overwhelming the rest of the Jedi in the endless wars. This would be a fortuitous choice as the Jedi Order does indeed fall apart multiple times.
Despite how intense or fearsome they may appear to be when armed or in battle, the Aldar are characteristically childlike in their morality and persona. Most Aldar tend to be very innocent, inquisitive, and intrigued by other races and cultures. They take pleasure in simple things, and are easily amused. They're also easily awed by other Jedi and quite impressionable, to an extent, but at the same time they can be nearly incorruptible. Throughout history, there are no records of any Aldar who became Dark Jedi or fell prey to corruption. They are baffled by vileness and evil. Though they can and do know the Dark Side of the Force, some even successfully wielding dark side abilities such as Force Lightning, they found that they do not enjoy or thrive in such things, some even going so far as to suffer illness from constant use of Dark Side abilities.
The Aldar are very childlike in their persona, and take joy from the wonders of the worlds around them.
During the New Sith Wars, approximately two thousand years before the battle of Yavin, the Aldar actively participated in engagements against the Sith, allying themselves with their fellow Jedi, and later, Lord Hoth and the Jedi Lords. They became highly adept at hunting and eliminating the Sith. In retaliation, the Sith eventually learned of their homeworld's location, and Sith Alchemists developed a special biotoxin which their Infiltrators introduced to the river systems, poisoning the entire population of Archon in just a matter of days. The toxin could spread through use of the Force, and also by physical touch. Most of the flora and fauna became carriers and thus, there was nothing on the planet that couldn't infect the Aldar.
The results showed themselves over a period of years, when the elder members of the race began to suffer and agonize for days as their organs began to fail and shut down. A most painful death was the eventual result, and no conventional medications or Force abilities could cure the ailment. It was soon apparent that the once long-lived Aldar could now only sustain themselves for a maximum of thirty odd years before they succumbed to what quickly became known as the Sith Curse. Attempts to overcome the Curse resulted in higher and more rapid reproduction than before. Pre-Curse Aldar had the same reproductivity rate of baseline humans, but after the Curse, the Aldar often gave birth to multiple sets of offspring in one birth, at half the gestation period.
Aldar shipwrights and craft builders eventually died out, many of them unable to pass on their knowledge, or records were lost due to a variety of circumstances which led to the Aldar getting cut off from the rest of the galaxy, and their access to even neighbouring planets were lost for centuries. It was only ten years ago that they were rediscovered by explorers in the Unknown Regions. The Aldar had occupied themselves learning the Jedi Ways according to their ancestral teachings. Once they were reintroduced to the Galaxy at large, the inquisitive and excitable Aldar took to space exploration with gusto and great enthusiasm. Ten years since their reintroduction, the novelty of space exploration and meeting other races and cultures had not yet worn off. Studies by experts in Xenology surmised that thanks to their personality, it's very likely the novelty of exploration won't wear off for them until five hundred to a thousand years from now.
As mentioned earlier, the Aldar were strongly attuned to their world, Archon, which in some ways, had semi-sentience, through the crystals that grew everywhere. It's entirely plausible that the crystals were a semi-sentient lifeform of their own, and there was a variety of them, ranging from semi-sentient to inert.
Due to the abundance of these crystals, and Archonite steel (comparable to halfway between bes'kar and durasteel), most Aldar vehicles and buildings boasted the material in their build.
The largest of these crystals, known as Soul Crystals, seemed to take in memories and personalities of dead Aldar, and a great deal of lore or teachings were preserved using these. Living Aldar often had fragments of the Soul Crystals with which they carry the memories of their ancestors. It should be noted that despite this method of keeping memories and personalities, the Aldar still managed to lose knowledge on how to build spacefaring vessels for several centuries.
Archonite Crystals, which were also semi-sentient but differed from the Soul Crystals, were often used in the build of ancient designs of vehicles and even dwellings. The presence of these particular crystals made the vehicles semi-sentient, providing a unique kind of security in that only Aldar or individuals/people that the Aldar liked could use the vessels. The Archonite would read minds and act on the feelings or thoughts to form their own opinions on who were allowed to use them. It would go almost without saying that Sith would find these type of vehicles most unwelcoming or uncooperative with them. But as the Aldar tend to be innocent and easily pleased, it was possible for some Sith to win the friendship of these people and gain usage of their unique vessels.
Due to their ongoing alliance and participation with the Jedi Lords, the modern day Aldar had taken to using less Archonite crystals in their newer designs and more Archonite Steel (which is chrome silver or chrome gold depending on the quality), though some venerable designs persisted and were added to their armed fleet. They also took a great deal of influence from the artistic styles of House Bruce of Serenno and the people of Naboo, which they incorporated into their texture and styles, leading to some unusually beautiful and elegant vehicles.
Since their reintroduction to the galaxy, the Aldar had begun using the Force more extensively, which also exacerbated the Curse and many were beginning to die at younger and younger ages, some succumbing as early as twenty years old. A cure was going to be needed soon, or they would be facing extinction in a few more generations...
Physiology
As described earlier, Aldar are all naturally Force-Sensitive and strongly attuned to the Light, to the point of being almost blind as well as invisible to the Dark Side. They strongly resemble baseline humans, with some exceptions, notably their bodies possess a natural glow, usually in white or golden hues, and they move with an ethereal grace that denotes the differences from humans further. Royals, borne of an ancient and powerful bloodline, possess an additional trait which reflects in sparks appearing around their heads and upper bodies.
In terms of physical abilities, they are largely the same as humans, but pre-Sith Curse, they were significantly more hale and hearty than humans, and had far greater resistance to toxins and illness. Post-Sith Curse, they accelerate the effects of the Curse in their bodies the more they use the Force. The Curse manifests in a lot of ways, but commonly appears in the form of organ failure, seizures, coughing fits, coughing blood, and physical weakening, nausea, and many other symptoms.
In terms of aging, pre-Sith Curse, the Aldar retained their youth and vigour to the end of their days. A five-hundred year old Aldar would look largely the same as a thirty-year old. When they were near death, the aged Aldar just gets a knowing sensation. They then spent the last weeks or days putting their affairs in order, then one night, they simply lay down to sleep, and never awakened again.
Languages
The Aldar speak a variety of languages, including:
- Sylvanin (Native language)
- Qyndra (Ancient Native Language)
- Archaic Galactic Basic
Sylvanin and Qyndra are mellifluous languages that sound melodic to the ear, and is generally spoken amongst fellow Aldar, in the absence of non-native speakers so as not to be rude or seem secretive. It is believed that both languages are built in openness and honesty and the Aldar claim, in Sylvanin, there is only truth.
Due to their previous interaction with the galaxy at large, the Aldar are familiar with most other languages, and maintain texts or lore that teaches them or familiarizes them with the more prominent languages, like Huttese, even Mando'a. They are quite intimately familiar with Galactic Basic, but they speak a somewhat formal, slightly old-fashioned style of it.
Examples include a rarity of usage of contractions of words like "can't", "won't", "wouldn't", and addressing relatives by the full title such as "Father/Mother", "Grandfather/Grandmother", "Brother/Sister", "Uncle/Aunt", and they never shorten or use more modern vernacular.
The Aldar also do not use insults or swear. Exclamations are quite rare, but generally appear along the lines of, "Oh my!", "My goodness!", or "Oh dear."
They are a soft-spoken lot and there are no exceptions to this norm. Even after their reintroduction to the galaxy at large ten years ago, the Aldar have not adapted any modernization to their speech, and maintain the more archaic form of Galactic Basic, leading them to sound somewhat old fashioned or semi-formal.
Culture & Religion
Culturally, the Aldar are similar in styles and mannerisms to the people of Naboo. They love art, and have a taste for aesthetically pleasing architecture and designs. Due to the abundance of Archonite steel, they often incorporate it into their buildings and constructs, giving them a much greater durability, but also providing a sense of opulence because of the gold or silver colouring.
The Aldar seem to lack certain characteristics or even the seeming ability to experience specific emotions, such as anger, and certainly hatred. At least, historically, that appears to be the case. Though they are understandably cautious with Sith, they are naturally open, friendly, hospitable, kind, generous and gentle folk. They are also, as a whole, quite a humble lot, and take pleasure in the simplest things. They are particularly fond of cooking and sharing food with one another.
They are eager builders too, and love learning new technology or techniques, and even art styles that they might adapt to their own works, which is already quite unique to begin with.
In terms of religion, the Aldar do not strictly identify their beliefs as a religion, but simply state to any who ask that they believe in an all-powerful singular Creator, whom they reverently address as Aélon, The One. They believe He is the Force, and that He is power, and the Provider. They make no statues or images or idols of Him, though there are temples or places of gathering where Aldar visit in congregations on their Rest Day, communing in harmony with one another and with Him.