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Post by Zion Morviael [RETIRED] on May 5, 2018 7:18:23 GMT -8
Greetings one and all, So, one of the major talking points over in the ladies and gentlemen of JvS thread was that people felt the rules are too restrictive. Now, I think I can safely say that many of us on the RPA very much agree with that to some extent. After all, getting changes and updates made to the rules is one of the founding duties of the Advocates. So, before I officially throw the doors open for discussion, there is a couple things I would ask you all to keep in mind: - The only way we'll get this moving forward, is if we work together. If someone suggests an idea, don't just flat out argue them to death. Suggest an alternative. Present an idea that may work better. Or branch off of someone else's suggestion. - If there is a rule or wording of a rule you don't agree with, bring it up and put it out there. Suggest a change to it, whether it's removing it altogether or adjusting how it is applied. Feel free to point to examples of where the ruling has failed and caused issues. - If someone has already mentioned a ruling you don't agree with, certainly feel free to note that. But do not get stuck on it. The rules are dated and/or overwhelming. We get that. And if we want to get that changed, getting stuck on discussing how much we hate a specific rule or how it drove a bunch of people away will not achieve that. For us to be discussing their change, means that they have already done enough damage. At some point or another, we're all going to have to come to a compromise here between two or more ideas for how to proceed forward. Going in to these discussions, I want to ask you all to keep an open mind. We're all here to try and make things better. Which means that there could be situations where not everyone is going to 100% agree with a suggested solution or even the finally implemented one. JvS is a diverse community, which means we're not going to always get it right for everyone. As has been attested already, some people don't even adhere to the current rules all the time. With that all said, I throw open the floor for any and all comments and suggestions...
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Kaine Australis
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Post by Kaine Australis on May 5, 2018 7:55:51 GMT -8
Allow people to use custom technology, fighters and ships, provided they are balanced for an RP environment. You don't need a PO for that, what you need is a registry, and a system for people to report abuse. This is a fairly mature community, so I think that would work well.
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Mike Frantz
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Post by Mike Frantz on May 5, 2018 8:42:42 GMT -8
Kaine has a poit here. I don't know if I fully agree with exactly what he's saying but I think there is room to add at least some custom stuff back. The issue with the PO was it turned into an insane and hard to track arms race, if we keep a better eye on things and are a bit more selective of what we allow then we were last time it could really add a little something extra.
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Post by Nicademus Delvardus IV on May 5, 2018 12:52:35 GMT -8
Allow people to use custom technology, fighters and ships, provided they are balanced for an RP environment. You don't need a PO for that, what you need is a registry, and a system for people to report abuse. This is a fairly mature community, so I think that would work well. One of the new features we want to include, with the RPA, is a Database of sorts, which has been mentioned before. Plenty of ships out there with little to no details or outdated one. Such as some Hutt and Mandalorian ships and the Pellaeon-class SD, whose armament seems rather small for a ship that's supposed to be more powerful than the iconic Imperial-class. This would be a community effort of course. From there, it got me thinking about starship modifications. So I spoke about a lite version of customized technology which eventually evolved into an idea I have spoken before with others. Essentially, with custom technology, I thought of the idea of solely using existing Star Wars technology or making technology that respects SW lore. From there, I thought a process, both IC and OOC, where the player(s) and/or factions involved in the construction of a new piece of technology get the approval of a company IC and then use OOC to get approval from the RPA, Whills, and community. I thought of limitations though where like... an individual making designs would more likely be able to make 1 custom tech per character. Whereas factions are more than likely to make plenty because of the resources they control. It would try to band people and groups together to make these ideas come to life. I would also want the RPA to encourage not only the creation of faction exclusive ships, but ships that anyone and everyone on the forum can use. Whatever the idea may be, I do feel the Database and reopening the idea of customized technology, something more controlled than before in 1.5, would be good for the community.
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Post by The Admiralty OOC on May 12, 2018 9:34:31 GMT -8
I could very well talk until I die on this thread, so I will attempt to keep short & to the point.
I agree that the return of custom tech would be nice. Both as a flavor thing to make a fleet/army/ship feel more personalized, and as a mechanical advantage seesaw.
For flavor, it would basically be saying 'treat [blank] as a ship of type [blank]'. Maybe it is a corellian dreadnought or some ship you like the look of that only showed up for a second or three. You are basically asking that any stats, or lack of stats, be replaced with a better known & more excepted model. Like an X-wing or an Imp-star. I think this could, with some good reasoning, be extended to ships that would be vastly different normally. For example: Writer A fell in love with the lucrehulks design, but they are a very poor choice for combat & punishingly expensive by the point system. So instead the person asks that they be treated as Imp-stars (or as smaller SDs or some other, more practical warship). Maybe Writer A had teams extensively rework the ships for better fire control, but at the cost of shields, or whatever change was needed. Functionally, size has so little impact in the upper ranges of space combat I wouldn't really see an issue. In an extension of that, you could even allow fully custom designs to be put in place like that.
For function, I would say ship edits are allowed, but capped at 1 change per ship. For example, you could boost the shields in one of your ships, engines in another & weapons in a third, but you wouldn't be able to boost weapons & shields in any one. However, without a mechanical based combat system, I think it would be difficult to implement such a system. After all, you can say you have boosted weapons, but it won't really make much difference without an agreed on amount of damage a normal turbolaser should cause.
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Krennel Gulch
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Post by Krennel Gulch on May 12, 2018 13:59:19 GMT -8
The fleet system is being debated elsewhere, ofc, but in terms of the actual point system, I'm not talking about that. I'm not suggesting we change the fleet rules.
But I do think we should have some sort of change to the way ships are designated. The current designation systems is intrinsically flawed.
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Post by Zion Morviael [RETIRED] on May 12, 2018 18:02:33 GMT -8
Discussion on fleets seems to have come to a stand still over there. So by all means, feel free to drop in there or continue discussing it here. The important thing isn’t where we discuss what changes we want to see made, just that we discuss them Gulch, if you have any ideas for what the new classifications should be, I would certainly like to hear what they are. How does everyone feel about the current army limits? Are there any issues with the species restrictions?
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Krennel Gulch
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Post by Krennel Gulch on May 12, 2018 22:39:26 GMT -8
Well, I do think Star Wars screws up ship designations, lol. But by using length we effectively stop a lot of ships being used. For example, you can have one 2k Providence or one Lucrehulk, but you can have two ISDs - which Lucas has said outguns literally every ship in the films.
I'm not sure of the solution, we could have an allowance of larger ships that fit in the smaller brackets maybe, or a list showing which abnormally large ships fit in where.
Raising the point cap would also be good.
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Post by Zion Morviael [RETIRED] on May 13, 2018 5:44:39 GMT -8
Where real life classifications are concerned, I would agree. But then, Star Wars screws up a few things (sound in space, people riding on the backs of space whales with just a helmet on, etc).
Some reclassifications could work. Could be something where we hash out some rough ideas for what it might look like.
As far as points go though. There was some mention of potentially having it where people could transfer points to each other. So, for example, a non military character could trade some amount of their points to a military inclined character. Alternatively, as long as you’re not showing up completely unannounced, you could agree to your own fleet limitations with another writer/s. The idea of the current ones, is that they apply in situations where you show up without planning or warning and start besieging someone.
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Post by Zion Morviael [RETIRED] on May 16, 2018 17:18:41 GMT -8
So, so far the big things are allowing some custom tech creations and rejigging the points system right?
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Non-Com Or'dinii
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Post by Non-Com Or'dinii on May 16, 2018 21:03:39 GMT -8
The points system is a guideline for surprise actions(actions not planned by both(all) sides of the conflict) so it should stay as is I think. The Lucrehulk going toe-to-toe with two ISD's would honestly win that fight. They have heavy shields for a ship their class, letting them soak a good amount of fire from the ISDs before taking hull damage. Even then, core/vital systems are hidden well within the structure of the ship and not likely to be damaged by enemy fire even without shields for some time.(exact time depends on concentration and accuracy of fire mostly, still it'd be upwards of five minutes to cause significant damage to core systems using concentrated and reasonably accurate fire.)
While you're shield and hull tanking damage from the ISD's main cannons. Your hangars are emptying, and easily overwhelming the ISD's combined compliments with just numbers. Then those fighters can begin strafing, bombing, or outright kamikaze attacks either or both ISD's. The main reactor on the ISD pokes through the ship's ventral hull. crack that, and the ship is dead. It will take several bomb runs to crack the armor, but you don't have to worry about getting through secondary systems first, like the ISD's do.
In short, the ISD's can out gun the Lucrehulk easily, but a well commanded Lucrehulk can easily out play a pair of ISDs. (assuming all ships and compliments are stock canon)
All this to say, the point system is not, in my opinion, unbalanced enough to need reworking. Taung put a lot of hard work into making it as fair as possible, and it's the best I've seen. If you can find me a better system, I'll happily look it over and see if we can get it implemented, if that is deemed necessary by the players.
Raising the point cap, is also unnecessary, as it only(or will only) govern surprise attacks, ie: events planned by only one side of the conflict. So any and all other events will have caps that are agreed upon by both sides. (or more likely, fleet compositions that are agreed upon by both(all) sides)
That's my take on it.
Customization is something that should be brought back, I'm looking forward to working out how we'll do that exactly. The database/registry system should be sufficient for this site, I think. With anything that gets too crazy being "redacted" until the author can tone it back some, as a check to open arms races.
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Krennel Gulch
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Post by Krennel Gulch on May 17, 2018 0:30:59 GMT -8
For the most part, it seems that most people agree fleets based on the points cap. Raising the point cap to allow bigger battles would be good, imo. Not massively but maybe x2.
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Mike Frantz
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Post by Mike Frantz on May 17, 2018 9:22:04 GMT -8
I mean doubling the point cap kind of counts as massively increasing it. Again though clarifying the cap's intent as spur of the moment attack limits in my mind makes it unnecessary to edit the current point system.
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Non-Com Or'dinii
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Post by Non-Com Or'dinii on May 17, 2018 9:38:19 GMT -8
This site is a collaborative RP forum. The rules currently allow you to have large fleet battles, if you can successfully collaborate with other writers to build a story that leads to a massive battle or just talk a few writers into a giant slug fest somewhere. The cap here isn't a hard limit, so changing it is not likely to have a significant impact the stories written on the boards. That is why I'm not inclined to change it. TA has worked around the cap for years now and had no issues on the boards, I'm sure you can do the same.
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Shaman Chill
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Post by Shaman Chill on May 30, 2018 20:19:52 GMT -8
Allow people to use custom technology, fighters and ships, provided they are balanced for an RP environment. You don't need a PO for that, what you need is a registry, and a system for people to report abuse. This is a fairly mature community, so I think that would work well. Playing devil's advocate for a moment, why do we even need a registry?
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Shaman Chill
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Post by Shaman Chill on May 30, 2018 20:22:03 GMT -8
But I do think we should have some sort of change to the way ships are designated. The current designation systems is intrinsically flawed. Perhaps for the largest ship classes, we should create a comprehensive list to classify each ship, rather than using length as a metric. Another option would be to add multiple metrics for the largest ship classes, e.g. use some measure of armament in addition to length.
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Non-Com Or'dinii
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Post by Non-Com Or'dinii on May 30, 2018 21:00:48 GMT -8
Playing devil's advocate for a moment, why do we even need a registry? So that writers don't have to post specs of their custom ship every RP/conflict and can just link readers to a neat organized post with all the technical details. So really for organization and narrative flow. (Is pretty sure there is, or was, a JvS wiki somewhere and is a great format for hosting posts of technical details)
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Shaman Chill
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Post by Shaman Chill on May 30, 2018 21:05:33 GMT -8
Playing devil's advocate for a moment, why do we even need a registry? So that writers don't have to post specs of their custom ship every RP/conflict and can just link readers to a neat organized post with all the technical details. So really for organization and narrative flow. (Is pretty sure there is, or was, a JvS wiki somewhere and is a great format for hosting posts of technical details) That part I definitely agree with. Do we need an approval process, or should players be able to directly post their own specs? Obviously, any sort of "edit war" could lead to a wiki page being locked if people abuse the wiki or something, but I don't anticipate that being a big problem.
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Post by Whill Shaman Kahul on May 30, 2018 21:11:47 GMT -8
Having a system in place to audit something questionable would probably need to be in place, but I don't think a full approval process for every little thing would be necessary at this point.
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Non-Com Or'dinii
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Post by Non-Com Or'dinii on May 30, 2018 21:15:20 GMT -8
Given the current player base, soft approval would work.
players post their own stuff, and post a link/PM the appropriate RPA to look it over. If it doesn't have any glaring flaws in design, or a severe case of Mary Sue syndrome, it gets a soft approval for RP. If issues arise in it's use, then it can be revisited and have edits suggested to the creator, or to the page directly, if the creator is inactive.
What if new players abuse the system? I'll burn that bridge when I get too it, preferable with them on it.
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