Post by Whill Shaman Kahul on Oct 1, 2018 17:51:28 GMT -8
MAD ship system
The MAD system is subject to a beta testing phase during which the system is subject to change with little or no warning so that any issues identified can be handled appropriately. At the end of the trial period we will be asking for community feedback on the system to help us decide if the system should be kept or discarded.
Category Levels:
Very Low (1)
Low (2)
Average (3)
High (4)
Very High (5)
Category Types
Agility (A)
Defensive (D)
Offensive (O)
Speed (S)
Special Gear: Most gear is one point, some special examples may be deemed as two points (such as cloaking*)
At least one point must be spent in each category (except special gear, which can be zero). Each step increase in abilities costs one (1) point, however cost for a fifth level ability costs two (2) points. This is to limit the extreme upper levels of performance to reflect the cost in reaching those levels with a design. A 'light' fighter has 10 points to use, while a 'heavy' fighter has 15 (Please note that these names do not indicate total bulk, only combat ability). For any other ship class you have 15 points to use. You do not need to use all the points when creating your custom ship. The points are meant to represent an average performance of canon ships however there are canon examples of ships such as the K-Wing and TIE Defender that exceed the system. The MAD system is not designed to create ships that are superior in every way to Canon ships but as a way to allow custom ships back into the universe without creating an out of control arms race. These ships are to use canon based technology. Custom technology, original or stolen from other Sci-fi sources is ineligible.
Example: heavy fighter X-wing. 13 points: 3A, 3D, 3O, 3S, 1 points of gear (mech slot).
Example: light lighter TIE fighter. 10 Points: 4A, 1D, 1O, 4S, no gear.
Example: Star Destroyer ISD. 14 Points: 2A, 4D, 4O, 2S, 2 points worth of gear (Hanger space, troop space).
* Stealth systems that aren't cloaking are only a single point. True cloaking systems cost 2 points, regardless of size. However, on ships of Cruiser size (400m) or larger, only double-bind cloaking systems can be use.
The MAD system is subject to a beta testing phase during which the system is subject to change with little or no warning so that any issues identified can be handled appropriately. At the end of the trial period we will be asking for community feedback on the system to help us decide if the system should be kept or discarded.
Category Levels:
Very Low (1)
Low (2)
Average (3)
High (4)
Very High (5)
Category Types
Agility (A)
Defensive (D)
Offensive (O)
Speed (S)
Special Gear: Most gear is one point, some special examples may be deemed as two points (such as cloaking*)
At least one point must be spent in each category (except special gear, which can be zero). Each step increase in abilities costs one (1) point, however cost for a fifth level ability costs two (2) points. This is to limit the extreme upper levels of performance to reflect the cost in reaching those levels with a design. A 'light' fighter has 10 points to use, while a 'heavy' fighter has 15 (Please note that these names do not indicate total bulk, only combat ability). For any other ship class you have 15 points to use. You do not need to use all the points when creating your custom ship. The points are meant to represent an average performance of canon ships however there are canon examples of ships such as the K-Wing and TIE Defender that exceed the system. The MAD system is not designed to create ships that are superior in every way to Canon ships but as a way to allow custom ships back into the universe without creating an out of control arms race. These ships are to use canon based technology. Custom technology, original or stolen from other Sci-fi sources is ineligible.
Example: heavy fighter X-wing. 13 points: 3A, 3D, 3O, 3S, 1 points of gear (mech slot).
Example: light lighter TIE fighter. 10 Points: 4A, 1D, 1O, 4S, no gear.
Example: Star Destroyer ISD. 14 Points: 2A, 4D, 4O, 2S, 2 points worth of gear (Hanger space, troop space).
* Stealth systems that aren't cloaking are only a single point. True cloaking systems cost 2 points, regardless of size. However, on ships of Cruiser size (400m) or larger, only double-bind cloaking systems can be use.
=============================================
Example Proposal Application for Ships
Ship Name
<Ship Reference Image>
Ship Class: <ship class>
Ship Role: <ship role>
Agility (A): <agility stat number>
Defensive (D): <defense stat number>
Offensive (O): <offense stat number>
Speed (S): <speed stat number>
Special Gear: <special stat number and what those special gear points are going into. EG: stealth system, hangar bays, etc.>
Description: <provide a couple paragraphs or two explaining the history of the ship, its weapon systems, its special gear, crewing requirements, etc.>
Ship Name
<Ship Reference Image>
Ship Class: <ship class>
Ship Role: <ship role>
Agility (A): <agility stat number>
Defensive (D): <defense stat number>
Offensive (O): <offense stat number>
Speed (S): <speed stat number>
Special Gear: <special stat number and what those special gear points are going into. EG: stealth system, hangar bays, etc.>
Description: <provide a couple paragraphs or two explaining the history of the ship, its weapon systems, its special gear, crewing requirements, etc.>