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Post by Shaman Anaxilea on Mar 23, 2013 17:18:45 GMT -8
RP Status: ACTIVE Date: September 6 Badge Status: GOLD Planetary Traffic Light: BLUE (Open for all RP, even ones that include battles over this planet) Current Active Resident Writers: 1 Activity Level: Moderate (log in periods and response times range from 3-5 days) The planet Aaghra was the first planet from the star Zug in the Zug system. Being a waterless globe of molten rock which thus lacked suitable terrain, it was uninhabited and had appears to have no political affiliations. Astrographical Data Region: Core Worlds System: Zug system Suns: 1: Zug Orbital position: 1 Moons: 0 Rotation period: 24 standard hours Orbital period: 364 local days Physical Class Molten rock Diameter: Undefined Atmosphere: Unbreathable Climate: Uninhabitable Gravity: Variable Primary terrain: Molten rock TELLURIA Orbital Station: similar to Exis Station Dimensions: Diameter: 5,000 m Functions: Space travel and warfare research and development as well as a base for covert military operations Atmosphere: Breathable Climate: Habitable Gravity: Synthetic Power Source: Zug's solar flares and ion energy Points of Interest: Central Hub features several cantinas, nightclubs and bazarres to provide staff and crew of station with every comfort of home Defense Notes: Hyperspace capable, light weaponry to destroy space matter from crashing into the station Population Demographics Government: Military command Official Language: Galactic Basic Standard Population: 75,000 (Variable) JvS Ruling Faction: Second Imperium IC Sympathy Towards: Sith [Open to all Darksiders] Dark Jedi Non Force Users Researchers Humans Aliens Droids Type of RP you are most likely to find here: Duels and fight scenes In Character and Out of Character training for your character (regardless of affiliation, please PM us to set something up) Long-term pre-agreed RP Backstory/Alternate Timeline RP Reactive RP or 'spur of the moment' RP Aaghra's Unique Rule Set: As a GOLD planet, Aaghra features a unique ruleset. This ruleset was authorized July 13, 2009. (1) Alternate timelines are played out on Aaghra Each timeline must have a specific stamp as to where it is in time, usually they exist in the past at some point Should be used for some form of character development or training (2) We reserve the right to refuse the use of JvS "patented" technologies in our RPs Reason: We like to keep things canon as much as possible, if patented technologies are to be used please clear them with us first if they are being used in destructive RPs or duels. (3) We reserve the right to inquire OOC wise about player's purpose on our planets on a purely OOC basis. Regardless of the nature of the RP, we would like a little bit of a heads up*. *The visiting writer does not have to go into too much detail about their mission but it will give us an OOC indication of how much attention we should focus on the person. (4) Newer or visiting writers may be given higher priority (and more attention) then veterans to help foster their RPing experience. To join the story here, please do one of the following: 1) Arrive IC in Aaghra's Orbit 2) You can land if you wish on the Telluria Space Station, introduce yourself/request to land (for any character) 3) Send an IC/OOC PM to Sibylla Sentaor Kel Sentriss and introduce yourself. If you are a new player and want RP training or IC training for your character, let us know. In most cases you will may or may not receive an official OOC welcome PM to the planet's RP via PM however you will be acknowledged IC on the boards themselves. No OOC on boards, please use PRIVATE MESSAGING or bring your concerns to the IC DISPUTES thread. Major locations on the Aaghra: Aaghra Orbit The area in space around Aaghra Telluria Space Station Population: 5000 approximate An orbital space station. It is partially protected from standard scanners as a result of the solar flares which regularly bombard the structure. There is a relay station and a beacon located nearby to guide visitors to this space station. The station is frequently busy with researchers and on going experiments. To help subsize the costs for running the facility, it is also an uncommon relay point and rest stop to civilians. Guests are given permission to moor at station, room and board. Telluria space station features several cantinas, fitness centre, an entertainment centre, shopping bazarres, medical offices, mechanical repairs as well as every amenity of a small town. Project Eclipse Population: Unknown A partially completed top secret shipyard. This shipyard is located on the opposite side of the planet and is currently not operational. This space is restricted RP due to its secretive nature. (But if you can figure out a way to get there RP is permitted). Costs of Services at Telluria Space Station are to be Deposited Prior to Mooring to Second Imperium Bank Account Basic Room and Board: 35 credits/day Mechanical Repair for Ships: varies depending on damage and parts required Healing: 1000 credits (base price for all injuries for civilians to use our medical facilities)
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Post by Shaman Anaxilea on Mar 23, 2013 17:20:00 GMT -8
Byss is a planet in the Deep Core and the endpoint of the Byss Run. It is of standard gravity and the terrain is primarily characterized by lakes and plateaus. The eerie blue-green glow caused by its sun adds a sense of strangeness to the world and there are old Dark side energies to be sensed here. A local day lasts 31 standard hours, and a local year lasts 207 standard days. Byss was once the secret throne world of Palpatine, though it should be noted that all 'Imperial' locations are still referred to as such in the current galaxy only in a historical sense. Years after the collapse of the Imperial Remnant, Byss became a haven to criminals and war lords alike, the land of strife, as it was commonly called at the time, never saw an end to war. This was until the Dark Lord Nexus and the Dark Legion had arrived, settling the planet to a more peaceful state after years of civil war. Once the wars were over, the Imperial Sector was rebuilt, as well as a second major city, Bastonica. After 10 years of rule, Darth Nexus had relinquished his power, and was killed in action. Byss once again, fell into a state of chaos as the Dark Legion fragmented into factions. 20 years of civil war followed after the death of Darth Nexus, only now coming to a grinding halt, for Darth Nexus walked amongst the living once again. With their leader back, most of the rebels fell into line, or were murdered in the sweeping tide of a new military reclamation campaign. Byss was now under the firm control of Darth Nexus once again. Current Events and Major Characters: Byss has just recovered from a 20 year long civil war, the clean up effort is still taking place. The city of Bastonica has grown into a sprawling metropolis, and lies 400 miles east of the Imperial Control Sector. Halocroft Industries has monopolized most of the planet subtly, and has erected a large crystal tower just 50 miles from the imperial control sector as well as boasting a large space station in orbit. The Dark Legion Citadel is being rebuilt upon the ashes of it's predecessor, the main walls have been rebuilt, as well as the great black tower. The largest mountain range in Byss is being turned into a defensive network. The Dark Legion is now a part of the Dark Tide, bringing in more materials and income to the planet helping it prosper. A few of the main RPers on Byss are: Lord Nexus, Daffney Unger, Mercedes Asari, Fael, and Darth Draconeus Role Play Preferences Player Arrivals: All players must post their arrivals in Orbit unless otherwise specified. Please post communicating with the Byss control. If your destination is in open Terrain or in one of the major cities [Bastonica, Imperial Sector] then you may NPC being given permission to land, though if you wish to land at the Dark Legion Castle, please wait for a response from Darth Nexus, Mercedes Asari, or Fael. This rule is null if you are a member of the Dark Tide in which case you aught to be able to land without requesting permission. IC sympathy tends towards: All Type of RP you are most likely to find here: Spontaneous Rps Duels and Fights Comic behaviors War preparations Closed Story Lines Sith Training Civil Wars Misc The government of Byss is located within the confines of Bastonica, though the Overlord of the planet [Nexus] resides within the Dark Legion Citadel. Acts of utter chaos are not condoned here without the permission of Darth Nexus If one is seeking a faction to join, merely state that you seek to join the Dark Tide in Orbit
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Post by Shaman Anaxilea on Mar 23, 2013 17:23:12 GMT -8
A frozen ocean world in the Deep Core, Ojom was the homeworld of two four-armed species, the Besalisk and another species. Because of the oceanic nature of the planet, Besalisks survived by creating a commune upon the many glaciers adrift on the world's oceans. Despite the several separate communities, the planet was sparsely populated. Many space stations orbited the world, and the populations on these stations actually exceeded that of those communities planetside. The stations filled the role of starports for the planet, and accommodations were much more hospitable than those on Ojom.
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Post by Shaman Anaxilea on Mar 23, 2013 17:28:17 GMT -8
Alderaan or "New Alderaan"
"Any time is the time to visit Alderaan! How can one not enjoy a planet where peace and beauty are common preoccupations, and art and learning are the popular pastimes?" -Lord Tion
Wookiepedia entry
* Considered the "Shining Star" of the Core Worlds, wild grasslands and old mountain ranges dominated the planet's land surface. Large oceans and scattered inland seas provided the planet with ideal conditions for a large variety of flora and fauna to develop. As such, Alderaan was the homeworld of some of the galaxy's most famous animals, such as the nerf and the thranta. Alderaanian cities were often built with great care taken to protect nature. One such city, Crevasse City was built on the walls of a canyon, nearly invisible from above. Others were built on stilts along the shoreline or under the polar ice. The capital, Aldera, known for its university, was built on a small island in the center of a caldera.
Astrographical Data Region: Core Worlds System: Alderaan system Moons: 0 Rotation period: 24 standard hours Orbital period: 365 local days
Physical Class Atmosphere: Oxygen Mix, Type I (Breathable) Climate: Temperate Gravity: Standard
Population Demographics Government Leaders: Jason Dramon and Urias Fenris Official Language: Galactic Basic Standard Native Species: None; formerly: Killiks Major Cities: Aldera (Capital)
JvS Ruling Faction: The Council of the Unified Force
IC Sympathy Towards • Jedi • Grey Jedi • Neutrals • Redeemed Sith
Type of RP you are most likely to find here. • Open RP • Spontaneous SL • Planned SL • Large battles, fleet or army • IC Training for the character • Non-combatant personal storylines • Non-combatant large storylines • Military Maneuvers and Training We are willing to RP anything with a good story.
What to expect as a new RP arrival wanting to write here. • Visiting writers and players welcome • New players to the Universe welcome • New players will receive answers to questions Via PM • Random comedy and idiotic behavior
To join the RP here: To enter RP post IC in orbit and WAIT for the official message from one of the Admirals in charge in order to join the RP. If you are here to in an aggressive nature send a Pm to Jason Dramon and Urias Fenris and give us at least 24 hours to write you back so it can be RPed properly. You will receive an official welcome to the planet's RP If you are a new player and want RP training or IC training for your character, let us know.
No OOC on boards! PM or post to the IC DISPUTES thread.
Defense Forces: Space- • Protector Class Space Station x2 (Located at poles) • Anti Matter Space Mines x144 (Drift Charts) Ground- • Supreme Class Vehicles 151- 300m ~ Unity Class Airship x 10 • 300 - Heavy class vehicles-15- 150m ~ Mobile Air Command Center x100 ~ AT-AT x100 ~ LAAT x100 • 600 - Medium class vehicles-10-15m ~ VTOL Attack Craft x300 ~ Windu Class Assault Vehicle x300 • 1,000 - Light class veheicles-0-10m ~ BARC x 1000 • 50 NPC Generals ~ Knights of the Council (all equipped with the Jedi Body Glove and Wrist Unit. All Knights are Korunnai,) x50 • 1,000 - Commando Troops ~ • Advanced Recon Commandos x1000 (uses modular weapons system and Anti~Matter Slugs and are all equipped with the Jedi Body Glove and Wrist Unit.) • 10,000 - Elite Troops ~ Clone jet troopers x 1000 ~ Clone paratroopers x 1000 ~ Clone heavy troopers x1000 ~ Clone heavy gunners x1000 ~ Phase 3 Dark troopers x1000 • 50,000 - Standard Troops ~ Royal Guard *All troops unless otherwise stated are in phase 4 armor but with the coloring and markings of the clone war area. **These forces are the Planet’s defenses, not the Role Players fleets or ground forces.
Our alignment is Jedi and grey Jedi, and will welcome any newcomers who follow the protocol outlined above. Antagonists are also welcome from an OOC perspective, but will recognize that IC we will be trying our best to bring justice.
-Alderaan or "New" Alderaan was the birth of the United Kingdom of Alderaan began by Owen Kenobi after the First Alderaanian War. Throughout his rule, Alderaan has become even more well-known for her amazing agriculture and wildlife. Several acts have been passed by the king in order to preserve the Shining Star and remain a beacon of hope throughout the universe.
With the annexation of Froz, Owen decided to break away from the Republic and form a commonwealth between Alderaan and Froz. Without federal restrictions from the Republic, a new beginning is slowly in the making.
After returning from a long war Owen decided to leave Alderaan and passed on the leadership of the planet to Jason Dramon. He then left the planet to travel the stars. At this point, with Master Dramon being a High Councilor with the CUF, Master Dramon allowed the CUF to have Alderaan fall under its banner.
Posting in proper English required or you will be ignored. Thank you.
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Post by Shaman Anaxilea on Mar 23, 2013 17:37:50 GMT -8
NUBIA
Astrographical Region: Core worlds Sector: Corellian Sector; Outlier Systems System: Nubus System Suns: 1 Orbital Position: 3 Moons: 1 Grid coordinates: M-11 Rotation period: 29 Statndard Hours Orbital period: 289 Local Days
Physical Atmosphere: Type I (breathable) Class: Terrestrial Diameter: 10,490 km Climate: Temperate Gravity: Standard Primary terrain: Plains, Mountians, Urban
Societal Native species: Nubian - Humans - Miraluka - Ithorian - Nikto - Rodian - Mon Calamari Primary Languages(s): Galactic Basic Standard Population: 1.2 billion
Major cities: Nuba City (Capital) Rordis City
Points of Interest: Nubia Star Drives, Incorporated. {Orbit} Nuba City Spaceport Nubian Palace Solar gardens Tallera Downs
Nubia was a small, temperate world located in the Nubus system on the outer edge of the Core Worlds. It was the headquarters of Nubian Star Drives, Inc., developers of parts for starships, including the hyperdrive for the Naboo cruisers. It also was headquarters for Industrial Automaton,TradeCo, Inc., and the massive PharmCorp. Although not heavily urbanized and with a relatively rural landscape and economic backbone (by the standards of the heavily developed Core Worlds), Nubia was always considered a deserving member of the title of 'Core World' and all its associated connotations. It was viewed as a planet whose population appreciated great beauty (as symbolized by their graceful starships) and a close relationship with the natural environment of their world, as well as enjoying the cosmopolitan lifestyle and pursuits of their counterparts on planets such as Coruscant or Kuat. Nubia may have been the home world of the ronto. Its capital was Nuba City.
Shallow oceans separated Nubia's two landmasses, which consisted of rolling fields split by massive mountain ranges. Nubia was a world nurtured into self-sufficiency and abundance. The surface lacked for water, but giant underground aquifers were pumped to the surface, allowing for irrigation of the otherwise arid fields. The planet's warm temperatures and long growing season supported immense agricultural farms. The mountains, rich with ore deposits, including bronzium, were filled with small mining towns and attracted business and manufacturing from around the galaxy. Dry areas unsuitable for farming or mining were utilized for urban sprawl.
Nubians, mostly Human, were hardworking, like their colonist ancestors. Their world was a beehive of business, cultivating natural resources, and manufacturing. To relieve the stress of the long, hard workday, Nubians also played hard. The urban sprawl was dotted with entertainment outlets of all sorts: gambling parlors, cantinas, theaters, swoop- and podracing tracks, and venues for two uniquely Nubian sports: ronto racing and grav-ball. Nubia was a bastion of appreciation in the Core Worlds for the high-adrenaline sport of podracing, considered barbarous by the other civilized, central worlds of the galaxy, and usually confined to the Outer and Mid Rims. The largest and most famous ronto racetrack was the Tallera Downs. There was also a vast public transportation system (supplemented by private enterprise) of cloudbuses, airspeeders that carried several dozen people at a time between the isolated mining towns, immense farms, sprawling cities, and orbital stations.
Nubia was colonized by hardy Human settlers approximately 22,000 BBY, after the discovery of large subterranean aquifers below the planet's surface. Installing massive pumps to bring water to the surface, they created an instantly habitable world: 'Just add water.' This soon encouraged colonists to settle. In just a few decades Nubia became an agricultural powerhouse. An organized democracy was soon established to rule the planet. Few cared to admit the government was corrupt, with puppet officials appointed through rigged elections. The true leader was the head of PharmCorp, a Hutt by the name of Prall. Over time, many planets coveted Nubia's resources, but they had to contest with the shadow government that ruled the world.
When the Galactic Empire rose to power, it coveted Nubia's massive grain production to fuel their war efforts. The Empire also feared that Nubia Star Drives Inc. might be utilized by the Rebel Alliance to manufacture ships, so they placed an Imperial-class Star Destroyer in orbit over the planet and instituted martial law on the surface. Within hours, stormtroopers patrolled the streets and an Imperial governor assumed authority. When the Empire was defeated, the New Republic returned Nubia to its original government and gave the planet a council seat on the Senate. However, the New Republic tried to remove all Imperials in the system, making some believe the New Republic was worse than the Empire.
IC Sympathy tends towards: All
Type of RP and/or SL likely to be found: Varies. - Reactive RP or 'spur of the moment' RP
Open RP: Follows all rules of Universe
Spontaneous SL: RP’s are reactive and seldom pre-planned; spur of the moment.
Specific Scenarios: Large battles, fleet Non-combatant storylines, small and large Combative storylines, small and large
What to expect as a new RP arrival wanting to write here: Imperial Remnant.
New players to the Universe: Are Welcome New players might receive answers to questions ooc and RP training To join the story here: Arrive IC in open space, Noting Defenses and RP them accordingly. Proceeding into the System without proper clearance, Will constitute in an Attack from the Planetary forces and Defenses in Space. You might receive an official OOC welcome PM to the planet's RP via PM OOC chat is for the IC Dispute Board.
Major Faction: Imperial Remnant. Order of the Eye {Secretly}
Spacial Defenses: Nubia System’s Edges. 300 Early Warning Satellites {Defenseless} Very edges of the system, they notify the defenses of approaching ships in hyperspace with the same set of sensors on the Empion Mines.
216 Empion Mines Located just a Tad further in from the system's edges, they are positioned near the dozen known hyperspace exit points to the system.
Orbital Defenses: High Orbit. 36 Satellites Positioned around “Corruptorâ€
Gespenster-Class Orbital Platform: “Corruptor†(3,355m) NPC: Captain Brian Gionta - 8 V-188 Penetrators - 4 MM-40 Superheavy Turbolasers - 12 Z-2.9 Particle Accelerator Cannons - 15 Kochev Missile Tubes [three reloads each] - 20 Sciame Multi-purpose missile tubes [four reloads each] - 335 Point defense cannons
Planetary Defenses: 3 SS-2 Planetary Plasma Cannon {2 Nuba City, 1 Rordis City} 2 DefenStar 5000 {1 Nuba City, 1 Rordis City}
Supreme class vehicles-150m+: 20 (Traded to Heavy, equaling 200 Heavies)
Heavy class vehicles-15m-149m: 500 150 SPHA-T 150SPHA-M 200 AT-AT
Medium class vehicles-10-15m: 600 (Traded to Light, equaling 6,000 Lights)
Light class vehicles-0-10m: 7,000 2,000 AT-ST 5,000 TIE/D Defender (Air Force, cannot leave Atmosphere)
NPC Generals: 50 10 OE Imperial Sovereign Protectors Optional SAMAS Armor 1 Lightsaber pike 1 Lightwhip {Cat o' nine tails style} 1 KX-9 Disruptor Pistol 1 Vibro-combat knife 1 Power pack extra for each weapon Garrote 2 Flash-bangs Combat de-ionizer Energy rations Spare comlink 3 Water packs 2 Medpacks 2 Blast Energy Sinks to protect the hips and absorb blast energy Force Repulse Force Push/Pull Force Choke
40 OE Shadow Guards Optional SAMAS Armor 1 Lightsaber pike 1 Neuronic whip 1 BX-15 Laser Blaster 1 KX-9 Disruptor Pistol 1 Vibro-combat knife 2 Power pack extra for each weapon Garrote 2 Flash-bangs 2 Thermal detonators 2 Fragmentation grenades Combat de-ionizer Binders
Commando Troops: 1,000 OE Shadow StormTroopers Optional SAMAS Armor 1 BH-13 Ion Blaster 2 KX-9 Disruptor Pistol 1 Vibro-combat knife 2 Power pack extra for each weapon Garrote 3 Ion flares 2 Flash-bangs 2 Thermal detonators 2 Fragmentation grenades Combat de-ionizer Binders
Elite Troops: 10,000 5,000 OE Royal Guards Optional SAMAS Armor 1 Powered Voulge 1 BX-55r Laser Blaster Rifle 2 KX-9 Disruptor Pistol 1 Vibro-combat knife Garrote 1 Power pack extra for each weapon 3 Ion flares Energy rations Spare comlink 2 Water packs 2 Medpacks 2 Flash-bangs 2 Thermal detonators 2 Fragmentation grenades Combat de-ionizer Binders
5,000 OE Glory-Class DarkTroopers 1 KX-88z Disruptor Blaster Rifle 1 BX-55r Laser Blaster Rifle 2 KX-9 Disruptor Pistol 1 Power pack extra for each weapon 3 Ion flares 2 Flash-bangs 2 Thermal detonators 2 Fragmentation grenades Combat de-ionizer Binders
Standard Troops: 50,000 10,000 OE StormTrooper Droids 1 BX-55r Laser Blaster Rifle 5 Power packs
40,000 OE StormTroopers 1 BX-55r Laser Blaster Rifle 1 BX-7j Laser Pistol 1 Vibro-combat knife High-tension wire 2 Grappling hooks 2 Power packs extra for each weapon 3 Ion flares Energy rations Spare comlink 3 Water packs 2 Medpacks 2 Blast Energy Sinks to protect the trooper's hips and absorb blast energy Thermal detonator Combat de-ionizer Binders
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Post by Shaman Anaxilea on Mar 23, 2013 18:11:38 GMT -8
Lao-mon (or Sh'shuun in Shi'idese) was the jungle covered homeworld of the shapeshifting Shi'ido as well as many large predators. The Shi'ido choose to remain private from the rest of the galaxy and noted that they would contact the New Republic when they felt comfortable doing so.
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Post by Shaman Anaxilea on Mar 23, 2013 18:13:09 GMT -8
Neimoidia, also called Pure Neimoidia to avoid confusion with the Neimoidian purse worlds, was a planet in the Colonies region that the Duros from Duro colonized sometime around 25,000 BBY, bringing it into the Galactic Republic.
Neimoidia was known for its manax tree orchards and fungus farms, tended by harvester beetles. Such orchards and farms, as well as the beetles, were established on all the purse worlds.
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Post by Shaman Anaxilea on Mar 23, 2013 18:14:48 GMT -8
Adari, adopted home of the Adarians, was a planet dotted with dense forested areas. It bought neutrality during the Galactic Civil War by supplying the Galactic Empire with extensive resources. Now, the planet was known for manufacturing, mining, and pacifism. It was located 400 miles east of Dantooine, and known as the "refuge planet" for outcast Jedi and Rebel Alliance troops. The planet was filled with deadly plants that killed those who ate them. The planet was inhabited by Gungans, Wookiees, and few Humans.
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Post by Shaman Anaxilea on Mar 23, 2013 18:18:35 GMT -8
Bogden
*Bogden, also known as Bodgen, was a many-mooned world on the Inner Rim Territories, near the Hydian Way, between Arkania and Ploo. It was also along the Braxant Run.*
IC Sympathy tends towards Mandalorian
Type of RP you are most likely to find here: massive military production
Suggestions and/or Rule Variations for this Planet Don't cause trouble you won't get any
What to expect as a new RP arrival wanting to write here: Everyone is welcome here. New players to the Universe welcome. To join the story here: arrive IC in open space. You will not receive an official ooc welcome P OOC chat on the boards welcome. Each moon, and Bogden it'self have 3 Mandalorian Defender Guns a piece. They are seperate planetoids and I've asked before and was told that's legal. Kohlma 1000 Mandalorian Mecha-War Angels 1000 Mandalorian Mecha-War Berserkers 1000 Pirmmiu'liik class Basilisk War Droids 5 Mandalorian Elite Marauder Honor Guard Captains 45 Mandalorian Elite Marauder Honor Guard 440,000 Standard Soldiers: 200,000 Marauder Clones, 240,000 Mecha-War Soldiers 44,000 Jet Troopers: -1 WESTAR-M5 Blaster Rifle -1 Z-6 Jetpack 44,000 Engineers: -1 ARC Caster -2 Anti-Personnel Mines -1 Anti-Armor Mine 44,000 Flamethrowers: -1 Mandalorian Marauder Flamethrower viewtopic.php?f=1189&t=19482&p=1229936#p1229936 44,000 Snipers: -1 E-17D - Higher grade optic zoom, 5x magnification 44,000 Heavy Weapons: -1 Mandalorian Heavy Repeater / 1 PLX-2M portable missile launcher with anti-vehicle armor piercing rounds -1 Lynx Assault Rifle viewtopic.php?f=1322&t=7197, 12 clips Everyone: -1 Mandalorian Marauder War Rifle viewtopic.php?f=1322&t=19230&st=0&sk=t&sd=a, 10 clips 5 grenades -1 T-6 Heavy Blaster Pistol -1 Four foot long Durasteel katana -2 One Foot long Combat Knifes -1 Trench Spike, Brass knuckles with 4 centimeter spikes, 8 inch hardened full tang pointed durasteel rod, 2 centimeter spike at the bottom of the weapon. -1 Smoke Grenade -1 Stun Grenade -1 Ion Grenade
Training: Boxing, Wrestling, Mandalorian Hand-to-Hand, Nagai Knife Fighting* Dooku’s Castle 3 Mandalorian Defender Guns 5 BP.5 Anti-Air turrets per outer spire, 25 in total, 10 in the center 4000 Anti-personel mines 1000 Anti-vehicle mines 50 Mandalorian Marauder Blaster Cannons on the walls 100,000 Mandalorian Marauder Clones: 20,000 Jet Troopers: -1 WESTAR-M5 Blaster Rifle -1 Z-6 Jetpack 20,000 Engineers: -1 ARC Caster -2 Anti-Personnel Mines -1 Anti-Armor Mine 20,000 Flamethrowers: -1 Mandalorian Marauder Flamethrower viewtopic.php?f=1189&t=19482&p=1229936#p1229936 20,000 Snipers: -1 E-17D - Higher grade optic zoom, 5x magnification 20,000 Heavy Weapons: -1 Mandalorian Heavy Repeater / 1 PLX-2M portable missile launcher with anti-vehicle armor piercing rounds -1 Lynx Assault Rifle viewtopic.php?f=1322&t=7197, 12 clips Everyone: -1 Mandalorian Marauder War Rifle viewtopic.php?f=1322&t=19230&st=0&sk=t&sd=a, 10 clips 5 grenades -1 T-6 Heavy Blaster Pistol -1 Four foot long Durasteel katana -2 One Foot long Combat Knifes -1 Trench Spike, Brass knuckles with 4 centimeter spikes, 8 inch hardened full tang pointed durasteel rod, 2 centimeter spike at the bottom of the weapon. -1 Smoke Grenade -1 Stun Grenade -1 Ion Grenade
Training: Boxing, Wrestling, Mandalorian Hand-to-Hand, Nagai Knife Fighting
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Post by Shaman Anaxilea on Mar 23, 2013 18:19:32 GMT -8
Basic Information:
*The planet was once part of the Galactic Republic early in its history, sometime between 25,000 BBY and 22,000 BBY. By 4 ABY, Chazwa had become an Imperial fortress world. The Empire abandoned the planet in 5 ABY.
The planet joined the New Republic sometime between 5 ABY and 7 ABY. It was a New Republic stronghold during the Zsinj campaign but was lost during the Thrawn Campaign, in 9 ABY.
Chazwa has a Population of 3.5 billion inhabitants. Certain events on Chaza have left areas of the planet devastated, as can be read in the information below.*
Current Events and Major Characters:
Traya Atorii has appointed herself avowed leader of the Echani within the White Spire Enclave. New events on Chazwa include the discovery of an abandoned Enclave. Koensayr Manufacturing is the primary supplier for arms for the local government. Riots in the streets of Iritsa
Player Arrivals:
If you wish to come to Chazwa, please, enter through the Open Orbit thread unless you are a ne character starting out in the universe or directed by Traya Atorii otherwise. If you land without clearance, you may well be engaged by the planetary forces. Most land at the Capital City. Ground control will tell you where it is most plausible for you to land in any other circumstance. If you wish to settle, you are more than welcome. Governmental Marshal Law is in effect currently on Chazwa, however, so any settling people must abide as such. To remain on Chazwa, citizenship is highly suggested.
Roleplay and Storyline Preferred:
*A Collaborative atmosphere at all times, each player character will collaborate with another that they are partaking in either an Open, Closed, Private, Spontaneous, Planned or Scripted storyline, if they are involved in one. However each player has the right to tend to their own business and RP but we ask if you do intend to get involved with others that you give them the courtesy of a PM or notification on the OOC Board and wait for a response before doing so.*
Miscellaneous Info:
*Chazwa prefers any scenarios such as battles and personal storylines as long as it does not directly affect any HQ residing here. However if writers want to partake in a collaborative RP dealing with a skirmish within an HQ please PM or use the OOC Board to collaborate that with us.
We would prefer to not have OOC messages on the board.
Our alignment leans more towards a Neutral Stance than any other, although we are officially a Neutral planet at the moment and will welcome any newcomers who follow the protocol outlined above. Antagonists are also welcome from an OOC perspective, but will recognize that IC we will be trying our best to Collaboratively write with them in a combative state if provoked.*
Upon your arrival on Chazwa, you should read up on the Travelers Guide, detailing the protocols and referring you to this Guide.
If you have any questions, comments, or suggestions, feel free to message Traya Atorii.
Chazwa was a cold planet in the Chazwa system of the Orus Sector, located in the Inner Rim. Its location along a popular freighter traffic route made it an ideal shipping center for all sorts of goods. As such, heavy freighter traffic within the system was not an uncommon sight. However, the abundance of valuable merchandise moving through the system lended itself to strong influence by Merchants and Traders but smugglers were also seen in this role.[/Narration]
IC Sympathy Tends Towards:
Sentient and Non Sentient Lifeforms New/ Experienced Players/ Characters Light Sided Alignment characters Non-force characters Merchants and Traders Businesses Non-force characters
IC Skirmishes with:
Dark Sided Alignment characters Smugglers Mercenaries Pirates Bounty Hunters General Populace
Type of RP's you are most likely to find here:
We are open to all RP however large scale battles are not preferred but Civil Wars seem to be a constant thing. Open RP: Follows all rules of Universe, visitors welcome. Closed RP: Follows most rules of Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. Private RP: Follows most rules of Universe, some particular rules may apply. Visitors are asked to PM the players before jumping in, out of courtesy. Spontaneous SL: RPs are reactive and seldom pre-planned; spur of the moment. Planned SL: RP scenario is set up in advance via discussion between players, but ending is not known. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players before jumping in, out of courtesy. Non-combatant personal storylines (e.g. romance or adventure). Non-combatant large storylines (planetary affairs such as business and government). IC Training for any character (Non-Force, Lightsided Belief, Darksided Belief). OOC Training in RP technique for new characters (via PM only, No OOC upon the Boards Please). Weather and Situational Based RP: The includes the weather and such things as riots and reactive responses to attacks.
What to expect as a new RP arrival wanting to write here:
New players to the universe welcome. Visiting writers welcome. Long term writers welcome. OOC chat on the boards is NOT welcome/PM or OOC thread only. To join the story here: Arrive in orbit, no need to request permission to land if your ship is under 100 meters long. Or starting characters may post anywhere they like. New players will receive answers to questions via PM's or by means of Chazwa's OOC Topic Thread.
Important Landmarks:
Iritsa
*Iritsa was the Capital City located on Chazwa, a developed and sparsely populated planet in the inner rim. Located within the city was the Regulated Red Light District, nestled between the Central Business District and the Starport. Also located next to the starport was an Industrial Belt that ran though the city, with a number of suburbs around its outskirts and a thick wooded tree line. These were well spaced and included the low-income residential area known as Albon’s Virtue Memorial Garden, which neighbored Old Town, and, arranged clockwise from there, the Lysander, Belmont, and Fennels Habitation Sections. These sections were linked by tree lined avenues, with Pubtrans flitters and rental swoops available in the city for transport. Located in the middle of the City was the Kudak Citadel, where the Government held sway, and where a large barracks was also located to ensure protection of the city they were surrounded by. The city is now mostly bombed out due to the nature of riots and civil wars that happen here, but even the bombed out buildings provide shelter for an overnight stay and partial protection from the weather and wildlife. Currently and foremost randomly the Capital city saw many riots, killings and other dangerous situations in which one who entered would have to either fend themselves from attackers or negotiate with peddlers, gangs or the occasionary pedestrian and mercenary. Regardless of alignment this city saw action all the time.*
Kudak Citadel
*Once the Seat of power on Chazwa, the Citadel was a vast market rich with traders and merchants. It is a Citadel built with Duracrete and Transparisteel, that made it a makeshift fortress if need be. Within the defense wall encircled citadel is an Atrium where the former leaders used to reside, but now serves as the center point of the Citadel and stronghold should there be an attack of any kind. Many other locations as well are located within such as a dormitory section that had been converted into apartments and hotels for those that were residing or visiting the Citadel. To get into the Citadel one must go through the proper security passing through either the Front gates made of Durasteel where weapons are to be checked and stored, or if coming in by Air, they must pass through an automated Checkstop and then may land within the landing zone big enough to fit three Medium Freighters or six ships of smaller design. All non sentient security measures were automated and at any given time could engage hostiles at will. Though seemingly abandoned now there lies both mystery and death within the Citadel.*
Koensayr Manufacturing
*One of the primary supplier to the local government for arms at a price. Located out on Chazwa's Terrain that was primarily made up of plains. They produce od the series of Y-Wing, and further production information could be found here. It includes a research and development and a production factory. Not much else is known or if it still operates.*
The White Spire Enclave
*An ancient civilization the Echani, the Enclave was one of the earliest galactic governments that formed around the time of the Galactic Republic, which it did not join off the bat. Travel within the worlds of this region was enabled by a network of hypergates—which allowed instant travel between two locations by tunneling through hyperspace. At one point in its history, the Enclave came into conflict with the Sith.
The Echani Enclave was a secret academy administered by the Fore-Bearers Order located on the planet Chazwa. Non Force, Force-sensitives were trained in the ways of the Force and Echani ways; however, the selection process was more rigorous and any candidates showing a darker side were routed towards the academy separate of the Enclave. Overseen by a satellite of the Echani Council which began with the Exiled Handmaiden Traya Atorii, the Enclave trained many influential's during its centuries of operation, The Enclave as well as Chazwa saw a series of unrest situations and in time a Echani Civil War that was about selection of Echani until it was over toppled by the Handmaiden and her followers. To this day the Enclave remains in peace and prosperity as well as the academy apart from the Enclave where the Darker Echani reside.*
Weather and Situations: The weather and situations happening within the main city of Iritsa is solely NPC'd and at no time is controlled by any PC character.
Current Government: The current government like the is solely NPC'd and at no time is controlled by any PC character.
Current Ruling Factions:
An independent Enclave led by Traya Atorii
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Post by Shaman Anaxilea on Mar 23, 2013 18:21:22 GMT -8
Kiffex was the smaller sister planet of Kiffu in the Azurbani system of the Inner Rim. It had rich soil, giving Kiffex the potential to become a major agriculture producing planet. It contained prison colonies for Kiffu's sector, overseen by the Kiffu Guardians, having served as a Republic prison world since at least 3,000 BBY. Prior to that it was used as a prison colony for the Sith Empire during the annexation of the system. In one of the many holding cells, the Dark Jedi Volfe Karkko was kept in a stasis field. In 30 BBY, the Jedi Aayla Secura accidentally released him. After that incident, the insane Anzati overran the planet.
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Post by Shaman Anaxilea on Mar 23, 2013 18:29:24 GMT -8
Taanab was a planet of green meadows in the Taanab system. It was primarily used for agriculture and farming. Its populace was known for always maintaining an air of formality. Taanab had problems with seasonal pirate raids from bandits striking from the planet Norulac for millennia prior to the Battle of Taanab.
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Post by Shaman Anaxilea on Mar 27, 2013 16:26:03 GMT -8
Sernpidal, the third planet in the Julevian system, was the adopted home planet of the Sernpidalian species, and one of the first planets attacked by the Yuuzhan Vong during their invasion of the galaxy. Orbiting only 115,000 kilometers from its sun, it was the most populous world of its sector.
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Post by Shaman Anaxilea on Mar 27, 2013 16:33:19 GMT -8
Zolan Zolan was the homeworld of the Zolander species and its Clawdite offshoot. Zolan was also notable as being the planet where the ancient order of Mabari knights was founded.
-IC Sympathy tends towards: Mabari, but largely neutral to most others
-Type of RP and/or SL likely to be found:
Closed RP
Private RP
Planned SL
Scripted SL
-Specific Scenarios: Duels/dogfights Non-combatant personal storylines Non-combatant large storylines
-What to expect as a new RP arrival wanting to write here: Writers both temporary and longterm welcome New players to the Universe welcome New players will receive answers to questions ooc but RP training not guaranteed If you would like to RP here, just arrive IC and start writing. If you wish to join a specific storyline, please PM the involved parties first. No OOC on the boards use PMs or the OOC dispute board If you have questions about the RP PM Rohlan deChanson, Brynden Skirata, or Gyselle Swallows
Points of interest, major players etc. Rohlan deChanson-Ruler of Zolan Gyselle Swallows- Owner and madame of the Tasticake Palace. The Tasticake Palace-A brothel situated on a palatial estate in the countryside The Mabari Order- An ancient knightly order founded on Zolan. Open to force users (templars, paladins) and non force users (knights-errant and crusaders) and to any species. Largely monastic, but with large land claims and considerable power. Worship a pantheon they call The Seven. Tir'nan, Karos, Minratha, Sah'tyr, Drasta, Asha'bellona, and Zeratass
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Post by Shaman Anaxilea on Mar 27, 2013 16:34:21 GMT -8
Vortex
*Vortex is a Mid Rim planet in the Glythe Sector. The planet was the home world of the Vors, a race with wings, but no emotion.
Vortex was known for its violent weather, particularly sharp winds, which was caused by an abnormal tilt in the planet's axis. During the winter months, vast polar ice caps formed almost instantaneously by the freezing gases in the planet's atmosphere. The sudden change in air pressure made huge currents, which swept across the entire planet.*
Vor:
IC: For several (IC) years ago, this planet was controlled by the Emerald Order, but was neglected, and abandoned, soon it was taken over by a renegade Imperial Sith Faction, the Council of the Eye. The New Governor, Seleevan Khar saw great potentional in the Vor Race, and created a religion centered around the understanding of emotion, something the Vors didnt have. The Planet thrived both culturaly and economically after the take over, and the Vor people started to believe in the phropehcy of one great vor shall come and lead them. Ironically, the phropet carrying this call, then human Seleevan Khar died, and through some unfortiunate events posessed the body of a literaly great Vor. And now, the large majority of the Planets Natives Blieve him to be the God of the Vor.
Now the planet is governed by the House of Khar, a sith faction, but the planet is held free and neutral for guests whom can behave. No sensless violence against the vors, or theyr rituals and normal lives are tolerated. Any visitors will be greeted and welcommed by High Greeters (NPC-d by local Rpers, mostely Khar)
-type of RP you are most likely to find here:
big space/fleet/troops battle based stories duels and fight scenes ic training for your char OOC Training of new RPers Business like RP long term pre-agreed RP reactive RP or 'spur of the moment' RP
-What to expect as a new RP arrival wanting to write here:
Visiting writers welcome ---New players to the Universe welcome ---To join the story here: A request to land is appriciated, if fleets are in orbit or not. Landing usually at the Cathedral. If you wish to stay longer, PM to Seleevan Khar, or others around, to make your stay more enjoyable. ---You Will receive an official ooc welcome PM to the planet's RP via PM ---ooc chat on the boards welcome in civil manners
PLANETARY DEFENCES
== Orbital Defence ==
*The Stations were positioned in this way: Station Forum Vortex was flat relative to the planet, and had its Hangars open for incoming trafic, civilian or military. It also did all Scans of ships entering Aquincum and Cathedral Airspace. This station was really close to the Athmosphere. Station Ave Vortex Was 90 degrees turned relative to Forum Vortex, with its thin side towards the planet, giving good view and firing solution for Forum Vortex, if needed. This Station was off limits to all Civilians, and only HoK military was let on. It was scanning with long range scanners for all incoming ships. both Stations had orbital scanning with normal and military scanners, and also CGT-s on. They Would relay information down to the planet if anything hostile showed up, and also to Strike Force Nemesis Triton. There were also 3 Planet Defender Ion Cannons on the ground around Aquincum, ready to defend the Capitol of the planet.*
Orbital Defences: 2x Gespenster-class Orbital Platform =Product Information= Manufacturer: DeathTech Industries, Bilbringi Shipyards. Production Rights: The New Order of the Eye Type: Defense Orbital Platform [Platform] Cost: 400,000,000 credits =Technical Specifications= Length: 3,355 meters Width: 3,355 meters Height: 1,577 meters Hull: 9095Durasteel-Havod Alloy with Duranium bracings and coverings around critical systems/Causeways. Armament:
* [8]V-188 Penetrators * [4] MM-40 Superheavy Turbolasers * [12] Z-2.9 Particle Accelerator Cannons * [15] Kochev Missile Tubes [three reloads each] * [20] Sciame Multi-purpose missile tubes [four reloads each] * [335] Point defense cannons
3x Planet Defender Ion Cannon
== Ground Defence ==
3 v-150 Planet Defender Anti-Orbital Ion Cannons with built in ISD-72x Deflector Shield Generator/Sensor Domes and 220-SIG Tactical Sensor Jamming Devices
1 DSS-02 Shield Generator with built in 220-SIG Tactical Sensor Jamming Device
*The Shield generator was placed inside the fortress of Julii, The sensor jammer is set online, but wealkly, only hiding the shield itself, not jamming Vortex Controll and the Sensors of Vortex Controll. The shields range would be big ebough to cover the Capitol, the Cathedral, and all other complexes that are parts of the Capital. The Three Ion Cannons were Moved to the outskirts of the city, and got wire connection to Vortex Controll, so even if the Jammers were on, there was connection between the ion cannons and the Fortress. The Ion cannons are hidden with the sensor jamming. The cannons are set up, and ready to fire when needed.*
Elite Troops: [/b][/div] x22 000 Vor Droidised Infantry militia Submachineguns with sound dampaner ( 5 clips) Binaculars Frag granade Flash granade Satchel charge Droid mantence gear for SD-10-s Medium Soldier Armour short range comm with military coding
*Vor Droidised Infantry Militia. In peacetime, these Vors live like any civilian, just like before... working jobs, praying to Khar, and making sure their SD-10-s are hidden and maintained. The SD-10s are fully reprogrammed, with no underprogrammed protocolls, only the ones the Religiously fanatic loyal vors program into them (and the stock tactics programming for combat of course). The Vors would be support personel for the Droids, taking care of them, and fighting beside them. They are to make sure no infantry gets close to the droids. Also, they are to clear buildings the droids are too big to get into. They are like a littlebrother taking care of a bigbrother. There is one SD-10 for each vor. The Vory communicate with the droids, and the droids long range comms communicate with command, officers and recon. Iff occupied, these troops are the backbone of the Vor resistance, disrupting enemy communications and infrastructure, supply-s and attacking enemy. 10 000 are spread out in and around Aquincum, rest is spread out on the planet.*
x1000 Vor Sniper and Reacon Militia Sniper rifles with Silencer, bipod, Scope machine Pistol 1 clip AP, 1 clip hollow point, 1 clip normal 1 rifle granade Recon Armour with Vortex Terrain Camouflage Short and long range comm with military coding
*Snipers with anti infantry and recon duty. In peacetime, these men live close to high altitudes, towers, hills, mountains. As all others, they have a secret police duty, but also geographics such. They are the ones who know all caves to hide in and all places of good ambush spots. They are the masters of their terrain. In wartime, they have only recon duty. Make sure they know the location and movements of the enemy, and report in army size and supposed heading, giving the officers infromation to decide troop movements on. Also, they are to help troopers from other parts of the world to know where to hide and set up ambushes, and be a guide. In battles, they are to pick off officers and crutial enemy personell (gunenrs, spotters, etc). 200 in Aquincum and around, and 800 all over the planet.*
x1000 Human Anti Armour Militia Rocket Launchers with 3 AP rockets, 1 HE rocket, 1 APHE Heavy Armour Machine Pistol Long and short range comm with Military coding Satchel Charge
*Human soldiers, Followers of Seleevan Khar whom had served with him since the "Day of Asscendence" have gained a part in their homeworlds defences. Seeing as vors would not be able to handle heavy armour and Rocket launchers, and the heavyness of these without breaking their bones, humans have to handle these. They are thought sabotage, and anti tank tactics, to help the infantry against anti tank or fortifications of any sort. 200 in and around aquincum, and 800 around the planet.*
x1000 Vor Militia Officer Automatic Battle rifle, Laser sight, 1 clip AP ammo, 4 clips normal. Medium Armour x2 Smoke granades flash granade Flair Datapad long and short range comm
*The finest military minds the militia can offer. Trained in tactics and leadership, they are the only militia who are not acting as civilians, but always being the military. They are the ones that hold the wast secret police (militia) network alive, and running, and in battle, they do the bidding of their Triarii leaders, leading the units, squads and battalions into battle. They are Vortex Controll, and they are The Authority of Vortex. 500 in Aquincum and 500 spread around on planet.*
x22 000 SD-10 battle droids Miniature Concussion missile launcher/targeter Heavy Repeating blaster Explosive plasma burst cannon Laser reflective armour Advanced servo motors, Targetting sensors Self healing armour Ionised shield generator
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Post by Shaman Anaxilea on Mar 27, 2013 16:36:22 GMT -8
-Toydoria
-*Toydaria was a muddy world located in Hutt Space, and home to the Force-resistant Toydarians.*
-IC Sympathy tends towards: Sith, Mando, Jedi
-Type of RP and/or SL likely to be found:
Open RP: Follows all rules of Universe, visitors welcome
Spontaneous SL: RPs are reactive and seldom pre-planned; spur of the moment.
-Specific Scenarios: * Duels/dogfights * IC Training for the character * Non-combatant personal storylines (e.g. romance or adventure) * Non-combatant large storylines (planetary affairs such as business) -What to expect as a new RP arrival wanting to write here, (you may add others if required):
Everyone is welcome New players to the Universe welcome New players will not receive answers to questions ooc and RP training To join the story here: arrive IC in open space or open terrain/introduce yourself via PM You will not receive an official ooc welcome PM to the planet's RP via PM OOC chat we prefer to PM
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Post by Shaman Anaxilea on Mar 27, 2013 16:38:07 GMT -8
Togoria was a planet with grassy plains, dense forests and rolling hills. it was the homeworld of the feline Togorians, tall, furry creatures who were suspicious of offworlders. Humans were not permitted on the planet uninvited, unless they crashed (crashing was only allowed once).
The government was headed by a male hereditary monarch, the Margrave of Togoria. Togorian society was still relatively low-tech and based on solar technology. Togoria's vast mineral resources were left largely untapped.
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Post by Drathe Riali on May 2, 2013 15:08:42 GMT -8
-Lao-mon
-Lao-mon (or Sh'shuun in Shi'idese) was the jungle covered homeworld of the shapeshifting Shi'ido as well as many large predators. The Shi'ido choose to remain private from the rest of the galaxy and noted that they would contact the New Republic when they felt comfortable doing so. Lao-mon -IC Sympathy tends towards: All
-Type of RP and/or SL likely to be found: Open RP: Follows all rules of Universe, visitors welcome Closed RP: Follows most rules of Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. Private RP: Follows most rules of Universe, some particular rules may apply. Visitors are asked to PM the players before jumping in, out of courtesy. Spontaneous SL: RPs are reactive and seldom pre-planned; spur of the moment. Planned SL: RP scenario is set up in advance, but ending is not known. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. -Specific Scenarios: -Duels/dogfights -IC Training for the character -OOC Training in RP technique -Non-combatant personal storylines (e.g. romance or adventure) -Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this Planet Please remember that Lao-mon is covered in dense jungle, and is home to many dangerous animals, both unique to this planet, and imported from across the galaxy; as well several Sithspawn are known to have escaped into the wild. As well, please remember that the native Shi'ido do not welcome visitors; in most cases they will either disguise themselves as rocks, trees, or similar, or take the form of some terrifying beast to chase away outsiders.
-What to expect as a new RP arrival wanting to write here, (you may add others if required): Visiting and long term writers are welcome
New players to the Universe welcome New players will receive answers to questions OOC and RP training To join the story here: Arrive IC in open space and introduce yourself via PM You will receive an official OOC welcome PM to the planet's RP via PM Please use PMs rather than OOC posts
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Post by The Admiralty OOC on May 3, 2013 12:53:19 GMT -8
Geonosis Geonosis, called Geonosia by some natives, was the home planet of the Geonosians, the Confederacy's first capital, and two major droid foundries.
Geonosis had a large diameter but light gravity and dense atmosphere. With a weak magnetic field, harsh solar radiation storms and massive sandstorms were common, and on occasion mass extinctions occurred. The most persistent surface organisms were humble red rock algae while the semi-insectoid Geonosians were driven underground. The planet consisted of a diminutive molten core with a rocky mantle forming a rocky, desert world subject to flash floods that carved great highland canyons. Water made up 5% of the surface.
During the time of the Geonosian rule, much of the planet's architecture was similar in appearance to termite mounds, consisting of domes and buildings built into caverns and rock spires. Therefore, one could easily mistake Geonosian buildings for natural formations and the planet to be uninhabited, a great asset during war. Canon HistoryJvS History-IC Sympathy tend toward: Business; Criminal; Gladiator; Mandalorian; Assorted other rogues, misfits, & outcasts. -Types of RP / SLs likely to be found: Nearly Everything. -Specific Scenarios: [*]Arena Combat [*]Business RP [*]Combat RP (mainly Duels, Fleet/Space, Small-Unit Ground) [*]IC/OOC training RP (General, Fleet/Space Fighting & Business) [*]Non-Combat RP
-Suggestions & Rule Variants: [*]Please begin any post with "CLOSED RP" if you are running a Closed SL or otherwise do not wish for others to interrupt your RP. [*]Please begin any post with "SEMI-CLOSED RP" if you wish for others to contact you via Personal Message before joining your SL or RP.
-What to expect as a new RP arrival wanting to write here: [*]New writers/players to the Universe welcome. [*]New writers/players will receive answers to questions OOC & RP Training. (Please use Personal Messages) [*]To join a story here: just RP anywhere (If you are traveling from elsewhere please post in Open Orbit first). [*]You will not (usually) receive an official OOC welcome PM when you join the planet.
-Major factions/chars/places/events of interest that have been RPed here: [*]There is currently a large civil war going on on Geonosis. RP/SLs that do not wish to be involved will be not be affected. [*]Geonosis is currently a Fortress World for MandalMine Collective & Mandalorian Clan Or'dinii, so there is a large police/security force active on the planet. However, corruption & the sheer number of levels on the planet mean that the lowest levels have heavy criminal presence.
-Player Recruitment: Wanted, Writer/Players for the following roles. [*]Arena Gladiators [*]Businesspeople to work for MandalMine Collective in a wide range of occupations, including (but not limited to): [*][*]Diplomats [*][*]General Work [*][*]Mine Directors [*][*]Pilots [*][*]Security
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Duke Australis
Member
Posts: 84
Affiliation: Ashrah Ithalbo and Clan Australis
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Post by Duke Australis on Jul 9, 2013 8:46:07 GMT -8
DATHOMIR Home of the Nightsisters
Dathomir Wookie LinkDathomir was an obscure planet in the Outer Rim Territories, located in the Quelii Sector. It was somewhat smaller than Coruscant in size, and had slightly-below-standard gravity, but the planetary day was close to standard, and the planetary year was long, lasting 491 days.
Dathomir was considered a temperate and beautiful planet by Human standards, with a varied terrain that included coastal lakes and tar-pits, thick forests and snow-capped mountain peaks, powerful rivers and broad savannah, small icecaps and dramatic rift valleys. Even under the New Republic, however, nine-tenths of the planet remained unexplored and uninhabited, with the population limited to a relatively small area along the edge one of the three main continents, a zone of uplands and river plains bounded on one side by the un-sailed ocean and on the other by vast expanses of desert.-IC Sympathy tends towards: Nightsisters -type of RP you are most likely to find here:Duels and fight scenes IC training for your character Long term pre-agreed RP Reactive RP or 'spur of the moment' RP Being hunted by angry females -What to expect as a new RP arrival wanting to write here:
Veteran and new writers welcome. To join the story here: Arrive in orbit and ask for permission to land, also state your reason to come. Nightsisters are territorial, and will likely be aggressive. You will likely receive an official OOC welcome PM to the planet's RP via PM OOC chat on the boards is not welcome - we prefer to PM, or the use of the designated OOC Board -The Nightsisters are openly recruiting at the Nightsister Stronghold. (female characters mainly, males are welcome but don't expect a ranking role!) Please PM Atia for more information. Troop Positioning and Tasks:Space Defence Corps "Firefly"2 Cardan III-class space station ( "Matriarch" and "Sisterhood" ) The space stations are only there for surveillance and customs service. They are the first to respond to any attacks against the planet, and will defend against anything to the last un-breached deck. Anyone might be asked to land on either of them to go through customs. Matriarch is above the Citadel, while Sisterhood is placed above the Trade Outpost. Matriarch will fire on anything not flagged as friendly below its orbital rim without warning. 3 V-180 anti-orbital ion cannonsOrbital cannons Alpha, Beta, Gamma. Alpha is in the Jedi Praxeum, Beta in the Trade Outpost and Gamma is located in the Sith Academy. Purpose is ground to orbit defence, and Space Station support. 100 Law-class patrol craft50 in "Matriarch" station, 50 in "Sisterhood" Station. Purpose is enemy dropship interception, dogfighting and missile defence. Also, prisoner/passenger transport from stations to planetary locations. High Athmosphere Patrol. There is always ten 3 wing squadrons patrolling. 50 Alpha-3 Nimbus-class V-wing starfighter- Bomber VariantOnly defence purpose. 25 on each station. Landingcraft interception. ------------------------------------------------------------------------------------------
Citadel Defence GarrisonLocated in small bases around the citadell in the jungle. This is a last defence position against any attacker. Patrols only concern the vicinity of the Citadel, and anyone not flagged as friendly by Citadel Orbital Command, or the Nightsisters themselves are shot on sight. DSS-02 shield generatorIn case of attack, this is activated and will remain until HQ or Nightsisters don't shut it down. Envelops entire citadel and its grounds. 20 Verpine "Queens"Intelligent female verpine "Hive Minds" The Generals of the Verpine army unarmed. 10 Law-class patrol craftPurpose: Patrol, and passenger logistics. 30 All Terrain Scout Transport/AssaultSince the citadel is in the middle of the jungle, there is little need for big bulky machines tearing the jungle appart. Instead, there is a first response team of AT-ST/a witch would find and eradicate any threat in the citadel or the jungle around it. Supports infantry. Only used if attacked. 1000 Verpine DronesInfantry, maintenance duties. ------------------------------------------------------------------------------------------
Jedi Praxeum "Desert Rats"The desert Rats are is a heavy battalion, designed to withstand any attack on Dathomir Desert soil. Their purpose is the defence of the desert, and also retaliation into occupied areas. 50 Law-class patrol craftPatrol and Recon. In case of attack anti air duty, and prisoner transport. 25 Alpha-3 Nimbus-class V-wing starfighter- Bomber Variant Air to ground Combat, bombing of enemy bases. 200 A6 JuggernautTroop Transport for "thunderwar". Bulk of Battalion. 200 All Terrain Attack PodArtillery support. 900 TX-130T fighter tankMain Battletank. 9 000 Verpine DronesTank support, maintenance. ------------------------------------------------------------------------------------------
Sith Temple Battalion "Jungle Corps"Excelling in hit and run tactics, light battalion able to fight in jungles with ease, and little damage to the natural fauna. First line of defence of the citadel. 50 Law-class patrol craftPatrol and Recon. In case of attack anti air duty, and prisoner transport. 25 Alpha-3 Nimbus-class V-wing starfighter- Bomber Variant Air to ground Combat, bombing of enemy bases. 50 Low Altitude Assault Transport/carrierArmour transportation, "Thunder war". 50 Low Altitude Assault Transport/infantryInfantry transportation, "Thunder war". 100 All Terrain Tactical EnforcerMain Armour support. 270 All Terrain Scout Transport/AssaultInfantry support, hit and run. 12 500 Verpine DronesArmour support, maintenance. 10 000 Viper probe droidRecon/ Patrol. Always active, swarming the planet to find anyone that tries to sneak in and steal the secrets of the Nightsisters. ------------------------------------------------------------------------------------------ Special Governmental BodiesThe Nightsister CovenThe Nightsisters were a sect of the Witches of Dathomir who embraced the usage of dark arts within their Force-driven Magicks. The Circle of Queens 20 intelligent verpine whom adhear to themselves as "hive minds". They left their home to join the nightsisters when Sister Atia was working there on behalf of the Pheonix Imperium. These have the privilidge to live and operate inside the citadell, but are excluded from some parts of it still. They are trusted servants of the coven, but a seperate ruling body still. Their abbility to controll the entire army of the Dathmoiri defence force make them a highly valued asset, and some even considered as friends. Their wisdom is highly accepted and welcommed, since they precieve the world from so many eyes, even if not in a literary form. Their own society, or coven as we could call it is working through consensus democracy as usual for their race, but only amongst themselves. The Verpine drones only gain orders, and are not allowed to make decisions on grander scales. This may have its pros and cons, main con would be the loss of full military command if the Circle would to be killed. Witches of DathomirThe Witches of Dathomir (also referred to as either Dathomirians or Dathomiri) were a group of Human Force-sensitives native to the planet Dathomir. They were also known as the Daughters of Allya in honor of the wayward Jedi Knight Allya, who was banished to the planet around 600 BBY, and who they regarded as their ancestress. By the time of the Galactic Empire, Allya's descendants had divided into female-dominated clans that were named after regional landmarks. Each clan had a unique set of rules regarding Force usage, but all the clans held one rule above all others: "Never concede to evil". In later years, their power has diminnished because of the strong Nightsister presence
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