Jenia Kasalle
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Post by Jenia Kasalle on Nov 26, 2019 1:57:27 GMT -8
Sounds like a good plan. Depending on the extent of the assignment process and the academy stuff, I could help out NPC stuff there as well (given that I tend to do this occassionally here and there, if noone else is around to do it or if it avoids people posting with themselves. Then again, nothing speaks against writing up stuff first before the actual action begins so that others have a good picture of the character at present.
Wouldn't necessarily recommend my fleet, as there are other players as well doing a fine job on that, but given my taskforce it could actually benefit your RP plans quite well. One player currently holds the position as the Banshee squadron leader, which pretty much is the TIE/vn wing within my fleet (aka these pilots need to be the best of the best, because the TIE/vn usually is optimized for force users - therefore it requires top cadets in terms of reaction time) while another player serving with his taskforce under my command , Commodore Viggo, is mainly a character who utilizes a support fleet, consisting of mainly Quasar Fire-class bulk cruisers and therefore specializes a lot on pilot training. Jenia is already quite fond of featuring a lot of good pilots within her fleet, but I guess Viggo pretty much would outshine her in this territory if there would ever be a serious competition.
Therefore even if our combined fleet isn't on a mission or otherwise tied to combat, there's always training to do, as Jenia will always find a task to keep both her crew, her stormtroopers and her pilots busy. While promotions aren't unusual and definitly a possibility.
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Deleted
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Post by Deleted on Nov 26, 2019 2:25:36 GMT -8
The idea I’m thinking of running is about the same as her twin sister in the Coalition: have her assigned to a small patrol team that I can NPC for a bit. Use that to kind of build her up and get me a feel for her as well. After a mission they have to undertake, the reports from her lead catch the attention of her superiors and end up getting her moved to another crew more fitting her skills. Since the father is alive, it’ll help set an idea of the kind of man he is should there ever be a point he gets used outside of talking to her.
At which point, I just need to figure out what ship or ships would serve a good role for patrolling systems.
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Jenia Kasalle
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Post by Jenia Kasalle on Nov 26, 2019 3:27:46 GMT -8
Ah I got it. No problem there then. As for patrol crafts, I guess any TIE-model, equipped with a hyperdrive within the First Order should do. This would include the standart one as well as the TIE/sf, if you're looking for a starfighter, manned by two crew members. Those are pretty standart among the First Order and a solid choice for beginning pilots. Alternatively there also is the TIE Predator, which some fleets run as well. If you're more interested in a bombing craft, we also have the TIE Demolisher as a standart bomber. Another alternative would be as well the Neutralizer-class bomber, as I would assume both have their pros and cons, though statwise the Demolisher is of course an improvement over the Neutralizer. If Admiral Needa is to be believed, you might also want to trust in a TIE Defender. A more older model, but not necessarily a bad one as it is quite balanced. For patrol crafts, which are capable of operating within First Order systems on their own, I can recommend one craft I designed as an FO replacement to the TIE/sk : The TIE Harbinger. This starfighter is pretty much made for planetary defense as most of its utility gear is optimized to feature not solely a hyperdrive, but as well an astromech. It's main drawback is a decrease in speed, therefore making it slower in terms of space travel than other TIEs, but given its role it should be utilized as either a special forces craft or a more defensive craft. Perfect for system patrols and dogfights against other vessels within its class, but maybe not the best choice for a craft which is supposed to pursue anything as fast as a regular TIE fighter. On the contrary there also is the TIE Vector as a more aggressive model which pretty much gives the opposite of the Harbinger: More speed, more attack, less defense. This one is pretty much build in the image of the TIE Interceptor (of which there will also be an FO version at some point since one does exist in canon) so that might be a choice as well. The more advanced models following afterwards would be the TIE/vn and the TIE Phantom, as both of these starfighters actually possess cloaking devices. The TIE/vn furthermore features a hyperdrive, making it potentially even more harder to hunt down if it needs to escape. Those are limited among player characters, but also a possibility for flying one as a pilot. Yet that might be the late game for your own plans. So yeah, rough overview in terms of starfighters. I could also look up support craft or recommend other patrol crafts if needed, but those would be my recommendations. (and I also need to fix up the broken picture link on the Neutralizer :< )
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Deleted
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Post by Deleted on Nov 26, 2019 6:29:45 GMT -8
Well, standard TIEs would have been the starfighter as I imagine that with growing rank also allows access to the better starfighters. What I actually meant for patrol was the main support craft or capital ship charged with patrolling an area that is carrying the squadron.
As for the starfighter, certainly am going to start with regular TIEs, though I tend to upgrade the ship as she goes and gets into better squads. While I wouldn’t mind having a run in a bomber once, I tend to lean to the speedier, more maneuverable craft while decent power. So the Vector, Interceptor, or VN would be the end goals.
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Jenia Kasalle
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Post by Jenia Kasalle on Nov 26, 2019 6:58:15 GMT -8
Oh my bad! Misread some stuff then, sorry! As regarding patrolships both the Lancer-class frigates and the Gozanti Cruisers feature hangarspace, although the Lancer-class utilizes it for shuttle space. The Gozanti is probably the best vessel of choice for smaller patrol jobs, as it can carry 4 TIEs at the same time. While a category larger there also is the Quasar Fire-Class Bulk Cruiser, featuring normally 48 starfighters per ship - for patrols this ship is also ideal, given that most FO TIEs have a hyperdrive on board and thus allow it to function as a mobile base. Pretty much a flying hangar which can fly from imperial ports to another. Other than that we tend to utilize quite often the Vindicator-class Heavy Cruisers when we're talking about larger ships, featuring around 72 starfighters within its hangarspace. Around the same size category we have also with less starfighters the Nebulon K-class frigate, which also carries 4 TIEs if you prefer serving on a larger patrolship with one individual flight. Just suggestions of course in hopes that I can give you some good ideas of what you might like.
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Deleted
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Post by Deleted on Nov 26, 2019 9:33:19 GMT -8
Had debated the Lancer, but as it mentions the hangar for shuttles and not starfighters, opted against. Thinking about the Gozanti, either one or two and have the squad smaller than normal. Maybe that and pair it with a Vigil-class Corvette. Give the patrol something. But didn’t think about going much higher though the Nebulon seems interesting. Finally it’s just about figuring out where she’d be stationed, where she’ll be when assigned, and roll with it.
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Jenia Kasalle
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Post by Jenia Kasalle on Nov 26, 2019 9:59:42 GMT -8
Seems like a solid squad. That or a Tartan-Class Patroll Cruiser, depending on how small/big we go can do the job. Or one of the Raider-Class Corvettes might suffice, as both of these are nice for patrols. As regarding planets, the First Order has plenty. Before Coruscant Jenia's and Viggo's forces trained over New Carida, which is known for being the best system in terms of troop training, but planets with larger shipyards like Kuat or Rendili are also not unlikely for a cadet to start. Or around the former capital area of Muunilist and Mygeeto it might also be an option. Guess that depends on your personal preference though since patrols could be anywhere.
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Post by Nicademus Delvardus IV on Dec 2, 2019 8:08:30 GMT -8
I know there are some rps remaining on Coruscant, but if its alright with everyone, I am gonna conclude the pacification of Coruscant soon and move the capital there from Muunilinst.
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Krzesimir Viggo
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Post by Krzesimir Viggo on Dec 3, 2019 17:37:54 GMT -8
Sounds good, that means I need to figure out where Jenia Kasalle is taking Incursio.
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Post by Nicademus Delvardus IV on Dec 6, 2019 18:06:01 GMT -8
Conclusion of Coruscant's annexation coming up here shortly! If anyone has any further business to do on Coruscant before that happens, please continue as you were. This conclusion is in no ways meant to wrap up everything, but at least move forward with Nicademus's stuff.
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Deleted
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Post by Deleted on Dec 9, 2019 6:01:43 GMT -8
So what world would be a good place to start Xoia. Looking for a world that smugglers and pirates would be looking to steal or hijack Imperial goods and resources, but something a little more off the beaten path and wouldn’t have serious defenses, especially, as I’d consider it for story purposes, much of the fleets are currently at Coruscant and they were the closest available team to intercept the thieves.
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Harnan Ren
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Post by Harnan Ren on Dec 9, 2019 6:13:57 GMT -8
Perhaps Khomm might work? It’s pretty out of the way. Otherwise maybe Rendili? Alternatively, Bastion could be an option?
Just kind of scanning the map for places not too deep in the middle of other Imperial Worlds.
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Post by Nicademus Delvardus IV on Dec 9, 2019 6:26:08 GMT -8
I feel that Rendili and Bastion would have serious defenses though, Harnan. One is a shipyard world and the other is a very important Imperial world. Khomm is likely the better choice of the three suggested.
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Deleted
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Post by Deleted on Dec 9, 2019 6:28:40 GMT -8
my first thought when looking at the map was Ilum for lightsaber crystals but wasn’t sure if it was cleaned out or what.
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Post by Nicademus Delvardus IV on Dec 9, 2019 6:30:15 GMT -8
Ilum or Khomm works.
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Harnan Ren
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Post by Harnan Ren on Dec 9, 2019 6:34:57 GMT -8
Ilum would probably work as well, yes.
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Deleted
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Post by Deleted on Dec 9, 2019 6:41:28 GMT -8
Time to take down some crystal raiders then.
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Post by Arkadi Yularen on Dec 15, 2019 22:30:29 GMT -8
Now to make my grand entrance on to the galactic stage. But where would be an adequate location to start, I wonder? Any suggestions would be helpful and appreciated.
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Garrick Needa
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Post by Garrick Needa on Dec 16, 2019 16:58:38 GMT -8
Now to make my grand entrance on to the galactic stage. But where would be an adequate location to start, I wonder? Any suggestions would be helpful and appreciated. Well, I've got a fancy oversector and no ISB agent attached to me. Be glad to have you!
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Post by Nicademus Delvardus IV on Dec 16, 2019 17:57:10 GMT -8
Now to make my grand entrance on to the galactic stage. But where would be an adequate location to start, I wonder? Any suggestions would be helpful and appreciated. You can always come to Coruscant where we are annexing the planet, gonna have a rally, and a celebration. Could have some ISB Stormtroopers arresting remnants of the criminal organizations that dominated Crosucsnt for a time. Otherwise... hmmm... Dubrillion is the current HQ for the Imperial Intelligence.
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