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Post by The Admiralty OOC on Jul 28, 2018 10:33:34 GMT -8
2 cruisers each standard combat, no range, no speed, no gear.
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Post by Zion Morviael [RETIRED] on Jul 28, 2018 10:56:44 GMT -8
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Post by The Admiralty OOC on Jul 28, 2018 11:10:06 GMT -8
Round 1: Attack
A & B attack 1
A attack is 4A + 4O = 8 *Expected Result: brings down 1 shields B attack is 3A + 3O = 6 *ER: deals 3 points of damage
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Post by Zion Morviael [RETIRED] on Jul 28, 2018 11:28:36 GMT -8
Round 1: Attack
1 & 2 attack A
1 attack is A3+O3 = 6 2 attack is A3+O5= 8
Round 1: Defence
A vs 1: 1 A3+D5= 8 - A A4+O4= 8 Shields brought down. B vs 1: A3+D0 = 3 - B A3+O3 = 6. Damage to the engines and weapon banks. A3-1 = A2. S3-1 = S2. O3-1 = O2.
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Post by The Admiralty OOC on Jul 28, 2018 11:41:51 GMT -8
Round 2: Defense
A has a defense of 8 (4a+4d)
1 brings A's defense down to 2 2 damages A for 5 points (6 damage, max 5) *Maneuvering thrusters badly damaged, primary thrusters badly damaged, shield emitters damaged
A & B attack 1
A attack is 2A + 4O = 6 *ER: 7-6 Cruiser 1 will have one point of defense left B attack is 3A + 3O = 6 *ER: Cruiser 1 will take 3 points of damage.
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Post by Zion Morviael [RETIRED] on Jul 28, 2018 12:17:36 GMT -8
Round 2: Attack
1 & 2 attack A
1 attack is A2+O2 = 4 2 attack is A3+O5 = 8
Round 2: Defence
A vs 1: 1 A2+D5 = 7 - A A2+O4 = 6 Shields are shake. Shields remain. B vs 1: A2+D1 = 3 - B A3+O3 = 6 Shields are brought offline and engines incur further damage. D5 - 2 = D3. S2 - 1 = S1.
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Post by The Admiralty OOC on Jul 28, 2018 12:29:05 GMT -8
A Defense is 4
1's attack knocks out the shields 2's attack deals 5 points of damage
Side Note: CRUISER A survives another round (barely)! If we were using special gear, Round 2: Gear would be a great place for Letter fleet to cut & run with the hyperdrives before they are lost completely. XD
Round 3: Attack
A & B attack 1
A attack is 1A + 1O = 2 *ER: 1 takes minimal shield damage B attack is 3A + 3O = 6 *ER: Cruiser 1 will take 3 point of damage.
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Post by Zion Morviael [RETIRED] on Jul 28, 2018 12:44:26 GMT -8
Round 3: Attack
1 attacks A 2 attacks B
1 attack is A2+O2 = 4 2 attack is A3+O5 = 8
Round 3: Defence
A vs 1: 1 A2+D3 = 5 - A A1+O1 = 2 Ship shaken, but shields remain. B vs 1: 1 A2+D1 = 3 - B A3+O3 = 6 Shields brought down. Damage to shields and engines. D3-1 = D2. A2-1 = A1.
Cruiser A has been brought to 0 on any stat. Cruiser B unable to match remaining Cruisers combined.
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Post by The Admiralty OOC on Jul 28, 2018 12:52:09 GMT -8
Round 3: Defence
Cruiser A disabled.
Round 4: Attack
B attacks 1
B attack is 3A + 3O = 6 *ER: Cruiser 1 will take 3 point of damage & be disabled
[/quote]Cruiser B Agility (A): 3 Defensive (D): 5 Offensive (O): 3 Speed (S): 3[/quote]
Remaining ships have each have a defense higher than the attack of the other. B & 2 unable to inflict damage on each other. Tie match.
Summery: Shooting the enemy meat shield is a bad idea. However, on the plus side it seems the multiple ships firing on a single target grid is more balanced than I thought. This confirms that the size bonuses will need to be adjusted.
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