Post by Shaman Anaxilea on Mar 23, 2013 18:26:05 GMT -8
Myrkr
Myrkr was a forested world, located fairly close to the galaxy's major population centers in the outskirts of the Inner Rim Territories.
It was close to the borders with the Expansion Region and relatively near to the planet of Wayland.
It was believed to be the homeworld of the Neti species, although the Neti established a colony on Ryyk some time prior to 4000 BBY, apparently abandoning Myrkr.
Since the planet attracted little attention, it was frequently visited by smugglers, fugitives and all kinds of other outlaws,
which were known to build secret bases in the depths of Myrkr's forests.
GENERAL INFORMATION
GENERAL INFORMATION
Planet Name: Myrkr
Demonym: Myrkri
Region: Inner Rim
System Name: Myrkr System
System Features: Single yellow-orange primary star and the planet Myrkr
Location: Galactic South West of Wayland.
Major Imports: Recruits, Raw Materials, Food
Major Exports: Soldiers, Military Equipment, Fauna (Particularly Ysalamiri)
Unexploited Resources: Hardwoods, Neutronium, Gadolinium, Chromium
GEOGRAPHIC INFORMATION
Gravity: Standard
Climate: Temperate
Primary Terrain: Forest
Atmosphere: Type 1
Major Locations
Hyllyard City - The largest open settlement on the planet, containing the majority of Myrkr's commercial and industrial base, situated on the edge of the Great Northern Forest, with expansive starport facilities. This is the primary trade, governmental and economic hub of the planet.
The Great Northern Forest - The largest unbroken stretch of forest on the planet, covering hundreds of miles, encompassing Hyllyard City, Cerar Kandosii, and much of the continent.
Cerar Kandosii - Clan Australis Headquarters, a large, fortified compound on the edge of Hyllyard. Extensive military training facilities spread out from the base, going deep into the forest around.
The Playground - A huge area of the Great Northern Forest, containing training facilities and military fortifications for Clan Australis. It stretches from Hyllyard to a nearby inland sea and mountain range and is not a welcome place for outsiders.
(Note : Defences are intended to resist attack, not prevent people from writing on the world whenever they want; something they are free to do without malice!)
POPULATION
Native Species: Ysalamiri, Vornskrs, Snaggletooth Boar
Immigrated Species: Human
Population: Moderate
Demographics: Mostly human, some alien, including Togorians, Wookiees, Ewoks, Bith.
Primary Languages : Basic and Mando'a
Culture: Military industrial based economy, martial, frontier lifestyle, basic levels of comfort. People on Myrkr are generally there to work or train, so there is little idle time. Business is booming, and that generates wealth, which makes for a generally happy population. Work ethics and professionalism are commonly held among the locals.
GOVERNMENT & ECONOMY
Government: Military - Though the main settlement Hyllyard City is self-governing through a democratically elected process, the overall responsibility for planetary security and administration rests with Clan Australis
Affiliation: Clan Australis - Vegemite Enclave
Wealth: Wealthy ; Though none of the settlements are particularly ornate, or excessively prosperous, the financial might of the Clan Australis supports the local economy, as well as the local militia organizations and community groups through indirect financing.
Stability: High ; Due to the excessive military presence, there is little unrest or trouble on Myrkr.
Freedom & Oppression: Free. Law and order is maintained by the local police force, which is well funded. Employment is very high, which keeps crime down. Trouble is rare, and justice swift. It's reasonably safe to walk the streets, even at night. Just don't go past the walls.
MILITARY & TECHNOLOGY
Military: Heavy (Clan Capital)
Orbital defences provide the planet with defence against external attack. On the ground, Hyllyard City and the base of Cerar Kandosii are able to access significant armoured and airborne forces as well as starfighter support. The Playground, the Mandalorian training area inside the forest, is a wide fortified area capable of withstanding a sustained assault from a significant military force. The military forces on Myrkr significantly outnumber the civilian population.
Technology: State of the art
Local Organizations : MandalArms, Tendrando Arms, Baktoid Armour
HISTORICAL INFORMATION
Though Myrkr was always a dangerous world right throughout galactic history, most of the danger in days past came from smugglers, criminals, and the wild vornskrs in the forests. Much time has passed since then, and although modern Myrkr resembles its historical look from a distance, the closer you look, the more you realise it has become a far more dangerous place.
Close to the Mandalore Sector, the exploits of those warriors has often brought the world of Myrkr into dominion of their space. Myrkr had never been a heavily populated system, however this was during the a period of Clan Australis restoration, and many refugees were seeking home and employment; thus the Clan found itself with no shortage of willing manpower.
In time, as projects were completed and new expansions begun, much of the workforce chose to join Clan Australis, and begin their lives as part of the overall family, many choosing to make Myrkr their home. Though life in Hyllyard was comfortable, if somewhat rustic, outside the main settlements, Myrkr remained untamed and deadly to the unprepared.
The presence of an increased population brought increased contact with the local wildlife, and several new species were identified, almost all dangerous and hostile.
Today, Myrkr is a strong and productive world, training thousands of Australis and other Mandalorian soldiers in the arts of war. Though the population of Hyllyard City dwarfs the entire rest of the planet, there are still habitations, camps and settlements elsewhere, but most are temporary and all are small.
The forests and jungles provide excellent experience in the unknown, danger, and difficult and wild terrain for the recruits that come to Myrkr. It can be a dangerous place, but as the home of Clan Australis, it represents a strong, defiant bastion of freedom and prosperity.
OOC INFORMATION
-IC Sympathy tends towards: Mandalorians, Vegemite Enclave
-Type of RP and/or SL likely to be found:
Open RP: Follows all rules of Universe, visitors welcome.
-Specific Scenarios:
-Large battles, fleet or army
-Duels/dogfights
-IC Training for the character
-OOC Training in RP technique
-Non-combatant personal storylines
-Non-combatant large storylines
-What to expect as a new RP arrival wanting to write here:
Visiting writers welcome, New players to the Universe welcome
Main JvS Discord preferred for chat/planning
Come to Myrkr with no hostile intent, and you won't be bothered.
Come to Myrkr looking for a fight, and you will find one.