Luxeria
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Post by Luxeria on Jul 22, 2018 9:30:42 GMT -8
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Post by The Admiralty OOC on Jul 22, 2018 15:08:08 GMT -8
Keeping in mind the currently in progress system ( boards.jedivsith.com/post/116375/thread ), a rough breakdown of the ship as it stands would be as follows. Bare minimum for each option (keeping in mind the weapons systems don't have a score yet) puts this ship at a solid 12. Upper limit stats put it at 16 (still without the weapons). In short, you are going to need to balance some stuff & drop some stuff. Otherwise this ship is way overpowered. On the point of AI running the ship, that is more or less fine. It has been done in Canon enough times to be possible, & it wouldn't actually have any impact on how the ship performs. The countermeasures section also (as listed in the gear line) more or less just falls under the heading of 'normal' stealth gear, so it is collectively one point, instead of being counted individually. The true cloak is what really gets you on the points though. It was decided early on that even the double blind cloak would cost two points (for reasons of balance).
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Luxeria
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Post by Luxeria on Jul 23, 2018 9:38:06 GMT -8
The first question is how is the offensive aspect rated in comparison with the amount of weapons? The first stab at labeling the Baudo, you gave the offensive a rank of three with a single laser turret. At minimum, I want the KX-12’s and ion cannon. The rest can be dropped if need be.
As for the given stats for speed, The Baudo standard, by the page, has the maximum speed at 1,200kph. With nothing else listed, I went with other ships that had a similar speed. In this case, the canon article for the Millennium Falcon rated the same so went with that, minus 5 on the MGLT. If that isn’t accurate to what it should be stock in acceleration, what would you say is the better option?
Other than that, I can drop the SLAM as currently, it was going to be set up as an escape method by diverting power from most combat systems. Considering it can be as fast as stated, there’s really no real need for it in any other case.
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Post by The Admiralty OOC on Jul 23, 2018 11:48:36 GMT -8
Dropping the SLAM frees up an extra point.
The Falcon is a very bad example to base stats off of, as it was a heavily customized & over powered ship (The current working term for this is 'super ship' & we are possibly working on an addendum that will make custom supers possible). Generally, any named ship is going to fall into the same trap. If possible (& you particularly want those stats listed in the description block), your best bet would be try to find some mass produced ships in that size range.
As for the first power, you can get away with a fair bit, as an 'average' ship in that size packs a lot more punch than would be expect (mainly because most known examples are gunboats & other firepower heavy craft). If you included everything in the original list, you would probably be at a high 3 or a low 4.
With those changes the ship would look something like this:
In this case the only question is how powerful you want your shields to be? Slightly below average frees up a point (that you could put back into the SLAM, or just leave free), while average puts you right at the 15 point total. For the better than average shields, you would need to look at dropping a point from somewhere else.
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Luxeria
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Post by Luxeria on Jul 27, 2018 12:24:11 GMT -8
I'm still looking around in attempt to find a better example for the stats for accelerations and MGLT, though its a difficult task. What I find is usually much larger or fighter sized examples, which I imagine is wise to avoid. The closest I find among transports, freighters, skiffs, yachts, and shuttles are the Horizon-class star yacht with an atmo speed of 1000kp/h and acceleration of 3080Gs, the J-type diplomatic barge with an atmo speed of 2000 kp/h and acceleration of 2500Gs, and the H-type Nubian yacht with the insane atmo speed of 8000 kp/h and acceleration of 2800Gs. So it a few of those numbers and comparisons make it a tad difficult in making a solid guess. But looking at the GR-75 and its size and stats, would it be a decent plan to just double its numbers? In which case, knocking down a bit to achieve 1200 kp/h atmo speed, the acceleration would be more around 1800Gs and MGLT about 45-50? Also, would there be any issues in utilizing the Nubian engines for this, more considering the J-type 327 yacht or J-type star skiff considering their speed and size? Still debating on the extra point and where I'd rather have it. The SLAM still appeals, probably as a car guy, it more like nitrous's godly cousin. But better shields could be better. And lastly, for clarification, the rank of 3 for offense goes for the two laser cannons and single ion cannon? If so what would be the rating if either the missiles or second pair of laser cannons and if all of the weapons would put it at rank of 4?
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Post by The Admiralty OOC on Jul 28, 2018 4:46:05 GMT -8
The GR based stats would certainly be more in line, however, it needs to be stated that the vast majority of the MGLT & other speed ratings often comes from RPG adaptations & are often completely different (even for the same ship) the next time someone else gets the license to make an RPG version of SW (I can thing of three or four companies so far with 'official' stats for various ships. The D6 system, the WotC systems (original & remake), Whoever is printing the current run).
For the Naboo engines, it is certainly possible to explain away as an off-world order you have shipped in. However, it would likely be more interesting to have a little side RP where you actually go to the planet to pick up the engines & transport them back to the shipyard your ship is being built at.
The Offensive 3 rank would be for everything listed in the original post (4 cannons, an ion cannon & the missile launcher), it is technically bordering on a four rank, but gunships tend to be fairly heavily armed, so I figured it would be safe enough as a three. If you removed anything, it would be a solid three.
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Luxeria
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Post by Luxeria on Jul 28, 2018 7:40:37 GMT -8
Alright. I imagined as much that the actual stats were something based from games and such and had no serious bearing on what it could or couldn't do. I'll go with the doubling of the GR-75 as I think it makes it a speedy craft as suggested while still not being really fast. At least, I'm hoping it translates to that.
As for the engines, I could certainly do that. I figured with the ship's build and not being related to any actual company, it was possible some systems came from other companies (though Mendal could have easily have had his own products, guess we won't know.) I'll just have to make sure to add bits a pieces to the start of the project to make it more interactive than simple posts here and there stating its progress.
I'll think over the weapons aspect and decide if I want to keep all the weapon options or remove one as well as figure out the last point. Hopefully, I'll have a edited plan by tonight or the by the end of the weekend at most.
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Luxeria
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Post by Luxeria on Jul 29, 2018 10:51:00 GMT -8
I edited the initial post with the changes made.
Decided right now to drop the SLAM and go with the mid-grade shield generator. Also decided to keep all the weapons for the moment. If it looks to be a problem that definitely elevates it to four, I'll drop one of the weapons.
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Post by The Admiralty OOC on Jul 29, 2018 10:58:13 GMT -8
Looks fine. We will have to see once they get the actual approval system set up. There is still no competition for the MAD system, so this is probably the one that will be used.
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Krzesimir Viggo
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Post by Krzesimir Viggo on Aug 14, 2018 13:01:02 GMT -8
Idle Curiosity: The under-wing pylon mounted laser cannons: are the pylons removable/interchangeable with any other kinds of pylon or fixed? (think of modern fighter jets, some can mount different kinds of missiles, fuel tanks, sensor pods, etc on the same pylon. Just not simultaneously.)
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Luxeria
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Post by Luxeria on Aug 14, 2018 13:56:56 GMT -8
Actually never thought of that. Could be, though currently I have no idea what I'd use in place of them if they were removable.
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Krzesimir Viggo
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Post by Krzesimir Viggo on Aug 14, 2018 14:48:28 GMT -8
Drop pods are common replacements. They offer greater range by providing extra fuel for todays fighters. Though in this case, they might simply be pods designed to smuggle small things or liquids/gases onto a planet. (by dropping them from high orbit to circumvent customs) As that kind of drop pod it could also be used to resupply small groups with ammo/rations/software and protocol updates for comms, etc. They can even be used to mark drop points and landing zones for later missions, if you're doing an armed reconnaissance of a planet or base.
They might also be used to get recon droids to the surface of a planet with out entering the atmosphere yourself...
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Post by Zion Morviael [RETIRED] on Aug 11, 2019 19:14:33 GMT -8
TO THE ARCHIVE
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