Which starfighter complement option best suits JvS?
Feb 23, 2020 17:38:23 GMT -8
Lyrica Starlight likes this
Post by Viox Savage on Feb 23, 2020 17:38:23 GMT -8
On behalf of the RolePlay Advocates, I present to you this poll!
As it says, we have been looking into ways to set starfighter complements on JvS to the most appropriate option. It has been an ongoing discussion with a lot of input and we are seeking the community's help to finally bring it to a close with the best option currently available to us.
With that said, the three answers are fairly self explanatory.
In regards to answering with the second option, I have quoted our Senior Advocate, Luxeria's suggestion to this thread for a quick read on what it entails. You will find it at the bottom of this post.
All in all, we are seeking a simple solution that still manages to keep things short, sweet and to the point without compromising fairness and equality when it comes to fleet combat and even fleet building. If the first two answers are not something you seek or agree with, we encourage you to answer with the third option and explain it below! I look forward to hearing what sorts of ideas and discussions could possibly come from this poll!
This poll will be open until February 29th at 12:00AM CST.
As for looking at the current ships as carriers, its to first give us a ceiling for the class as we know. That way we have a better understanding of how far we need to reign back and at what point a class needs a cap because the fighter limits the class carries. For example, I don't feel Support or Corvette classes need a limit as it seems the most carried is 4 and 12 respectively. As such, that can be the cap in the off chance another craft comes along that can exceed them. Because having the restrictions that have been mentioned such as a Star Destroyer being capped at 24 fighters is rather severe for the class. If anything, I would suggest maybe a squad or two above the point limit for the MAD system, if not what the MAD point requirement sits at.
Support: 4
Corvette: 12
Frigate: 24
Cruiser: 36
Star Frigate: 48
Light Star Destroyer: 60
Star Destroyer: 72
Heavy Star Destroyer: 96
Light Star Cruiser: 108
Star Cruiser: 120
Heavy Star Cruiser: 132
Star Dreadnaught: 144
Star Battleship: 156
After reaching that cap, fleet points are required to use any more fighters their ships could carry.
Please note that the idea of using fleet points to add starfighters was suggested to be either 1 Fleet Point = 1 Starfighter Squadron (12 additional starfighters) or simply 1 Fleet Point = 1 Starfighter.
The entire discussion can be found here for reference.
As it says, we have been looking into ways to set starfighter complements on JvS to the most appropriate option. It has been an ongoing discussion with a lot of input and we are seeking the community's help to finally bring it to a close with the best option currently available to us.
With that said, the three answers are fairly self explanatory.
In regards to answering with the second option, I have quoted our Senior Advocate, Luxeria's suggestion to this thread for a quick read on what it entails. You will find it at the bottom of this post.
All in all, we are seeking a simple solution that still manages to keep things short, sweet and to the point without compromising fairness and equality when it comes to fleet combat and even fleet building. If the first two answers are not something you seek or agree with, we encourage you to answer with the third option and explain it below! I look forward to hearing what sorts of ideas and discussions could possibly come from this poll!
This poll will be open until February 29th at 12:00AM CST.
When it comes down to it, I don't believe the MAD system and the points affecting hangar space has anything to do with the allowance of starfighters to be used without using fleet points. Yes, it can work that whatever limit cap we have for the MAD system works as our cap here, but that is about where it ends, I feel. Creating additional points for larger hangars puts a heavy strain of the system as it currently stands, making many ships custom and canon needing edits or breaking the system. And if we have canon ships breaking it left and right, then it doesn't serve the purpose it once did.
As for looking at the current ships as carriers, its to first give us a ceiling for the class as we know. That way we have a better understanding of how far we need to reign back and at what point a class needs a cap because the fighter limits the class carries. For example, I don't feel Support or Corvette classes need a limit as it seems the most carried is 4 and 12 respectively. As such, that can be the cap in the off chance another craft comes along that can exceed them. Because having the restrictions that have been mentioned such as a Star Destroyer being capped at 24 fighters is rather severe for the class. If anything, I would suggest maybe a squad or two above the point limit for the MAD system, if not what the MAD point requirement sits at.
Support: 4
Corvette: 12
Frigate: 24
Cruiser: 36
Star Frigate: 48
Light Star Destroyer: 60
Star Destroyer: 72
Heavy Star Destroyer: 96
Light Star Cruiser: 108
Star Cruiser: 120
Heavy Star Cruiser: 132
Star Dreadnaught: 144
Star Battleship: 156
After reaching that cap, fleet points are required to use any more fighters their ships could carry.
Please note that the idea of using fleet points to add starfighters was suggested to be either 1 Fleet Point = 1 Starfighter Squadron (12 additional starfighters) or simply 1 Fleet Point = 1 Starfighter.
The entire discussion can be found here for reference.