Post by Shaman Anaxilea on Mar 23, 2013 17:39:17 GMT -8
Ralltiir
Ralltiir as the second planet[2] in the Ralltiir system, a star system that was located in the Darpa sector of the Core Worlds. Ralltiir orbited its star Rallt in an orbital period of 255 standard days and had a local day of 19 hours, and Ralltiir was itself orbited by twenty-eight moons. A major financial center of the galaxy, Ralltiir lay along the Perlemian Trade Route in the Ringali Shell—a string of systems along the Perlemian that were situated closest to the Perlemian's intersection with the Hydian Way hyperlane. The Shell, which included the planets Esseles, Rhinnal, Brentaal IV, Chandrila, and Corulag, took its name from the Ringali Nebula, a violet-colored nebula that threaded through the region and lit up the nighttime skies of every planet in the Shell. Ralltiir was situated approximately thirty-one hours away from Rhinnal, the next planet along the Perlemian if one was traveling south along the hyperlane and Ralltiir lay on the very edge of the boundary separating the Core Worlds from the Colonies region.
A terrestrial and temperate world that measured 13,449 kilometers in diameter, Ralltiir possessed a standard atmosphere, a moderate hydrosphere, and standard gravity. Ralltiir possessed three main continents, with one located at the southern pole, a second wrapping around the equator, and a third wrapping around the planet near the northern pole. The three continents all featured prominent mountain ranges and undeveloped coastal regions with large expanses of marshes and wetlands. Much of the available land was dominated by Ralltiir's numerous cities. The climate and topography of Ralltiir's mountains varied greatly; the mountain ranges that were located at extreme latitudes featured glaciers, while the High Ontis—the central mountain range at the planet's equator—was arid and dotted with desert scrub. Ralltiir's oceans were unique in that they experienced "balanced" tidal forces, as the gravitational pull of Ralltiir's twenty-eight moons largely counteracted each other and therefore did not cause extreme tidal activity. However, the Tas Sea was a particularly turbulent body of water on Ralltiir, and it was dotted by a number of granite outcroppings—some of which were large enough to build entire fortresses upon.
Ralltiir's primary exports were its financial services and marble, as the planet featured significant deposits of marble. A number of marble quarries were located in the High Ontis, though they had been largely stripped of any valuable marble by the time of the Galactic Empire's rise to power. Ralltiir had a well-earned reputation as a stable economic center and a haven for safe investment; most of the planet's financial institutions were politically neutral so as to protect their finances from the political maneuverings and uprisings that affected market stability. Ralltiir was also home to a species of predatory birds known as casting hawks[2] as well as a creature known as the Ralltiiri glowmite, and a type of fish known as the ralltiirieel was native to the planet's oceans.[7] The Ralltiir tiger was a well-known and fierce carnivore native to Ralltiir's mountains, and the tigers often experienced fits of blood madness in which they would attempt to kill everything around them.
Current Ruling Faction:
First Order
Astrographical Information:
Region: Core Worlds
Sector: Darpa Sector
System: Ralltiir System
Suns: 1 (Rallt)
Moons: 28
Grid Coordinates: L-9
Orbital Period: 255 standard days
Rotation Period: 19 hours
Physical Information:
Class: Terrestrial
Diameter: 13,449 kilometers
Climate: Temperate
Primary Terrain: Urban, Mountains, Marshes, Oceans
Points of Interest: Ralltiir Locations
Fauna: Creatures of Ralltiir
Societal Information:
Immigrated Species: Humans
Population: 10 billion (96% Human)
Major Cities: Cities of Ralltiir
Major Imports: N/A
Major Exports: Financial Services and Marble
First Order Information:
IC Sympathies tend towards:
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV , the Emperor of the First Order, if you desire to roleplay on this planet or have interest in the First Order.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Ralltiir's acquisition came shortly after the annexation of Coruscant. It's history as a financial hub, and being situated in the Perlemian Trade Route, made it a strategically important target to the Imperials.
- Ralltiir's economical powerbase was added to the Imperial Economic Administration, led by Director Vilim Ju'oda [RETIRED] , for monitoring and regulation.
First Order Orbital Defenses
2x Golan IIIs (used for heavy defensive firepower)
First Order Ground Defenses
1x City-wide shielding over Cambriele
1x City-wide shielding over Demilla City
1x City-wide shielding over Ettam
1x City-wide shielding over Grallia
1x City-wide shielding over Salibury
3x V-200 Ion Cannons (planet-to-orbit planetary defenses)
-- 3x Located in Cambriele
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 5 Imperial Knights
- 45 Imperial Knight-Errants (Padawans)
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 2,000 Riot Control Stormtroopers
- 3,000 Megablaster Heavy Assault Trooper
Standard Troops:
-50,000 First Order Stormtroopers
Ralltiir as the second planet[2] in the Ralltiir system, a star system that was located in the Darpa sector of the Core Worlds. Ralltiir orbited its star Rallt in an orbital period of 255 standard days and had a local day of 19 hours, and Ralltiir was itself orbited by twenty-eight moons. A major financial center of the galaxy, Ralltiir lay along the Perlemian Trade Route in the Ringali Shell—a string of systems along the Perlemian that were situated closest to the Perlemian's intersection with the Hydian Way hyperlane. The Shell, which included the planets Esseles, Rhinnal, Brentaal IV, Chandrila, and Corulag, took its name from the Ringali Nebula, a violet-colored nebula that threaded through the region and lit up the nighttime skies of every planet in the Shell. Ralltiir was situated approximately thirty-one hours away from Rhinnal, the next planet along the Perlemian if one was traveling south along the hyperlane and Ralltiir lay on the very edge of the boundary separating the Core Worlds from the Colonies region.
A terrestrial and temperate world that measured 13,449 kilometers in diameter, Ralltiir possessed a standard atmosphere, a moderate hydrosphere, and standard gravity. Ralltiir possessed three main continents, with one located at the southern pole, a second wrapping around the equator, and a third wrapping around the planet near the northern pole. The three continents all featured prominent mountain ranges and undeveloped coastal regions with large expanses of marshes and wetlands. Much of the available land was dominated by Ralltiir's numerous cities. The climate and topography of Ralltiir's mountains varied greatly; the mountain ranges that were located at extreme latitudes featured glaciers, while the High Ontis—the central mountain range at the planet's equator—was arid and dotted with desert scrub. Ralltiir's oceans were unique in that they experienced "balanced" tidal forces, as the gravitational pull of Ralltiir's twenty-eight moons largely counteracted each other and therefore did not cause extreme tidal activity. However, the Tas Sea was a particularly turbulent body of water on Ralltiir, and it was dotted by a number of granite outcroppings—some of which were large enough to build entire fortresses upon.
Ralltiir's primary exports were its financial services and marble, as the planet featured significant deposits of marble. A number of marble quarries were located in the High Ontis, though they had been largely stripped of any valuable marble by the time of the Galactic Empire's rise to power. Ralltiir had a well-earned reputation as a stable economic center and a haven for safe investment; most of the planet's financial institutions were politically neutral so as to protect their finances from the political maneuverings and uprisings that affected market stability. Ralltiir was also home to a species of predatory birds known as casting hawks[2] as well as a creature known as the Ralltiiri glowmite, and a type of fish known as the ralltiirieel was native to the planet's oceans.[7] The Ralltiir tiger was a well-known and fierce carnivore native to Ralltiir's mountains, and the tigers often experienced fits of blood madness in which they would attempt to kill everything around them.
Current Ruling Faction:
First Order
Astrographical Information:
Region: Core Worlds
Sector: Darpa Sector
System: Ralltiir System
Suns: 1 (Rallt)
Moons: 28
Grid Coordinates: L-9
Orbital Period: 255 standard days
Rotation Period: 19 hours
Physical Information:
Class: Terrestrial
Diameter: 13,449 kilometers
Climate: Temperate
Primary Terrain: Urban, Mountains, Marshes, Oceans
Points of Interest: Ralltiir Locations
Fauna: Creatures of Ralltiir
Societal Information:
Immigrated Species: Humans
Population: 10 billion (96% Human)
Major Cities: Cities of Ralltiir
Major Imports: N/A
Major Exports: Financial Services and Marble
First Order Information:
IC Sympathies tend towards:
- First Order Members/Allies
- Imperials
- Mandalorians
- Sith
- Dark Jedi
- Smugglers/Criminal Elements
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV , the Emperor of the First Order, if you desire to roleplay on this planet or have interest in the First Order.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Ralltiir's acquisition came shortly after the annexation of Coruscant. It's history as a financial hub, and being situated in the Perlemian Trade Route, made it a strategically important target to the Imperials.
- Ralltiir's economical powerbase was added to the Imperial Economic Administration, led by Director Vilim Ju'oda [RETIRED] , for monitoring and regulation.
First Order Orbital Defenses
2x Golan IIIs (used for heavy defensive firepower)
First Order Ground Defenses
1x City-wide shielding over Cambriele
1x City-wide shielding over Demilla City
1x City-wide shielding over Ettam
1x City-wide shielding over Grallia
1x City-wide shielding over Salibury
3x V-200 Ion Cannons (planet-to-orbit planetary defenses)
-- 3x Located in Cambriele
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 5 Imperial Knights
- 45 Imperial Knight-Errants (Padawans)
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 2,000 Riot Control Stormtroopers
- 3,000 Megablaster Heavy Assault Trooper
Standard Troops:
-50,000 First Order Stormtroopers