Das Firepower
Three (3)
Mirshmure'cya (Keldabe Kiss, Headbutt) class Light Star Cruiser
=Product Information=
Manufacturer: MandalMotors
Production Rights: MandalMotors, Mandalorian Empire
Type: Mirshmure’cya class Light Star Cruiser
Cost: 450,000,000
=Technical Specifications=
Length: 4000m
Width: 2500m
Height: 1600m
Hull: Heavy Beskar plated, Laminanium layered Durasteel armor with a durasteel and laminasteel interior hull construction
Armament: 14x3 Oversized Turbolasers (5 on the forward hull top and bottom, 2 on the rear top and bottom. Each able to fire over the one in front to within 1 barrel diameter (8m) of the turret in front or behind when turrets are properly oriented.) (Munificent class Star Frigate sized oversized Prow Turbolasers)
28 Octuple Barbette Heavy turbolaser emplacements (14 top and bottom, set in side by side pairs between the Oversized Turrets)
100 DBY-827 Heavy Turbolaser Cannons (50 on each brim trench area)
160x4 Heavy Laser Cannons (spread throughout the hull for anti starfighter defense)
60 Rail Flak Cannons (Spread throughout the ship in groups of 5, using shells that contain their own energy, allowing them to be aimed manually and fired even without power)
40 5m Rail Cannons (In groups of 10 on top and bottom and each side about in the middle of the ship, also using shells that contain their own power so that the weapons can be aimed and fired without power.)
160x4 Long Range Heavy Ion Cannons (40 on top and bottom of each ‘brim trench’ area on both sides of the ship, which there isn’t a brim trench, just a flat armored spot 100 meters tall.)
100 Super Heavy Concussion missile launchers (in recessed armored launchers 25 missiles per tube spread about in groups of 10, 2 groups in each forward quadrant and 1 group on each rear quadrant. can be launched by pressurized gas which is cycled by hand with hydraulics)
100 Heavy Proton Torpedo Tubes (in recessed armored launchers, 25 per missile tube spread about in groups of 10, 2 groups in each forward quadrant and 1 group on each rear quadrant, missiles can be launched by pressurized gas which is cycled by hand with hydraulics.)
4 Asteroid Tug Tractor beam projectors (Belly, top, at the highest and lowest points, nose, and tail)
Speed: 70 MGLT (not atmospheric capable)
Description: (Description of starship, including production history, usage and function)
The Mandos took a page from the Empire’s success at wedge shaped warships
and added a twist to create more weapons area as well as a much more potent rear firing arc. The last ¼ of the ship angles back down to the engine section at a slightly steeper angle than the forward section and carries ¼ of the ships firepower. The ship however lacks a command tower. There is no sense in placing a large target for enemy ships to fire upon a weak point and thus the bridge/command center is buried deeply under the hull armor of the ship and does not have physical view of the outside.
6 powerful Mandalorian Bar type engines are used to propel the massive warship through space and into battle. Additionally the ship has 7 Flat Plane shield projectors (2 on each forward flank, 1 in the nose, and 1 on each rear half) that reach out up to 50 kilometers to weaken or stop incoming missiles, fighters, and other weapons strikes, before the main shields and armor take hits and endanger the ship.
The ship has its primary reactor which is responsible for engines, shields, the secondary armament, Asteroid Tug Tractor beam generators, extendable shield generators, other ship systems, and 10 of the primary turrets. An additional 2 I-a2b Solar Ionization Reactors (set inline towards the bow) to provide energy to the primary weapons turrets with power being able to be shared to any turret on the ship as well as any other needed systems.
Additionally large cryogenic power cells are used to siphon off ion energy from enemy ion cannons, decreasing the recovery times for enemy ion cannon volleys. That energy can then be routed into other ship systems including weapons or any other needed systems.
While this gives the ship the energy to send a lot of firepower in a lot of directions for a long period of time, it essentially reduces the onboard amount of troops to near zero and all crewmen are also soldiers used to repel any boarders foolish enough to try. Crew onboard is 17,000.
This is the heavy hitter of the Mandalorian Fleets, with many of the Empire’s warships being much larger than the Star Destroyer class Keldabe the Mandos needed a much heavier hitting warship to ensure that Mandalore will never be conquered again. As well as holding off other serious threats such as the Yuuzhan Vong, and various Sith and Jedi Factions.
The Mirshmure'cya is a Light Star Cruiser, and as such takes a lead role in heavy fleet actions using its oversized weapons to support smaller ships by creating advantages or to deliver devastating blows to targets of opportunity, and simply crushing all resistance under its heavy weaponry. While it is capable of charging headlong into fleet engagements and defending itself against starfighters, it is usually found standing off a short ways and delivering devastating broadsides or head on volleys against senior enemy ships. While its guns may be heavy they can still track and target smaller and more maneuverable corvettes and swift enemy vessels.
As the ship is designed to be in heavy combat the beskar armor plate is concentrated over the engines, vital systems, and the weapons emplacements.
Three (3)
Mandokar class Star Frigate ("All the right stuff." In the Mando Culture.)
=Product Information=
Manufacturer: MandalMotors, Mandalorian Empire
Production Rights: MandalMotors, Current Mand’alor
Type: Medium Capital Ship
Cost: 180,000,000
=Technical Specifications=
Length: 950 meters
Width: 400
Height: 300
Hull: Titanium metal composite hull, beskar and plated durasteel heavy armor
Armament: 40 Assault Concussion Missile Launchers
40 Heavy Proton Torpedo Launchers
8 5 diameter meter Rail Cannons
25x2 Heavy Turbolasers
25x2 Heavy Ion Cannons
2 Asteroid tug tractor beam projectors
20x4 Heavy Quad Laser Cannon emplacements (doubles as an anti-missile defense system)
Speed: 40 MGLT, 900 KPH in Atmosphere
Description: (Description of starship, including production history, usage and function)
Looks like a smaller modified Keldabe.
The Assault Concussion missile launchers are paired in 2 sets of 10 on both the dorsal and ventral sides of the ship in recessed armored areas, with 50 meters of armor between the missile magazines and the surface of the ship. The missile tubes in each group are alternated in lines of 5 going horizontally across the ship, the tubes inside the group have their missile magazines above the forward most and rear most missile tubes magazines. 25 missiles are stored in each missile magazine, being moved into position to fire after the launch tube is empty. The magazines feed from the opposite group of missile launchers.
The Heavy Proton Torpedo launchers are on the main hull ‘above’ the engines. They sit just above (or below) the engines on the midline side of them, aiming at the same angle the engines move out from the hull. Each set of 10 are spread out along the entire engine length, and their magazines are also set deep under the armor of the ship but their magazines are made up of 25 Heavy Proton Torpedoes each.
The Heavy Ion Cannons are arrayed around the horizontal midline of the ship, along with half of the heavy quad laser cannons, all evenly spaced. 24 Heavy turbolasers are set on the much more angled shoulders in front of the engines that connect with the neck of the ship further up than on the Keldabe class, the rest of them spread throughout the horizontal line of the ship, above and below the ‘belt’ where the heavy ion cannons and heavy quad laser cannons are.
The heavy rail cannons are set in pairs along the spine and belly of the ship, one turret forward and one back, off-set allowing both turrets (top and bottom sets) to fire forwards and to the rear set in such a way that 3 can always fire in a single direction, and all four in most.
The two Asteroid Tug tractor beam emitters are housed, one in the nose, and one in the stern.
The ship is equipped with a pair of primary reactors and several secondary reactors spread throughout the rest of the hull, particularly in the forward and rearmost areas, leaving the primary pair of reactors buried under deep armor in the center of the hull.
Production History
The Mandalorians have always lacked a heavy midsized ship to combat against the Empires plentiful Victory class Star Destroyers, as well as the New Republic aligned Mon Calamari cruisers and Bothan Assault Cruisers. This ship attempts to correct that problem.
Usage and Function
These ships are the heavy brawlers of the Mando Fleets, designed to be able to withstand punishment while delivering more and using their heavy tractor beams to pin ships, sweep aside missiles, or pull damaged friendly ships out of harms way during and after the battle. With heavy shields and a mostly broadside set up, these ships follow the faster ships that are designed to take down larger opponents shields and remain in the fight to finish a larger opponent before the enemy can recover, taking a severe beating while doing so.
Abiik’aranar class Anti-air Assault Tank
=Product Information=
Manufacturer: MandalMotors, Mandalorian Empire
Production Rights: MandalMotors, Taung H’rel
Type: Medium, Tank
Cost: 4,500,000
=Technical Specifications=
Length: 14m
Width: 4m
Height: 3m Repulsor mode, 6m in walker mode
Armor: Quadanium Structure, heavy Beskar Armor
Armaments:
4 60mm Rail Cannons (shells contain their own power, are plasma encased and can flak burst)(1200 rds per gun)(600 rpm)(replaces the main weapon of the Besom)
4 L-s9.3 Laser cannons in two twin mounts (one on either front corner of the turret)
2 Composite Beam Laser Cannons (driver and commander)
20 Discord Missiles (with explosive warheads not droids(assuming they can be obtained) set in a line of 10 vertical missiles on each side of the vehicle on inside the hull armor in its own armored chamber)
6 extended range concussion missiles sitting vertically around the inside of the turret and spinning around to the launch port (80 km range, equivalent of first generation AIM-120 AMRAAM missile)
4 Spotter droids capable of detecting aircraft and vehicles and relaying targeting information to missiles or friendly fire control computers
Speed: 300 km/h in repulsor mode, 74 km/h in walker mode
Description: (Description of vehicle, including production history, usage and function)
Based on the Besom class tank with swapped out weaponry to serve as heavily armored anti-aircraft vehicle that could keep up with the armored spearheads while also serving as a heavy anti-infantry and light vehicle destroyer, while packing enough firepower in their missile payload to destroy heavily armored vehicles at the expense of aircraft defense.
Aside from the weaponry changes, the crew is reduced to three, and all the other features remain except for the addition of the 4 Spotter Droids.
The weapons are guided by an advanced weapons fire control computer, and the whole vehicle has built in ion sinks, lessening the recovery time to work again, and EMP hardened. The electronics are all coated with electrical insulation that still allows the cooling of the electronics.
The missiles can track targets on thier own down to 10m altitude and down to the ground with additional guiadance from spotter droids or the vehicle itself. Hyperspectral seeker heads allows the missiles to ignore flares or electronic chaff or jamming.
Puut’la Artillery
=Product Information=
Manufacturer: MandalMotors, Taung H’rel
Production Rights: Mandalorian Empire
Type: Medium Artillery
Cost: 4,500,000
=Technical Specifications=
Length: 14
Width: 4
Height: 3 in Repulsor mode, 6 in walker mode
Armor: Heavy Mandalorian Iron
Armaments: (List of armaments)
1 350mm Shell Mass Driver Cannon (trades second reactor for extra shell room 57 shells)
4 long range proton mortars 50 mortars per tube
Proton Torpedo launcher (MG7’s) 4 tubes 32 torps total (set on sides of turret in armored boxes)
1 x 2 Ls9.3 laser cannons
Speed: 300 km/h repulsor mode, 74 km/h walker mode
Description: (Description of vehicle, including production history, usage and function)
Based off of the Besom, no changes except the weaponry and one reactor removed for increased main weaponry ammunition capacity, the crew is 3, and the twin laser cannons are set above the main cannon.
MAAT/CG (Multi Altitude Assault Transport/ Carrier Gunship)
=Product Information=
Manufacturer: By Contract, Taung H’rel
Production Rights: Mandalorian Empire, Taung H’rel
Type: Heavy, Aircraft
Cost: 2,000,000
=Technical Specifications=
Length: 17.4m
Width: 17m wingspan
Height: 6.1m
Armor: Heavy, Mandalorian Iron
Armaments:
4 composite-beam lasers (LAAT/I configuration)
3 Laser Cannons (LAAT/I configuration)
2 Mass Driver launchers with the 10/5 wheel in wheel missile selector
12 Air to Air rockets (like Discord Missiles with explosives)(6 in each forward wing fed down to a launch chute at the end)
6 Chain-fed energized shell projectile launchers (set on sliding doors, each with a lower clip count than the one behind it, 60 total shells)(Can be loaded with general purpose high explosive, bunker busters, and armor piercing, among others)
Speed: 650 km/h
Description: (Description of vehicle, including production history, usage and function)
Looks very much like
starwars.wikia.com/wiki/Image:Gu ... yertfu.png
Uses its extra wings to distribute repulsor vanes allowing it to carry more than the LAAT/c
The troop section floor splits and folds up inside and is used to clamp the vehicle in question with repulsor fields that can reverse to create gription fields (like UT-AT) The sides can angle apart to admit the vehicle and release it, obviously it cannot carry troops when carrying a vehicle unless they are inside the vehicle
The addition of a shield generator gives the MAAT/CG extra protection against battlefield hazards and aids in protecting its vehicle, or infantry while loaded, helping insure that it gets its charges to the battle where they can be shot on the ground instead of out of the air.
An overall improvement of the LAAT/I, LAAT/c, and MAAT family of vehicles, giving it more teeth, and flexibility.
Ram’or class Artillery (Ballistic)
=Product Information=
Manufacturer: By Contract, Taung H’rel
Production Rights: Mandalorian Empire, Taung H’rel
Type: Heavy Artillery
Cost: 1,500,000
=Technical Specifications=
Length: 150m
Width: 50m
Height: 40m
Armor: Heavy Quadanium Steel armor
Armaments: (List of armaments)
1 Heavy Sustained Burst Turbolaser or Heavy Sustained Burst Ion Cannon
2 5m diameter Shell Mass Drivers (192 shells, firing rate of 6 per minute per barrel)
(The energy weapon is straddled by the twin Shell Mass Driver cannons on a turret)
Spear Missile Launcher 1000 missiles feeding 10 launchers at the back (33 on 3 levels being fed to a single launcher with one in each launcher)
4 quad laser cannons with anti-missile programming (one on each corner)
Speed: 20 km/h
Description: (Description of vehicle, including production history, usage and function)
This is the updated Mandalorian version of the SPHA walker used during the Clone Wars, beefed up with modern technology and an increased over the horizon capacity makes the Ram’or much more affective than its ancestor. Using the power core from an equivalent power output of a Warrior class Gunship, the Ram’or powers a heavy energy weapon, its shields, repulsors or gription fields to move it about. While cumbersome this vehicle isn’t designed to move far, just project firepower a long way.
The sides of this monstrous vehicle fold down against the ground giving it a 150m base in all directions to provide a stable firing position for flinging its massive firepower in any direction that is needed.
Besom class Assault Tank
=Product Information=
Manufacturer: MandalMotors, Mandalorian Empire
Production Rights: MandalMotors, Taung H’rel
Type: Medium, Tank
Cost: 4,500,000
=Technical Specifications=
Length: 14m
Width: 4m
Height: 3m Repulsor mode, 6m in walker mode
Armor: Quadanium Structure, heavy Beskar Armor
Armaments:
1 Turbolaser/305mm Rail Cannon (Turbolaser can only fire 1 time every 15 seconds when not using solid ammunition.)
2 L-s9.3 Laser cannons in a twin mount
2 M-g-2 Warhead Launchers
2 Composite Beam Laser Cannons
1 Long Range Proton Mortar
Shockwave Generator (modernized, more powerful)
starwars.wikia.com/wiki/L-s9.3_laser_cannonstarwars.wikia.com/wiki/M-g-2_ge ... d_launcher
starwars.wikia.com/wiki/Composite-beam_laserstarwars.wikia.com/wiki/All_Terr ... _Transport
starwars.wikia.com/wiki/Shockwave_generatorSpeed: 300 km/h in repulsor mode, 74 km/h in walker mode
Description: (Description of vehicle, including production history, usage and function)
The Besom was designed as a go anywhere assault tank that was capable of suppressing infantry while at the same time taking on large walkers in the AT-AT class. The Besom has two drive systems, 1 is the repulsorlift system that is set into the six advanced walker feet on its two sides that can reverse their polarity to ensure a tight grip when (at least in theory) could hold the vehicle upside down. There are two additional repulsor coils that provide the primary moving force, allowing the six smaller coils to be used as fine handling systems saving them in case there is a problem when they need to pick up the vehicle on their own. When in this mode the legs fold up under an armored skirt and sit nearly flush with the belly of the vehicle. When in walker mode the height of the vehicle increases 3 meters and slows by nearly 300 km/h but gains the ability to walk up sheer cliffs, a trait shared by the legendary AT-TE from which it derives some of its features.
The vehicle is a more or less a block design with angled forward corners being the only exception when viewed from above. From the sides it is a different matter as the flanks and frontal section are sloped to increase the deflection angle of incoming fire, aiding the shields.
The turret sits most of the way towards the rear just in front of the crew area, except the driver who sits in front at the turret base on the left side, being able to get to the crew area easily. While he cannot see the whole area in around the vehicle flat holocams and physical viewing ports allow him to see over 90% around the vehicle.
There are two I-s4d solar ionization reactors that supply large amounts of power to the vehicles systems and weapons. One is in front of the driver next to the ammunition storage area, and the second is below the turret protected by extra thick armor underneath.
The primary weapon is the Turbolaser/305mm Rail Cannon. Like the recent line of Mandalorian Warships the rail cannon uses shells that contain their own energy, allowing a multitude of shell types to be used, from AP to HEAP (High Explosive Armor Penetrating), go giant shotgun rounds, plasma flamethrower casings, liquid flamethrower, guided missiles, ion cannon rounds, fragmentation, high explosive, and a massive assortment of other fun toys. The weapon has a duel feed system being able to change ammunition with the flick of a switch giving lots of flexibility in needed firepower. When the turbolaser is used the loading, and firing chamber for the rail cannon detaches and descends, allowing the turbolaser component to slide into place behind the barrel. The barrel itself has a series of powerful magnetic coils that don’t allow the slugs, or turbolaser bolts from touching the inner barrel itself, using magnetism to stabilize and when need be, spin the projectiles for accuracy purposes. This allows rapid firing without barrel wear as well as increasing the focus and range of the turbolaser. A set of inertial compensators protects the crew from any recoil, using some of the shells energy to power them when the main cannon is fired.
The twin mount L-s9.3 laser cannons are mounted on the forward right corner of the turret, being used as an anti-aircraft/anti-vehicle/heavy anti-infantry weapon. One composite beam laser cannon is coaxially mounted on the left side of the main cannon, one mounted in front of the driver, and one mounted on the rear left of the turret for the commander. The M-g-2 warhead launchers are equal distance between the centerline of the vehicle and the outer walls in front of the turret, each contains 4 concussion missiles or proton torpedoes. The long range proton mortar is situated in the opposite position that the driver is, filling a convenient niche.
The last weapon is the modernized Shockwave Generator that is mounted in the front bumper of the vehicle, used to smash trees, obstacles, trenches, buildings, and other battle debris or enemy troops, clearing a path for the mighty war machines.
The Commander controls the Proton Mortar, and his Composite Beam Laser Cannon. The driver controls his composite beam laser cannon and the shockwave generator. The first gunner controls the main weapon and its coaxial composite beam laser cannon. The Second gunner has control of the warhead launchers and the L-s9.3 laser cannon turret. A set of heavy starfighter grade ray and particle shields also protects the vehicle from various battlefield hazards and incoming fire.
A telescoping periscope also allows the tank to look over hills or around buildings before it commits itself, even feeding targeting information to the missiles or smart rounds that can be carried by the tank, of feeding the information to other friendly units.
Designed primarily for fast armored attacks the Mandalorian designers haven’t forgotten the lessons of history, for while the Besom was created to compete against heavy walkers by outflanking, distancing, and maneuvering, the infantry and air attack threats were not dismissed. This Tank promises to be a great addition to the Canderous class assault tank, being able to protect it from infantry threats that the Canderous had some difficulty in dealing with, as well as being able to take the role of long range artillery in a support role, outside of its normal tip of the armored spear role.
Bes'bev Gunship
=Product Information=
Manufacturer: MandalMotors (others under contract)
Production Rights: MandalMotors, Mandalorian Empire, Taung H’rel
Type: Gunship (medium)
Cost: 250,000
=Technical Specifications=
Length: 10m
Width: 6m
Height: 2m
Armor: micronized Beskar, similar to Bes'uliik (heavy) (Starfighter grade Particle/Ray shield projector)
Armaments: 2x 10/5 duel internal wheel weapon selectors, 9 external hardpoints (3 centerline, 3 each wing), 4 L-s9.3 laser cannons, 3 heavy repeating blaster, 1 automatic grenade launcher, 2 laser emitter fans, 4 anti-missile lasers
Speed: 700 km/h
Description: (Description of vehicle, including production history, usage and function)
The Bes’bev Gunship was conceived to give infantry and advancing ground forces a fast moving ‘eyes on’ fire support. The vehicle was designed by MandalTech the same makers of the Canderous class Assault Tank to further increase the speed and lethality of Mandalorian troops.
The Bes’bev’s mission is to search ahead of and directly support infantry and friendly armored units by finding and destroying enemy ground concentrations and for this mission, has a dazzling array of weapons to choose from. The internal duel wheel system, of which this craft has two, allows the pilot to pick from 15 different expendable missiles situated on 2 wheels, one inside the other, the outer wheel having 10 missiles and a gap to allow the internal wheel of 5 missiles a place to drop through and fire. Having two of these systems, one for each side internally, allows the pilot to have 30 missiles to pick from without using weapons mounted on the external hardpoints.
The external hardpoints (3 on each wing and 3 centerline) can carry anything from extra racks of missiles, packs of dumb rockets, to extra energy weaponry, or even mine dispensers. The wing tips have a laser emitter fan mounted that allows the weapon to twist all the way around behind it and 45 degrees out to its respective side. Being a new and modified version of a sustained burst composite laser cannon that helped make the Old Republic LAAT/I’s so deadly.
Chin mounted is a heavy repeating blaster and a repeating belt fed grenade launcher that carries 300 rounds, both are mounted in a single turret that follows the pilots line of sight giving the pilot instant aiming rather than trying to move the turret with one of his busy hands. The four L-s9.3 laser cannons are mounted to either side of the cockpit and can swivel up to 45 degrees up and down, being a major weapon in destroying larger vehicles or aerial threats that the craft may come up against.
The final sets of weaponry is a pair of turreted heavy blaster cannons that are mounted on the rear of the craft that can be used as a anti-aircraft weapon or to fire on ground targets. The 4 anti-missile lasers are mounted on the nose, tail, and belly and dorsal ridge. The top and bottom laser mounts are circular with a large hole in the center allowing a flexible telescope to fit through so the pilot doesn’t have to expose his craft to see what is over a hill or under a giant branch. Additionally this telescope can reach clear to either side when looping out either top or bottom to allow the vessel to see even if its only cover is to the side rather than below a hill or building.
The vessel was designed from the base of a starfighter rather than a typical repulsorcraft, and MandalTech engineers took that approach installing a starfighter grade reactor system rather than use powercells and adding a particle/ray shield generator to add to the crafts survivability when in heavy combat or should it be surprised by enemy fighters giving it a chance at survival and counter attack.
And advanced power routing system is responsible for supplying the energy weapons with power where needed as there is seldom armor and infantry that needs dealing with using only powered weapons, when expendable weapons can be used against vehicles while the lighter anti-infantry weapons are powered. Then power would be switched around where needed to deal with each threat in turn.
Clarifying Description
The cockpit appears something like a round nosed Davaab cockpit, allowing the pilot increased direct view of targets on the ground. The cockpit sweeps back into a pair of low set ‘shoulder humps’ that protect the dual wheel launcher systems that feed out the bottom. Behind this is the omnidirectional periscope and target acquisition system and behind that is the reactor buried under Mandalorian Iron armor. This is also where the winglets slip off from the body, connecting from the shoulder humps and at the end of the reactor section, angling down not as severely as its LAAT/I cousin ending at the laser emitter fans. Behind the reactor section the body angles into a sharper tail with a pair of stabilizer struts, and ending with the pair of heavy repeating blasters.
Additional Information
Compliment 1 repair droid, 6 spotter droids
Crew 1 pilot, 1 gunner/copilot
Passengers 0
Cargo Capacity 100 kilograms divided between survival gear and spare parts
Consumables 1 week
Roles Aerial Cavalry
Other Features 1 omni-directional extendable periscope
Leg Cutter class Atmospheric Strike Craft
=Product Information=
Manufacturer: MandalMotors (others under contract)
Production Rights: MandalMotors, Mandalorian Empire, Taung H’rel
Type: (medium)
Cost: 100,000
=Technical Specifications=
Length: 12m
Width: 6m
Height: 1.5m
Armor: Titanium (light) (relies on shields)
Armaments: 2 heavy ion cannons (wingroot mounted), 2 Internal 10/5 Wheel in Wheel missile launcher systems (15 missiles each)(mounted centerline, inline, behind cockpit)
Speed: 1600 km/h (Or maximum allowed if the maximum is later changed)
Description: (Description of vehicle, including production history, usage and function)
The Atmospheric Strike Craft is designed to take down the much heavier walkers that makes up the core of most of the organized forces that are seen opposing the Mandalorians, but does so with finesse. This craft is designed to skim the ground as much as possible in order to avoid enemy AA fire or detection, and streak by a target unleashing its powerful concussion missiles into a shieldless target and escape before a retaliatory strike can be made against it.
With this mission in mind this atmospheric strike craft does not double as a starfighter, even though its heavy ion cannons can be lethal to fighters in the atmosphere if they do not recover in time before they crash. However the craft has the latest passive sensor jamming equipment installed, as well as the most up to date target acquisition and information sharing technology, being able to use information from any friendly craft or friendly ground troops to target its missiles without ever seeing its target. In many cases the craft won’t even reveal itself, instead firing its heavy concussion missiles from behind a hill or through a valley to strike their targets, and the craft would turn away and never expose itself to enemy counter fire.
When under fire the craft relies on its heavy starfighter grade shields to protect it until it can outdistance or outmaneuver the fire or enemy craft pursuing it. The advanced repulsor system, combined with the thrust vectoring ion engines with ion afterburners, and inertial compensators, to outmaneuver virtually any craft in the atmosphere that it is designed to excel in, beating any TIE design, and the vast majority of other fighters for pure maneuverability within the atmosphere.
Pirimm’uliik (Useful Beast) class Basilisk War Droid
=Product Information=
Manufacturer: Mandalorian Empire, Taung H’rel
Production Rights: MandalMotors, Other Companies by contract
Functionality: Military Droid Vehicle
Cost: 100,000
=Technical Specifications=
Length: 10m
Height: 3m
Width: 2.5m
Armor: Heavy Mandalorian Iron
Armaments/Instruments: (Any weapons and/or features)
2 Ls-9.3 laser cannons (on either side of the neck, splinter shot capable)
Flamethrower (underneath shockwave rods in the chin area)
Shockwave Generating rods (nose)
Heavy Brawling/digging claws (Brawling claws…)
2 SW-8 Ion Cannons (one on either side of neck underneath laser cannons)
4 missiles (2 in each flank, recessed in armored tubes)
2 Chain-fed energized shell projectile launchers (set just back of and below the ion cannons (Fed by internal drums)
Armored wings that can fold back over the flanks to add extra armor over that location Method of Propulsion: Legs, and Repulsor Lifts
Description: (Description of droid, including production history, usage and function, and any misc. info)
This droid was designed as a modern Basilisk, without the space ability. It has near sentient programming and can go on missions with only vague oversight from a handler. The droid is designed to close with the enemy and root out infantry or work on heavier vehicles with claws and its devastating close range weaponry. It has its primary set of brawling claws and 4 other legs set in 2 pairs, with a bladed tail that can also be used in a digging or prying type fashion.
The droid is also able to work in aquatic environments thanks to being constructed of non oxidizing materials, having a maximum depth of 4 kilometers without a rider. In addition aquatic based sensors were also installed to compliment the multi-band radar and hyperspectral sensors that it already possesses, including acute olfactory sensors, allowing the droid to track down individuals by smell alone.
Taung H'rel wrote:Pirimm’uliik (Useful Beast) class Basilisk War Droid
=Product Information=
Manufacturer: Mandalorian Empire, Taung H’rel
Production Rights: MandalMotors, Other Companies by contract
Functionality: Military Droid Vehicle
Cost: 100,000
=Technical Specifications=
Length: 10m
Height: 3m
Width: 2.5m
Armor: Heavy Mandalorian Iron
Armaments/Instruments: (Any weapons and/or features)
2 Ls-9.3 laser cannons (on either side of the neck, splinter shot capable)
Flamethrower (underneath shockwave rods in the chin area)
Shockwave Generating rods (nose)
Heavy Brawling/digging claws (Brawling claws…)
2 SW-8 Ion Cannons (one on either side of neck underneath laser cannons)
4 missiles (2 in each flank, recessed in armored tubes)
2 Chain-fed energized shell projectile launchers (set just back of and below the ion cannons (Fed by internal drums)
Armored wings that can fold back over the flanks to add extra armor over that location Method of Propulsion: Legs, and Repulsor Lifts
Description: (Description of droid, including production history, usage and function, and any misc. info)
This droid was designed as a modern Basilisk, without the space ability. It has near sentient programming and can go on missions with only vague oversight from a handler. The droid is designed to close with the enemy and root out infantry or work on heavier vehicles with claws and its devastating close range weaponry. It has its primary set of brawling claws and 4 other legs set in 2 pairs, with a bladed tail that can also be used in a digging or prying type fashion.
The droid is also able to work in aquatic environments thanks to being constructed of non oxidizing materials, having a maximum depth of 4 kilometers without a rider. In addition aquatic based sensors were also installed to compliment the multi-band radar and hyperspectral sensors that it already possesses, including acute olfactory sensors, allowing the droid to track down individuals by smell alone.
Mandalorian Taung Airborne Armor
=Product Information=
Manufacturer: Taung H’rel (Designer), Jax Industries by Contract
Production Rights: Taung H’rel, Jax Industries by contract (already RPed)
Type: Heavy, Semi Mechanized
Cost: 300,000 for Commando Armor
200,000 for standard Elite Armor
Description: Full coverage Airborne and hostile environment armor.
Body Glove
Mandalorian Iron crosshatch woven into shell spider silk as a base
Radiation/Chemical/Biological proof
Vacuumproof
Temperature control body glove
Depth suit down to 1000 meters
Fireproof out to 800 Degrees C
Stabproof
Armor
Nano constructed Phrik armor
Crushgaunt technology joints
Locking joints to stop something from being broken or hyper extended
Retractable and variable angle wings
2 armored energy engines/ionizing hydro engines, Ion afterburners
Shielded armor plates
Full coverage Particle and Ray shield generators
Drop down extra shin guard that becomes flippers
Chameleon and IR camouflage
Sound dampening field
Microrepulsorlift strength enhancement
Inertial compensators
EMP Hardened
Molecular Bond Adhesion grips
Helmet Specific Features
360 Degree HUD
Rebreather
Tau/Zeiss electro optic scope built into helmet
Sonar Unit
Hyperspectral Imaging and variable frequency X-ray band around helmet
20 million variable frequency Spotlamp
Polarizing visors
Some have Medical Interface Visors (for Medics)
Armor Weapons
2x MM9 Micro concussion missile launchers (one on each Forearm)
Laser Drill (Right Forearm)
Garrote (Left Forearm)
Automatic mini rail cannon (Right Forearm)
Cable launcher (Left Forearm)
2 concussion missiles (on back tucked down)
Guantlet phrik energized blade edges (both Gauntlets, knees and elbows)
Crushguants
2 3t3 Concussion missiles (on either side of back flanking the power core)
Variable Gas Emitters (on Calfs)
Commando Upgrades
Stygium cloaking device
Individual Field Disruptors
Medical Interface Visor
Advanced Stabilizer Gloves
Plasma Flame Thrower (Left Forearm)
2 remote/spotter droids
Ysalamiri tube port on back (optional)
Tactical Tractor Beams (armored, on chest)
Hard Sound Gun (Left Cheek)
Any vehicles not listed are Canon and can be found on Wookiepedia.