Post by The Admiralty OOC on Jul 14, 2013 11:45:08 GMT -8
Right, I have had people ask me to try & train them with fleets. So I figured I might as well try to raise the standard on the site a little (or at least try to anyway). NC was the more recent to ask so I will start with them. Best way to learn in my opinion is to fight with someone (with the other person giving tips).
First fight is going to be a pair of Vics facing off in open space. There is nothing nearby, & the ships are going to start just out of range from each other. Weapons (all assumed to be mounted on the forward slope for this fight): Quad turbolaser batteries (10), Double turbolaser batteries (40), Concussion missile tubes (80).
The nine-hundred-meter Victory I Star Destroyer "Poodles" looked out toward the enemy. The captain quickly barked out an order.
-Captain Poodle
I want to know the enemy ship's classification!
-Sensor Poodle
Sir! The enemy appears to be in a Victory I Star Destroyer.
-Captain Poodle
The nerve! Attack at once!
Apparently, Captain Poodle was not a nice man. The engines of the Poodles sprang to life, pushing the ship into weapon's range of the distance speck of light that was the enemy. As soon as firing data was available, the ship's entire forward selection of weapons fired. Eighty missiles streaking outward, true that more would be destroyed by point defense weapons, but some would still hit (though it would take them a bit of time to cross the gulf). Forty Double turbolaser batteries & ten quad turbolaser batteries soon joined the missiles in flight. It would take the bundles of congealed plasma little time to reach out & touch the other ship.
A full out attack right from the start had both advantages & disadvantages. The primary advantage was the sheer amount of energy poured into the target in a brief window of time. The main disadvantage was that the guns would need a moment to recover from the attack, so only the slower missiles would be able to fire in the next salvo. If the enemy was either disabled or destroyed in the first attack, then there was nothing to fear. If not there was a chance that the firing ship would suffer. Most captains preferred the tried & true method of firing half their weapons at a time, giving the other half a chance to recover.
First fight is going to be a pair of Vics facing off in open space. There is nothing nearby, & the ships are going to start just out of range from each other. Weapons (all assumed to be mounted on the forward slope for this fight): Quad turbolaser batteries (10), Double turbolaser batteries (40), Concussion missile tubes (80).
The nine-hundred-meter Victory I Star Destroyer "Poodles" looked out toward the enemy. The captain quickly barked out an order.
-Captain Poodle
I want to know the enemy ship's classification!
-Sensor Poodle
Sir! The enemy appears to be in a Victory I Star Destroyer.
-Captain Poodle
The nerve! Attack at once!
Apparently, Captain Poodle was not a nice man. The engines of the Poodles sprang to life, pushing the ship into weapon's range of the distance speck of light that was the enemy. As soon as firing data was available, the ship's entire forward selection of weapons fired. Eighty missiles streaking outward, true that more would be destroyed by point defense weapons, but some would still hit (though it would take them a bit of time to cross the gulf). Forty Double turbolaser batteries & ten quad turbolaser batteries soon joined the missiles in flight. It would take the bundles of congealed plasma little time to reach out & touch the other ship.
A full out attack right from the start had both advantages & disadvantages. The primary advantage was the sheer amount of energy poured into the target in a brief window of time. The main disadvantage was that the guns would need a moment to recover from the attack, so only the slower missiles would be able to fire in the next salvo. If the enemy was either disabled or destroyed in the first attack, then there was nothing to fear. If not there was a chance that the firing ship would suffer. Most captains preferred the tried & true method of firing half their weapons at a time, giving the other half a chance to recover.