Crud Viruso
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Post by Crud Viruso on Jul 17, 2018 13:16:11 GMT -8
I am at some point hoping to obtain by the way of stealing, something similar, although possibly smaller, than a starwars.wikia.com/wiki/MC30c_frigate. Below are pictures of what I would like to have the flagship look like. The bottom image being what I most desire. Now what I am after is a ship that has good fighting capability (however since I would be upgrading it externally I could do so internally) as such I am after a model of ship that is best fit. I am also turning to my fellow writers for appropriate guidelines on this. I'm not after a powerhouse vessel I just want something in keeping with the above images and that has solid combat capabilities for piracy and general self defense. Appreciate any help. -Steve Edit: stumbled across this and it may be a more suitable template starwars.wikia.com/wiki/Nova-class_battle_cruiserEdit II: also, this starwars.wikia.com/wiki/Dragon-class_Heavy_Cruiser
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Post by Zion Morviael [RETIRED] on Jul 18, 2018 16:59:35 GMT -8
Dragon class would likely fit the bill the best for looks.
It also has a decent load out.
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Post by The Admiralty OOC on Jul 19, 2018 15:02:47 GMT -8
Unfortunately, the dragon class isn't even remotely canon (I found that out to my own disappointment a while back, as I had been planning on using the design with one of my characters). The actual source of the design is Wizards of the Coast (in one of their D&D magazines, as a fan supplement design for the D6 SW system if I'm not mistaken).
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Post by Zion Morviael [RETIRED] on Jul 19, 2018 18:50:57 GMT -8
It has a wookieepedia article, with some fairly detailed stats, and a tiny bit of history. That’s canon enough for me.
I mean, our test has always been: is it on wookieepedia? If so, it’s canon.
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Non-Com Or'dinii
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Post by Non-Com Or'dinii on Jul 20, 2018 14:26:48 GMT -8
That's our test? ... >.> tries to hide the crate full of manuals, catalogs and guides to acceptable cannon sources.
My $0.02:
Based on the last picture, if you're going with something in the 400-700m range, I suggest that your ship pack a heavy forward punch, with surprising maneuverability for a ship it's size. However, this might come at the cost of speed(which is really acceleration in space) and durability(all those external hard-points make nice targets for bombers). (though as a pirate, you'll not likely run into many of those; unless you get caught) you might also have difficulty maneuvering through atmospheres, so much so that your character would normally break off pursuit with this vessel in orbit.(other vessels could still give chase easily)
The spars look like they could be used for weapons emplacements, fighter racks, and docking/boarding points. Also, given the skull/artistic bow, you might have a small blind spot in weapon arcs directly forward(maybe out to 150m if it's a 700m vessel). Inversely, those same spars would provide shadows, where hull mounted guns couldn't reach. (sorry, no shooting through yourself). So think about what you want your ship to be capable of, then think about how it would achieve those goals, and what risks/weaknesses it might have while doing so.
For instance, you might be able to slug it out with an MC-30 if you're facing it head on, but probably don't have much of a broadside to offer, and most of the aft being thrusters for greater maneuverability, and possibly short bursts of acceleration(best used for ramming), will have almost no return fire to offer an MC-30. (which isn't to say you have no fighter defenses, just nothing to hurt an MC-30) Does that make sense or has my excessive analysis of lost you in mires of words, numbers and hypotheticals?
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Crud Viruso
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Post by Crud Viruso on Jul 21, 2018 15:22:49 GMT -8
That's our test? ... >.> tries to hide the crate full of manuals, catalogs and guides to acceptable cannon sources.My $0.02: Based on the last picture, if you're going with something in the 400-700m range, I suggest that your ship pack a heavy forward punch, with surprising maneuverability for a ship it's size. However, this might come at the cost of speed(which is really acceleration in space) and durability(all those external hard-points make nice targets for bombers). (though as a pirate, you'll not likely run into many of those; unless you get caught) you might also have difficulty maneuvering through atmospheres, so much so that your character would normally break off pursuit with this vessel in orbit.(other vessels could still give chase easily) The spars look like they could be used for weapons emplacements, fighter racks, and docking/boarding points. Also, given the skull/artistic bow, you might have a small blind spot in weapon arcs directly forward(maybe out to 150m if it's a 700m vessel). Inversely, those same spars would provide shadows, where hull mounted guns couldn't reach. (sorry, no shooting through yourself). So think about what you want your ship to be capable of, then think about how it would achieve those goals, and what risks/weaknesses it might have while doing so. For instance, you might be able to slug it out with an MC-30 if you're facing it head on, but probably don't have much of a broadside to offer, and most of the aft being thrusters for greater maneuverability, and possibly short bursts of acceleration(best used for ramming), will have almost no return fire to offer an MC-30. (which isn't to say you have no fighter defenses, just nothing to hurt an MC-30) Does that make sense or has my excessive analysis of lost you in mires of words, numbers and hypotheticals? Can I firstly say that this analysis is amazing!! I hadn't even thought on this level. I'd simply gone, fuck yeah, a big bad ass pirate skull looking thing! So I applaud you for your attention to detail and would really would your further input into making g this a workable project. I would find it helpful for you and others to use your extensive knowledge to find a vessel that is more concretely canon to base the design upon. Role of the shipI am kind of going with what I feel a pirate vessel should be set up to do. 1)The capability to pull ships from hyperspace or pounce suddenly, perhaps mines?? 2)To pack fairly hefty larger canons or guns, that offer a slower rate of fire for more damage, the damage dealt would be at systems such as the engines, because a sitting duck is easier to deal with, so weapons that disable and cripple rather than kill 3)I don't want it's manoeuvrability to be awful, I imagine it to be quick at turning at slower speeds and to have good acceleration so as to catch its prey 4)Solid defensive capabilities, I think it would rely on smaller fighters and other vessels to keep things at bay, but for it be quite a tough cookie, I expect it to get beaten up, damaged, but not easily destroyed and fairly easy to be patched up and repaired. 5)It's size, I see as being in the medium range, it's not a ship that would be likely able to take on a star destroyer, but deal with anything same size and smaller. 6)Capabilities to get close, firing some space version of hook lines (probably tractor beams) to anchor itself to a ship and pull it in Weaknesses 1)Potential blind spots 2)Reliant on smaller fighters and support to keep it safer 3)slow rate of fire 4)slow turning at high speed 5)unable to enter a planets atmosphere 6)more vulnerable to capital warships 7)not able to destroy a ship quickly 8)weak if attacked from the rear
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Non-Com Or'dinii
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Post by Non-Com Or'dinii on Jul 21, 2018 21:18:22 GMT -8
Roles: 1) May I suggest Pulse-mass Mines? (of the Hapes Consortium, originally) 2) Looks like you want Heavy/LR Ion Cannons for your main gains, possibly a mix of the two. 3) Lining the aft surfaces of the pylons with small(er) sublight engines will provide ample agility for a ship it's size, without costing much from max speed/Acceleration. As for high/low speeds, a craft will always be more maneuverable at low speeds in space, due to inertia. yay Physics. 4) A thick hull, even just on the main hull(not counting pylons) would allow you to take a beating, and the pylons being extended from the hull, would be relatively easy to repair/replace as needed. Standard shields for size will be fine. 5) I suggest ~600m then. It will leave it able to fend off most corvettes and many light escorts in the Imperial and Republic's navy's. 6) Tractor beams are the most common, though some designs do still use actual tow cables. (Most notably the infamous snow speeders) There are also other technologies that perform similar functions, though some of these are rather restricted by race. There are ways around this, so if you find one you like just say so and I'll help you work out how you got a hold of that bit of tech. Weaknesses: I'm curious that you've not said anything about carrying fighters for this vessel. (that's fine, more room for other piratey things) Will you be expecting this ship to rely on escort carriers? (ships made/modified to carry large quantities of fighters often with little room left for ship-ship defenses) The weaknesses listed are good(with the exception of 4 which is true of all ships) In regards to the canon ship reference, I believe the RPAs have agreed to permit the Dragon-class as a reference. I certainly don't mind the reference. (I suggest you introduce/describe your ship as a custom piece designed to be similar to the unique vessel). If that gets overruled/changed we'll be sure to let you know.
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Post by Zion Morviael [RETIRED] on Jul 22, 2018 13:59:23 GMT -8
To further expand on what NCO means, is that any ship with a Wookieepedia article is considered Canon, since Admy was of the impression it was not considered Canon. So if you wish to use the Dragon class, and modify it to the stats and look you want, that is fine. Just remember to keep it balanced and fair.
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Post by Zion Morviael [RETIRED] on Aug 11, 2019 19:10:42 GMT -8
TO THE ARCHIVE
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