Adrien Draykon
Retired High Councilor
The Smuggler King
Posts: 720
Traffic Light: Orange
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Post by Adrien Draykon on Apr 12, 2018 18:57:05 GMT -8
"There was an idea to bring together a group of remarkable people to see if we could become something more, so when they needed us we could fight the battles that they never could." Forgive the quote, I thought it was fitting and it probably won't be the last if I'm being honest. Anyway, as I said, we need to talk. This isn't a goodbye message so don't think that, we've had enough of those and I've even written one or two myself. This isn't a rant, or a debate, or anything bad. It's a talk, a conversation, about JvS and how to get back to our former glory. Our numbers here have dwindled down to almost nothing, a lot of our posting moves at a snails pace (which is fine, real life happens and it's important), and to be frank we've become very insular here. "You may find Narnia a more savage place than you remember." I've been here a long time, most of us have, ten years, and I'd love to be here another ten. I love this site, I love the community, I love my crew, I love the stories, I've made many friends, and now this thing that we've put so much time and effort and passion into is dying. I'd like to fix it, I'd like help fixing it. No one wants to lose this place and perhaps some people think it's doing just fine, but look at the boards, they're inactive. I've spoken to several others about this and they are in agreement, we need to revitalize our site and bring it back to its former glory so to speak. Some think that is a lost cause, I've felt that way several times but I have to try something, we all do. It started with the Roll Call about a year ago, we wanted to know who was still here and though some have left since it did get a fairly good response. That was step one, step two was to put together a group of people from those who responded to help with the next bits, which some of that has been done as far as I know, we have an advertising team and the RPA is getting started. The third step was always to have a discussion, that's what this step is for. There are systemic problems with the site and we need to figure out what they are, everyone chip in your opinion on this, we need to work these problems out. I've got a short list myself but it's by no means comprehensive. These are in no particular order: - New people, we don't have the flow we used to and the ones that do come are here for a very short time most of the time. We need to figure out why and how we can fix it. Perhaps they don't feel as welcome as they used to.
- The insular attitude here. We've become cliquish here, everyone seems to stick to their own group even I'm guilty of it. I can't tell you the last time I've reached out to someone who wasn't the smuggler type to join me in RP or the last time someone reached out to me or any of the people I write with for that matter.
- New people leaving/not joining isn't the only problem, we're losing veterans left and right, many have jumped ship, or created their own site, or have quit here in anger. I've seen it too many time, and honestly, haven't we all? We have a serious lack of writers here, new and old.
- Our activity here is lacking severely, there are entire regions that haven't been posted in in months, and planets that haven't been posted on in years. I used to log on and there would be tons of people online, now I hardly see anyone.
- Maybe this one is just me but I feel like we've lost the excitement here, I used to log on and I couldn't wait to see what had happened next, now it's not like that at all, it's more boring, like we're just going through the motions. If no one else feels this way let me know, but I don't think I'm the only one.
When I was High Councilor this is generally how I liked to get conversations started on the council, a few talking points and then have collaboration from the council. And this may not work, but I had to give it a shot. A couple of rules before you post here: - Please no arguing, if you disagree please say so with some tact
- Do not accuse or attack anyone
- Air your grievances or concerns
- Keep it constructive
Who knows we might fix some problems, some people might point something out that you never noticed, and we might have some fun and get closer as a community again. Thanks guys, Ade.
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Viox Savage
Blackguard Imperium
"You want the same as me. My redemption, eternal ascension. Setting me free."
Posts: 2,938
Affiliation: Sith Order
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Post by Viox Savage on Apr 12, 2018 19:48:38 GMT -8
First off, let me just say, this was very eloquently put. Very diplomatic and very to the point. I appreciate you offering your opinions on the matter of JvS. So, as a ten year veteran of the site, I thank you, from the bottom of my heart, to see you voice your concerns. Much love, Ade.
Now on to my opinion of the state of the site; for the longest time, I was a horrible recluse. I started with JvS back on Facebook and ended up falling in with an absolutely outstanding group of people. Some of the most memorable times I had ever had on JvS were with them. They inspired me to push the boundaries of my creativity, encouraged me to not be so hard on myself, and above all else, they taught me to respect my fellow writer and lend a helping hand wherever I could. Having said that, I managed to keep striving for excellence in my abilities to write. But when we transitioned over to 1.5, our little group steadily fell apart. I was left holding a place where we as a team had created something beautiful. And they were gone. I was honestly very lost. I felt helpless and slighted by being 'abandoned' by this wonderful group of people. I refused to give up my little slice of the galaxy and I held on to it as tightly as I could, trying to relive what was. Alt after alt, I tried to keep the activity alive, but in the end it was to stagnant for me. I could do it. I disappeared, due to lack of interest in writing and real life. Then came the crash, and then 2.0, some time afterwards. After taking some time to adjust to the new site and familiarize myself with the layout, I decided to venture out of my comfort zone. I was greeted with open arms, by Sinistra and Gideon. They gave me a chance to start fresh. Unfortunately, life pulled me away and I was unable to continue. Upon my return, I looked up the next person down the chain of command for Sinistra's Empire. I found Nicademus. He welcomed me into the fold and from there, it gave rise to the First Order. I am grateful for the opportunities to write with some of the best people to ever grace the boards with the presence. Since the inception of the First Order, I have tried both as Viox and as his writer, to get involved with the community and help heal it. I have invested ten years of my own time and energy into this place, through the relationship I have forged and the stories I have written...
...so with that said, I am not going to sit by and watch this site slowly wither and die. Which brings me back to the topic at hand. The issues that have plagued JvS for some time now. Each and every issue that Ade has pointed out are very, very real. Having been made aware of these issues, I have been closely observing the interactions of others here on the site and in Discord. I needed to see this for myself first hand, because I didn't believe it. And yet, here we are. I have watched several people leave since I started taking notice. And I have noticed other issues as well. Issues that should never, ever happen. Especially if this is the community that we claim it is. I've witnessed people being bullied into making decisions that were more beneficial to one party than the other. I've seen ideas for new characters shot down because 'its be done before and it failed' or 'it didn't work out so well last time due to lack of interest'. That's not being supportive of our fellow writers, not in the slightest. That's essentially taking someone's idea and tossing it aside because it doesn't 'fit' with the direction of the site. To which I ask, what direction? In all honesty, JvS has been slowly circling the drain for a few years now. Because people have an idea as to how this site should be run and how new people should be included. Which is complete and utter bullshit, in my opinion. This site can go in whatever direction it chooses, provided it is beneficial to everyone, not just the select few. Take Viox for example. I've worked hard to get him where he is today. And? If someone came along tomorrow and decided to take it all away from me, I'd roll with it. Why? Because I can do it again. Because I can always build someone up again. I'm not afraid to break the monotony and shake things up. If things remain the same for far too long, we end up stagnating and reaching the point we are at now.
When I did the Roll Call thread, for the most part, people were polite and offered up a quick response. To which I appreciated. But there were the odd few that took issue with my request. Why? I honestly have no idea. I wanted an idea of who was still active, regardless of if they were in their own little group and did their own thing. I was greeted with hostility due to it, and I in turn, responded in kind. Which was wrong of me to do. I later admitted that and apologized to the individuals that had recieved my rather heated response. I owned my mistake at being an ass. And I did my best to correct my outlook on the site so that it would happen again.
Anyways, I think I've ranted enough for now and I've strayed from my point. My point is: Ade is correct with what he is pointing out, whether everyone wants to admit it or not, these are serious issues. Issues that can be fixed if we strive to do better. I will not call anyone out on a public thread and I will not blame any single person or group for the state of the site. Simply because we have all contributed to it in some way, shape or form. All I ask is that we take a good look at the state of things and try to remedy them with the interests of the entire site at heart. There are those of us that are willing to fix these issues and do our best to be unbiased when it comes to rectifying these issues.
Thanks for reading, and I apologize for ranting. If anyone feels the need to discuss what they see as an issue, please, as Ade said, air your grievances and concerns here, or message me personally. I am willing to listen and help where I can.
Sav
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Zalor Anneri
Crew of the Wayward Son
There will be justice for Theed. Trust my anger.
Posts: 296
Affiliation: None (currently) - Jedi Shadows(formerly)
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Post by Zalor Anneri on Apr 12, 2018 20:05:57 GMT -8
Thanks for being the guy to step up and talk about the hard topics, Ade. Like always. High-five, and have a Tatooine Sunrise on me.
Like Ade, I, too, believe it would be a shame to let this amazing site die after ten-plus years of it running. I'd like to help find ways to salvage it, if I can. To that end, I'd like to break Adrian's 'short-list' down and give a few (hopefully) constructive points on how to address each one:
- New people: They're fewer and farther between, and everyone can feel it. Perhaps our site isn't well advertised? Is there any way we could go about advertising JvS on other forums, especially ones for general RP? Maybe encourage all of our active members to put more emphasis on word-of-mouth recruitment? Maybe Chill or some of the other Whills might have ideas about how to go about it? Making them feel welcomed is also important. It seems like, in the past, even on 1.5, we had a thread for new people to introduce themselves and describe their character and where they wanted to go with it? Do we have a thread like that here? If not, anyone up for creating one?
- Cliquish/insular attitudes: I would dare say that, moving forward, this would be top priority to address. JvS 1.0 was hugely successful in part because everyone interacted with everyone at some point or another. Our becoming more exclusive and group-focused is part of the reason this site is dying. I've seen my RP improve greatly since 2.0 launched because I've been writing with people I didn't get around to writing with in the past. I'm guilty of being cliquish. I'd say most of our veterans could admit the same, and y'all know who you are. This may be tied into many of our new people leaving after only being on the site a month or two.
- Veterans leaving: I know this as much as the next JvS veteran: sometimes it's just time to call it quits. Sometimes the spark of inspiration has faded, life changes, and it's time to hang up the blasters. We've seen quite a few veterans leave the site due to real life over the years, and I wish 'em all the best. It's unavoidable and it's inevitable. That being said, the second common reason for veterans to up and leave is due to grievances against the site or people on the site. Personally, (and I'm not saying this is 100% the main problem), but I do feel that the majority of these so-called 'rage-quits' are stemmed from the seemingly overly strict rules and regulations. I have felt, over time, that the spirit of writing Star Wars collaborative fan fiction has slowly faded in favor of 'coloring in between the lines', so to speak - the strict maintaining of adherence to canon and even fairness in combat. Obviously, some of that is necessary, and the mayhem often caused on 1.0 was proof of that. However, I feel we have reached a level of overkill with strictness in rules and regulations, and I think if we started to tone it down and focused more on creating interesting stories and plots, we'd see more eagerness in our old vets, such as myself, to continue on the great traditions we have created on JvS over the years. (Whew, that was a mouthful - I hope y'all understood all that.)
- Lack of activity: Again - as I stated above, real life tends to get in the way, and I think everyone here can agree that real life should always take precedence over what happens on this site. That being said, if we can tackle the three issues mentioned above, I feel that this issue will resolve itself in time.
- Lack of spirit/excitement: Once again, the same can be said for us losing the spark of interest in the site. The top three concerns Adrian voiced are the basis of what's killing JvS right now, the lack of activity and spirit of writing is the end result here. If we can solve those three main issues, these will resolve themselves over time.
I'm very much looking forward to seeing the responses the rest of you have to make. Let's see if we can come up with some practical solutions for tackling what I'm now calling 'The Big Three' issues Adrian has presented here. JvS isn't done yet - not if I can help it.
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Post by Whill Shaman Chrysanthe on Apr 12, 2018 20:21:10 GMT -8
This is a wonderful topic and we will definitely be keeping a close eye on it, watching the responses and seeing what we can learn from it as well! I also feel like this is as good a place as any to get some more eyes on our soon-to-be revamped RPA department, garner interest in that. Mr. Draykon mentioned it, and it's definitely a step many of us feel will lead to long-term improvement as well. Quick-hit thought: I love the idea of having a thread for newcomers to introduce themselves! I don't remember having such a thing on the old site, but we did have the newcomers' RP area for people to "learn" how to RP if they so chose before jumping into the universe. Not sure if that's something we need to bring back, but an introductions thread is a great idea! Would just have to think of the best, most visible place for that to appear...
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Mike Frantz
Member
That Guy
Posts: 721
Affiliation: The Jedi Order
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Post by Mike Frantz on Apr 12, 2018 21:40:54 GMT -8
First of all I'd like to point out that I meant to go to bed early and really shouldn't have checked the site just before closing my eyes, but since this is a subject near and dear to my heart I felt the need to go find my computer and respond. So with that said let's begin... in hopefully as few words as possible because I'm not quite as eloquent as you fine people.
Starting off I agree that JvS isn't in the best shape it's ever been, we've just recently made strides toward rectifying that. The first thing being the reset of the RPA. The new RPA from my understand is basically supposed to be a platform for conversations just like this ones where the Advocates can lead a discussion with the community about what changes need made and to be a a good platform for spitting out an idea to fix issues. So once that's up and running this particular thread might be moved there to continue, assuming we don't fix all the site's problems in the next two weeks. haha.
All joking aside I think that at the moment this particular line of thought leads us to two places.
1) Finding new community members
2) Keeping community members (Both old and New)
Possible solutions to number one include things like a dedicated JvS marketing team, a heavier focus on advertising elsewhere on he internet, and encouraging the flow of word of mouth (although that one might naturally increase as we work on number two)
Possible solutions to number 2 aren't as easy to define as it is a much more complex issue. However the idea of a designated "beginners area" or some such has quite a bit of merit. It could be a focus RP area for the RPA as well to help make sure new people who chose to use it find it an active and helpful location to begin their journey in this crazy land. The insular nature of certain sections of the site might be harder to pick apart, especially for someone like me who hasn't witnessed it firsthand (probably because he just forces his way in anyway, or because he's unintentionally being part of the problem, in which case feel free to point it out to him) but the only real way to solve that problem is to identify the groups who are displaying those behaviors and finding a way to work with them to make it less of a problem, not just attack them for doing it but also working with them to make it not a problem anymore.
Anyway those are just my initial two cents, I do have a lot of thoughts on this subject and will definitely try to keep as good an eye on this as possible. This is an important thread and I agree it's a discussion we should be having.
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Tanara Ajahn
The Organization
Posts: 249
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Post by Tanara Ajahn on Apr 12, 2018 23:07:00 GMT -8
There was a time, long ago, when I was in the Top Ten Most Annoying Sith Lords, a fact that I'm still quite proud of, even if I don't play a Sith anymore. I would look at the planetary list, pick a region, pick a planet, and just show up. Unannounced, unplanned, with no real objectives or goals. I would involve myself with whatever was going on there, sometimes by attacking, sometimes by helping to defend. Sometimes I would pass along information, or just say hello before leaving. Sometimes I would hang out for a while drinking Tarisian ale. Sometimes I would do all of those things at the same time, just for the hell of it.
Some of my fondest memories are from that period of time, when creativity, spontaneity, and FUN, were king. Yes, it was chaotic. Yes, it was horribly unfair, unbalanced, and unregulated. But you know what it wasn't? Stale. It wasn't boring. It wasn't uneventful. Nothing dragged on for months with no activity. Literally anything could happen at any time. I myself wrote so frequently that facebook kept locking me out from wall posting, forcing me to make a couple alternate accounts just to keep writing the same character, not even alternate characters. Multiple accounts for the same damn character.
So what happened? How did I go from being well-known enough to be on the Top Ten List, posting so frequently to require multiple accounts, to going weeks or months between posts, and having almost no one remembering who I was? The answer? Rules. Regulations. Cliques. Favouritism. All things that Draykon, Viox and Zalor have all somewhat addressed.
Don't misunderstand me, we definitely needed some rules and regulations to help manage the, frankly, ridiculous amount of power creep that was present. And before anyone calls me a hypocrite or something, yes I'm exceedingly aware that I was absolutely part of that problem, what with me blowing up two planets(once with a massive asteroid I Force Pulled from orbit while I was on the surface, and the other with sheer rippling Force energy), owning a Star Forge and using to create massive fleets, rifting all over the place, and so on. But I think, and I know I'm not alone in this, that our rules and regulations have gotten bloated over the years. They started out as a means of stabilization, to curb the power creep and get everyone on the same page. A necessary evil, if you will. But just look at what we have now. Look at it with fresh eyes. Look at it as if you've never written before. Look at it as though it was 2008 again, and 1.5 was just beginning. Maybe, just maybe, you'll see just how subtle the strangulation of creativity has been.
I mentioned favouritism earlier, and I'm sure some people will be quick to assume I really mean corruption, or something similar. No, I am not accusing the whills, or the councillors, of corruption. What I am saying, is that there is a noticeable level of favouritism for select people, which is a normal thing in human societies. We, as a species, tend to pick a small number of people as our favourites, and value what they say and do over what other people say and do. I'm also guilty of having favourites on this site, as is pretty much every single person who writes here. So what's the actual problem within the problem? Mentality. It's a subtle thing, but here's an example. Let's say, (nothing against you, just trying to make a point) Aerandir Calmcacil and I got into an argument. Before you even found out the details of the argument, who do you think you would probably agree with? Who do you think the councillors would probably agree with? Who do you think the Whills would probably agree with? What if a newcomer found themselves disagreeing with (again, nothing against you, just making a point) Ice Matango? This is what I mean when I'm talking about favouritism. This is the underlying problem. It's a subtle thing that you don't really think about, but has drastic importance to the conversation.
JvS had, and continues to have, amazing writers. I doubt there's a single person on this site who hasn't improved dramatically since they first started. A post used to be just a few words to a few sentences. Now? On average they're anywhere from one to eight paragraphs. The quality of writing just can't even be compared with a straight face. But with this increase of quality, came the decrease of quantity. Very few of us can put out multiple posts in a single day anymore, just because of how long it takes to read and write them. And on top of that, is the underlying push for a single consistent writing style for the entire site. Think back to 1.0. Take a look at the 1.5 archives. See just how varied the writing styles were. Compare them to now. Look at how many posts are structured the same. How they are formatted the same. Want the easiest example I can give? Ask yourself just what happened to all the posts written in script? Yes, forcing a single writing standard on everyone makes it "easier" to read, and makes it look more neat and organized, but at what cost? Why would newcomers come and stay on a site that is so formulaic and rigid with respect to writing styles? I can only speak for myself when I say that while I can occasionally put out a long, multi-paragraphed post, nine times out of ten I can only write a few sentences of actually good content. Why should I have to force myself to fill out that post with pointless, meaningless fluff to make it sufficiently long enough to meet the unspoken, arbitrary acceptable length?
Alright, I've been pretty negative so far, with little to no helpful suggestions. Real talk, I have no solutions or advice. I guess I would fall under that category of people who don't really think these things can be fixed. I think that the problems are systemic and ingrained within the community itself. But there's one more thing I want to address, that's actually positive.
It's been pointed out countless times, and everyone is well aware that it's been 10+ years since JvS started. Put that in perspective for a minute. You know what else was released a decade ago? The first iPhone. God of War 2. Legend of Zelda: Phantom Hourglass. Halo 3. Harry Potter and the Order of the Phoenix(movie). Spiderman 3(movie). How many of you still play those older games or watch those movies on a regular basis? How many of you still use the original iPhone? Hell, I was in high school when 1.0 started, now I'm well into my career as a construction/service electrician working on becoming a National Construction Safety Officer. The fact that JvS has endured so long is something to be unbelievably proud of and not taken lightly. There's an incredible amount of history that would be tragic if lost, so while my usual advice is to burn it to the ground, I would much rather see this site shape up and actually recognize and fix the problems that exist instead of making excuses, hand waving and ultimately ignoring them.
In any case, these are most of my thoughts and opinions.
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Post by The Admiralty OOC on Apr 13, 2018 11:47:56 GMT -8
I will attempt to keep this short (otherwise we will all be too old to write by the time I'm finished). I have, for the last ... call it three or four years now, been on a bit of a crusade. At least whenever I get the chance & the energy? The target of my crusade has ever been what I feel are the overly restrictive rules of the site. Sure there was a time when they were helpful, but there were ever more & more of them & ever fewer & fewer people. I feel that the rule set is one of the three major issues with keeping new people around (the others being the general emptiness, real or perceived, of the boards & the general hostile attitude of far to many to silly or unusual ideas).
While it is true that I ignore all the rules in my own RPs & encourage others to do the same when RPing with me. It would be wrong to say I think we should get rid of all of them outright. For one, several of them are good waypoints for settling disputes in the case of disagreements. Fleets & Armies being a good example of this. I freely ignore the hard limits on both (though only one group I run has a reason to). However, in the spirit of fairness, I will generally only bring to the table enough forces for a good story, most often meaning a fair fight. If you added up all the forces I am currently using, just in active stories right now, you would find I far exceed the limits given. But I don't really care, I'm not doing it for the personal gain of one character or another. I'm doing it because I love to write & it makes sense that a nation would have more forces available to it that the limitations of the rules as listed. There are other examples, but that is the main one I want to go into right now.
That said, the rules on proper OOC conduct should definitely remain. The super weapon rules also make sense, though I could see them being loosened in the case of a few site wide limited stories.
I would also like to shortly touch on the other two major issues I have.
2) Too many empty or artifact threads. There are a host of threads that are from groups that never made the jump to 2.0. As well as a number of planets with lots of empty threads that could be boiled down into just an orbit & a terrain thread.
3) Like the rule thing, I like to encourage the unusual & the downright silly. It is disheartening to see someone's oddball idea be so thoroughly trashed that the writer then leaves the site. I will not name anyone, but I recall one person in particular that wanted one of those fuzzy chicken things as a pet. People went nuts. A few people defended the idea, but for the most part it was treated just shy of heresy. To those of you that were supportive of an (admittedly silly) idea: have a cookie. To those of you that didn't: look at where you are now, look at where you were. Can any of you honestly say that you didn't have any ideas that weren't just as cheesy? I know I can't. One of my longest lived characters started life as a two-penny knock off of Darth Bane with less brains & more anger issues.
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Luxeria
Member
“Even the strongest mind can be manipulated. It’s simply a matter of finding its weakness.”
Posts: 1,898
Affiliation: Blackguard Reborn
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Post by Luxeria on Apr 13, 2018 17:06:42 GMT -8
Normally, I would typically scan a pot like this, feeling I had little to really say and that others could do a better job of making the needed points. However, I am deeply dedicated to this site, and while I don't really do much for the site such in regards to advertising and other major duties here, this place and my stories hold a major place for me in my life. I'm talking big deal things such as playing in a traveling band, active church member, or any sports. To me, this is far more than a simple hobby that I can come and enjoy from time to time. So, with such a mindset, it is just as much a responsibility in my mind that I actually post and try to convey some opinions.
I apologize beforehand if any of the thoughts start to overlap and get confusing. Trying to organize ideas like these tend to get away from me from time to time.
The first thing to address: New Members.
When it comes to the advertising aspect of things, I have little to offer as I don't explore many other sites over the internet and any people i do interact with in my daily life would have no care for this type of thing, much less have the level of interest in Star Wars that I do. Yet, it is a good idea to try and continue advertising as it has been done thus far. I don't know as that isn't my strongest suit.
As for the new member area, I do believe that is a great idea to have. More often than not anymore, most new names that pop up are usually those you are just adding a new character to their lists or a person who has been involved with the site in the past in some way, shape, or form. We either know, or have a general idea of where to go or what to do to get things rolling with our new character. But for new members, many don't know where to start. With an area just for them, we can help them get started, put them in some "training" scenarios to get them up to speed on what it is to role play here if they're unfamiliar with the art, and overall, give them a place to post and introduce themselves so that we, as a community, can see who the new people actually are and make a better effort at getting in touch with them. this way they aren't left wondering who's paying attention and where t actually go. It also helps to get them in touch with the right people.
Next to follow can relate to both new members and all others on the site as a whole. One of the issues I think we have (not necessarily a big issue) is communication. One of the biggest things I think that drives new members away is the lack of communication. Those that don't make themselves know are indeed hard to get in touch with. But when there are those that post on worlds trying to get started or in the planing area, yet don't get responses, even when there's activity around, no doubt they feel ignored and would rather not be involved with a place that's not going to give them the time of day. I do feel the new members area is the best way to change that.
Communication on the board as a whole is also important. I know that many things do get planned out and are keep up with so that at least those involved with particular rps are kept in the loop. This is more a friendly reminder to keep it up rather than an issue to work on. But it is also good to communicate with those you rp with when RL gets crazy and pulls you away. Sometimes, it comes without warning and can't be helped, including the ability to inform people what's happening. Still, I believe its always good practice to keep those involved in certain stories when you have to step away. It might take a few days to finally do so, but it should always be stated. I don't think it should ever be assumed that everyone understands and is completely fine with a random disappearance. When a story comes to a complete halt that sits around for weeks to months at a time before finally getting a single post, it can become infuriating and cause others to leave.
Please don't misunderstand me. I know that that life can cause some serious problems that can cause many to completely leave as well as be gone for a couple days. I understand and respect what happens. However, its a two way street. As those here respect those pulled away by real life issues, these who are still here should still be respected enough to either get a story finished up or pass knowledge along to keep things moving without you, or just to say that things will be on hold so no one's actually staying put and at least engaging in other stories while they wait as some people try not to time jump when possible. As I said, I've very dedicated to this site and am highly active. You can easily see one of my characters on at least a dozen times a day. I make it a point to respond as quickly as possible to a post, usually within a few hours. If I go a day or two without posting, I'm typically apologizing to those involved and explaining why I didn't post that on day, which I know many don't think much on. It's how I am and how important this site is to me and ensuring everyone gets posts in a timely manner. I, myself, being locked in a story that sits for a month dos agitate me, I admit. No doubt others feel the same and have less dedication to keep them around. Also, I do believe for the groups as a whole, make sure you have those who can carry a group in times you need to leave.
Sorry for that little rant. If anything, I believe that's my biggest irk when i comes to the things I'm involved with.
I wish there really was more I could do to give advice on how to improve things. When it comes to the rules, I honestly have nothing to say as I don't feel I've be hindered by the rules. If I've broken them, I apologize. I typically create a character and role with it and use the interactions as a means to correct or balance anything out. And perhaps that is the best advice I can give. Have guidelines to follow, but let things run along if no one comes to have an issue with them. Even things in real life that are considered laws are not even a real issue unless its created into one. The fleet sizes, yes I think those rules should be more strict than most, with the banning of certain things that can easily be abused even with careful storytelling. Super weapons, certain Force powers are usually best left off the boards unless constructed in a closed rp agreed upon by all parties.
Finally for the ideas of characters, unless it is out right ridiculous to the point it will cause problems when interacting with others, I really think no idea should be put down. Every idea should be given the chance bloom and be attempted with positive support. If something seems a little too much, give constructive ideas to help give them what they're looking for while making it reasonable for the boards. I am creating Kyra, an A.I with the intention of becoming fully sentient. I already understood that running with that type of character could be dangerous and was already stating the limits it would have to give i the advantage an A.I could have while still making it work within the boards so its not off the wall or over powered. I can see if I just threw the idea out with bigger ideas or without the limits I added, I could see some people bringing up some red lights. And that's fine provided people help to work to make things work without taking away from what someone wanted to do or be. If that person feels that its too confined for what they want, that's up to them, so long as we as a community are supportive of people's ideas and work to help them achieve them by providing more information or giving them some guidelines to follow.
As for inclusion, I know I have plans to involve Luxeria everywhere I can in the coming future. With her being a Sith apprentice, I am keeping her a bit more bound in what she goes out to do, but once she becomes free reigning as a full fledged Sith, I most certainly want to start up whatever stories I can with whoever wants to do them. Which reminds me, I need to revive an old thread to see about getting a black market dealer and smuggler to help get Luxeria her first batch of poisons without anyone knowing. Could do it by NPC, but its more fun to have others involved.
Anyway, those are my thoughts on the matter. I really do hope we can build this site up again. I've been around since the facebook days, myself. I deeply enjoy being here and making post after post. The days where I can't seem to do anything but make posts are the days I'm happiest.
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Aerandir Calmcacil
The Jedi Order
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Post by Aerandir Calmcacil on Apr 13, 2018 17:46:52 GMT -8
You know what else was released a decade ago? The first iPhone. God of War 2. Legend of Zelda: Phantom Hourglass. Halo 3. Harry Potter and the Order of the Phoenix(movie). Spiderman 3(movie). How many of you still play those older games or watch those movies on a regular basis? How many of you still use the original iPhone? Bad examples, those two are considered among the worst in their respective series, now A Link to the Past is almost 27 years old and I still play that all the time! ... er, right... no more nerd tangents, onto the thread. JvS had, and continues to have, amazing writers. I doubt there's a single person on this site who hasn't improved dramatically since they first started. A post used to be just a few words to a few sentences. Now? On average they're anywhere from one to eight paragraphs. The quality of writing just can't even be compared with a straight face. But with this increase of quality, came the decrease of quantity. Very few of us can put out multiple posts in a single day anymore, just because of how long it takes to read and write them. And on top of that, is the underlying push for a single consistent writing style for the entire site. Think back to 1.0. Take a look at the 1.5 archives. See just how varied the writing styles were. Compare them to now. Look at how many posts are structured the same. How they are formatted the same. Want the easiest example I can give? Ask yourself just what happened to all the posts written in script? Yes, forcing a single writing standard on everyone makes it "easier" to read, and makes it look more neat and organized, but at what cost? Why would newcomers come and stay on a site that is so formulaic and rigid with respect to writing styles? I can only speak for myself when I say that while I can occasionally put out a long, multi-paragraphed post, nine times out of ten I can only write a few sentences of actually good content. Why should I have to force myself to fill out that post with pointless, meaningless fluff to make it sufficiently long enough to meet the unspoken, arbitrary acceptable length? For the most part I relate highly to this paragraph. I was there. I was insistent on fluffing up my posts to meet said "arbitrary acceptable length." The thing is, the only person who set or cared about that length... was me. I had this terrible mindset that "quantity = quality" and would make up whatever I could to fill the spaces, including random tangents that are more or less unrelated to the moment. Like those lines I opened this very post with, see, it's a metaphor! And since then I've realized that's the wrong way to go about it. Less is more, as they say; don't overwhelm the reader with unnecessary details, just get to the point and try to do so in an entertaining way. A bit of extra detail is fine, and I definitely think you should add a little more than the bare minimum, but hell, I've found myself writing posts that are only a few lines long when mid-to-late-1.5 me would never dream of doing so. Why? Because that's all the situation called for. I admit I'm a bit confused to your point about an "underlying push for a single consistent writing style," however. It seems like you're only referring to the format and composition of posts, which if so, I'm not sure there was such a push for that. If you more mean trying to make everyone conform to a certain arbitrary standard... Yeah. That was a problem in the past. And it can't be one again. It was a big part of what alienated many people against each other, and was honestly kind of petty to begin with. I have many more thoughts on this but I'm finding it impossible to get them out; had little sleep last night and painted all day. And since weekends are my work days, I'm probably gonna have trouble getting more thoughts out until Monday or Tuesday. For now, suffice it to say I think this is a very good thread and just what we need to work through right now, together.
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Faina Delvardus
The First Order
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Post by Faina Delvardus on Apr 14, 2018 21:59:44 GMT -8
The new members area sounds like a really good idea, as it could really help new members get started if done well. Having a thread for the new members to introduce themselves and maybe include something about what they are looking for could make it easier to either direct them to the right places or players, or for players interested in helping them to reach out to them.
Something else that could be included that might help would be a directory of sorts, that listed the larger groups and who to contact if the new members were interested in writing a character belonging to a particular group. For example, the Jedi could make a list of players to contact if new members were interested in writing a Jedi, with the idea being that the players listed are active enough that the new member could anticipate a relatively quick reply. There is no reason I can not see that, in addition to that directory, any member of the site could not make it a priority to keep an eye on the introduction thread and point new members towards players that could help them get started in different groups. It could help with the perception that our community is not overly welcoming to have such an area set up, and to have all of us agree to make a point of keeping an eye on it rather than expect the administrators to handle it all.
Another good point that was raised was how the rules have come to be perceived as more restrictive than they necessarily truly are. Maybe there could be a way to emphasize the spirit of collaboration or fair play without a need to have a dauntingly large and complex set of rules to familiarize oneself with? More "if everyone you are writing with agrees with your ideas about your character and their powers/ weapons/ ship numbers it is OK", and less "Only this or that is allowed, full stop."
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Post by Zion Morviael [RETIRED] on Apr 15, 2018 4:02:50 GMT -8
There is a few points I want to get around to addressing here. And time permitting either today or tomorrow, I intend to do so. But for now, there is one fairly recurring topic that I just want to get a hit on right out of the gate.
And that’s the topic of the rules.
This is an issue we’ve all really known about for a long time. We’ve made some steps toward resolving this in the past (I’ve made one or two threads in the RPA as Rebecca). But this is definitely something that we’ll be getting some focus on with the RPA once it finishes its relaunch with a full staff. So for anyone looking to help head that up, time willing of course, please head on over to the announcement thread or PM Chill and let him know.
It’s worth noting, that while the RPA will be heading up that effort, it’s going to come down to community discussion and agreement. Yes, I know we don’t always agree 100% on how a rule should look. And when the time does come to begin suggesting revisions, I want to ask that you all approach it with open minds and a willingness to compromise.
We’re going to try make a best effort to change a lot of things. But I am fairly certain there will always be one or two small things somewhere that we can’t change no matter what. So just be prepared for that as well.
I’d also like to take this moment to say that it’s good to see some people are making suggestions as to how we can fix some of the stuff they are pointing out. It’s a great way to approach this discussion, and I highly encourage everyone else to do so as well. You might not necessarily have the perfect solution, but even if you have some vague idea or agree with what someone else has said. Just say so. Maybe even see if you can’t expand upon what someone else has suggested.
It can become very easy to just point out what is wrong and full further and further down a dark pit of “its borked and my idea is so vague it won’t fix anything”. Just let me finish up by saying that that’s not true at all.
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Post by The Admiralty OOC on Apr 15, 2018 4:11:50 GMT -8
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Shaman Chill
Administrator
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Post by Shaman Chill on Apr 16, 2018 20:14:13 GMT -8
- New people: They're fewer and farther between, and everyone can feel it. Perhaps our site isn't well advertised? Is there any way we could go about advertising JvS on other forums, especially ones for general RP? Maybe encourage all of our active members to put more emphasis on word-of-mouth recruitment? Maybe Chill or some of the other Whills might have ideas about how to go about it? Making them feel welcomed is also important. It seems like, in the past, even on 1.5, we had a thread for new people to introduce themselves and describe their character and where they wanted to go with it? Do we have a thread like that here? If not, anyone up for creating one?
We do plan to make a new effort at advertising the site. That's gotten derailed numerous times in the past, and it can't keep getting neglected. What happens on this site is newcomers (if they realize it's the right place) create their own thread on RP Planning, and then maybe others respond, and maybe they don't. I've seen other forums that have an entire board just for introductions, and that seemed like overkill for a community our size. But having a designated, single thread for introductions makes more sense than every newcomer creating their own thread. Not only do we reduce clutter, we might end up helping 2 newcomers connect with each other, rather than deciding we're boring and never coming back.
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Shaman Chill
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Post by Shaman Chill on Apr 16, 2018 20:33:59 GMT -8
The super weapon rules also make sense, though I could see them being loosened in the case of a few site wide limited stories. I'm just cherry-picking here, but there's nothing wrong with using a superweapon as a story device so long as all participants in the story are agreeable to its use.
The rules exist to govern open RP, which I would define as unplanned interactions between parties that may or may not like each other and may or may not have wanted to interact. For example, when an annoying Jedi shows up uninvited (IC or OOC) to your Sith academy and tries to blow it to pieces while you're writing an innocent story about eating breakfast.
The rules are intended to provide a framework for fair play, to prevent bullying, and ensure a level playing field in hostile interactions. The rules do not exist to limit the creativity of consenting parties within a "closed" interaction. Likewise, the rules can never anticipate every possible scenario. If I'm forced to pick between the letter of the rules and the spirit of the rules, it's the spirit of fair play and courtesy to all that ultimately matters. If anyone feels the rules are absolutely a brick wall to their creativity, please let the Whills know (or the RPAs once they're up and running). It's our job (and the RPAs job) to find a way to make crazy ideas work in a balanced way.
That said, there definitely are rules and regulations that need to be updated. I'm working on tweaking the rules on Alt Accounts and Faction Fleets right now. There were some other issues with fleets and armies that were raised as well, which we need to get back under discussion. But if there's anything else in the rules and regulations that should also get a high priority rewrite, please let me know. The squeaky wheel gets the grease and all that. :^)
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Adrien Draykon
Retired High Councilor
The Smuggler King
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Post by Adrien Draykon on Apr 16, 2018 20:46:32 GMT -8
So it appears that based on what was said here that the rules are a big concern that I overlooked entirely but I do agree with. We have to many and frankly there are several that are just unnecessary. Why don't we make a list of those rules that we feel need to be revised or retired? It shouldn't take long, I'm sure that many of you know what ones you feel strongest about, let us know what they are. Obviously the Whills are watching this thread, a heartfelt thank you for that by the way, perhaps we should tell them and the new RPA directly which regulations are overly restrictive or out of date so they can have a more targeted approach in fixing the problem.
Let me say this, I love the idea of a new members area and I feel that it would be greatly beneficial to anyone coming to our site for the first time. They should have a place to introduce themselves and ask questions that are going to be a top priority so that they feel welcome when coming to our home. The area should contain helpful links and people to contact. I don't think we should go the route that we went last time in giving them a "training" area, all that said to me was that we felt they weren't good enough to post in our universe. I'd like to point out that this could be an opportunity to see where new people have come from and how they came to us as a way of seeing where our advertising campaign is most successful and where it may need work.
I'm loving the discussion guys and I hope we continue it, I don't think that this a problem that we can sit back and let the Whills or the RPA fix alone, I think this is exactly what we should be doing, what maybe we always should have done in getting all of JvS involved. Please I encourage everyone to partake in this discussion, so that we can all help fix our site together.
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Shaman Chill
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Post by Shaman Chill on Apr 16, 2018 20:52:10 GMT -8
Something else that could be included that might help would be a directory of sorts, that listed the larger groups and who to contact if the new members were interested in writing a character belonging to a particular group. For example, the Jedi could make a list of players to contact if new members were interested in writing a Jedi, with the idea being that the players listed are active enough that the new member could anticipate a relatively quick reply. This is an excellent suggestion. We've had a directory of major factions at times in the past on JvS, although not any time recently, and I for one had forgotten all about it. The one problem we could never seem to solve with a directory was that the information did not get updated, so newcomers would PM someone who was no longer active and get frustrated. But that's no excuse for not trying it again, and providing the best information that we can.
As a related concept, cleaning up the list of usergroups and removing dead groups will help new members find active groups to join. We have not policed the usergroups for a long time, and that's on us. Chrysanthe's current effort to remove dead groups will be a regular event from now on.More "if everyone you are writing with agrees with your ideas about your character and their powers/ weapons/ ship numbers it is OK", and less "Only this or that is allowed, full stop." I would argue that that already is the rule, but I've been noticing a lot of confusion on that point recently, so perhaps we need to better emphasize it?
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Adrien Draykon
Retired High Councilor
The Smuggler King
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Post by Adrien Draykon on Apr 16, 2018 20:57:32 GMT -8
Chill we had a Smuggler's directory on 1.5 in the JotW which was a great tool we used to attract new writers, the way that we kept it updated was simple, we let the captains take care of it. If there is an active group writing they could easily take care of their own directory entry.
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Shaman Chill
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Post by Shaman Chill on Apr 16, 2018 21:03:49 GMT -8
P.S. Thank you Adrien for starting this thread, and thank you everyone else for your feedback. It really helps clarify where I should focus my time and effort.
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Adrien Draykon
Retired High Councilor
The Smuggler King
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Post by Adrien Draykon on Apr 16, 2018 21:11:37 GMT -8
You're welcome my friend. And to echo Chill, thank you all for participating.
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Luxeria
Member
“Even the strongest mind can be manipulated. It’s simply a matter of finding its weakness.”
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Post by Luxeria on Apr 17, 2018 14:03:41 GMT -8
As I said, I've had no issue with the rules myself, especially in terms of fleets and soldiers. Never was my thing. But the idea of making a better emphasis of saying "here's the rules for open rp if you just show up, but if others are fine with playing a little loose with those rules, then its ok" I think would be a good idea. Many of us who have been here awhile should know that, but newer people might see it as cut and dry this is what you get.
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