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Post by Sabina Gaultieri on Jun 6, 2023 4:04:32 GMT -8
Talus
Talus was roughly the same size as its sister planet, Tralus. Both orbited a common center of gravity and were together known as the Double Worlds. Talus was one of the five habitable planets in the system, and was a temperate world very similar to Corellia. It had a wide range of climates and terrain, including forests, grass plains and mud flats.
The planet was mostly inhabited by three sentient species: Humans, the Drall and the Selonians. Although the three species mostly lived peacefully, there was a history of political conflict amongst them, usually marked by sporadic violence. Talus was also home to farmers and miners, including a noteworthy Zabrak colony.
Current Ruling Faction: The Five Worlds
Astrographical Information:
Region: Core Worlds Sector: Corellian Sector System: Corellian System Suns: 1 (Corell) Moons: Several Grid Coordinates: M-11 Rotation Period: 24 standard hours Orbital Period: 392 standard days
Physical Information:
Class: Terrestrial Diameter: 9,950 kilometers Climate: Temperate Primary Terrain: Forests, Mountains. Grassy plains, Mud flats, Seas Points of Interest: Ageyn Foothills, Akazi Plains, Derik'hur Highlands, Fort Praji, Kystes' Spine, Mud flats, North Crimson Flats, Shadowbrak Ridge, Skyspear Forest, South Crimson Flats, Tendin Vale, Yi'Tsarin River
Societal Information:
Native Species: Human Immigrated Species: Selonians, Drall, Aqualish, Devaronian, Twi'lek, Sullustan, Bith, Quarren, Nikto Population: 3.2 million[ Major Cities: Dearic (capital), Nashal, Qaestar Town Major Imports: High-tech goods, Medicinal goods Major Exports: Foodstuffs, metals, minerals
IC Sympathy: Jedi and Grey Jedi Five Worlds Citizens
Specific RP and/or SL Scenarios:
We will try to accommodate anyone in an existing RP storyline, just send an PM to one of the participants and we will try to work out your entrance/involvement into the storyline.
Duels, dogfights and fight scenes IC Training for your character OOC Training in role playing for new players Long-term pre-agreed RP Reactive RP or 'spur of the moment' RP Non-combatant personal storylines (e.g. romance or adventure) Non-combatant large storylines (e.g. businesses, social gatherings)
What to Expect as a New Arrival:
New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
New players may PM any players involved on the planet to ask for a way to hop in.
Planetary Defenses:
Orbital Defenses:
2 Cardan III-class space stations
Planet to Orbit:
3 V-180 anti-orbital ion cannons
DSS-02 shield generator /city
Ground Forces:
CDF Vehicles:
250 LAAT/i
250 LAAT/c
600 AT-TE
1000 AT-PT
CDF Troops:
1000 - Commando
10,000 - Elite
50,000 - Standard
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Post by Sabina Gaultieri on Jun 6, 2023 5:15:32 GMT -8
Tralus Tralus was the sister planet of Talus in the Corellian system. Together, they were known as the Twin Worlds. Both shared the same orbit around Centerpoint Station. Tralus was quite hospitable to most sentient beings of the galaxy due to its many climates. Current Ruling Faction: The Five WorldsAstrographical Information:Region: Core WorldsSector: Corellian SectorSystem: Corellian SystemSuns: 1 (Corell)Moons: Double planet with TalusGrid Coordinates: M-11Rotation Period: 24 standard hoursOrbital Period: 392 standard daysPhysical Information:Class: TerrestrialDiameter: 9,710 kilometersClimate: TemperatePrimary Terrain: Forests, Mountains. Lakes, Plains, OceansPoints of Interest: Navos Center for the Performing Arts, Terkury Housing ComplexSocietal Information:Native Species: HumanImmigrated Species: Selonians, Drall, Selkath, Chalactans, Sullustans, Ithorians, Duros, Mandalorians, Rodians, TrandoshansPopulation: 2.4 million[Major Cities: Rellidir (capital)Major Imports: High-tech goods, Medicinal goodsMajor Exports: Foodstuffs, metals, mineralsIC Sympathy:Jedi and Grey Jedi Five Worlds CitizensSpecific RP and/or SL Scenarios:We will try to accommodate anyone in an existing RP storyline, just send an PM to one of the participants and we will try to work out your entrance/involvement into the storyline.
Duels, dogfights and fight scenes IC Training for your character OOC Training in role playing for new players Long-term pre-agreed RP Reactive RP or 'spur of the moment' RP Non-combatant personal storylines (e.g. romance or adventure) Non-combatant large storylines (e.g. businesses, social gatherings)What to Expect as a New Arrival:New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
New players may PM any players involved on the planet to ask for a way to hop in.Planetary Defenses:Orbital Defenses: 2 Cardan III-class space stationsPlanet to Orbit: 3 V-180 anti-orbital ion cannons
DSS-02 shield generator /cityGround Forces: CDF Vehicles: 250 LAAT/i
250 LAAT/c
600 AT-TE
1000 AT-PTCDF Troops: 1000 - Commando
10,000 - Elite
50,000 - Standard
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Nalea Ka Chume Djo
Member
Posts: 51
Affiliation: The Hapes Consortium
Traffic Light: Green
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Post by Nalea Ka Chume Djo on Jun 13, 2023 2:43:12 GMT -8
Hapes Hapes was the homeworld of the Hapans, a near-Human race known for their beauty, and the administrative capital of the Hapes Consortium. Surrounded by shimmering nebulae, and with seven moons in the sky after sunset, Hapes never knew the darkness of true night, and the Hapan people had relatively poor night-vision.
Only a few small, neat cities were necessary to cater for the needs of the state bureaucracy and the Consortium's commercial and legal institutions, and much of the planet was an unspoiled wilderness of broad oceans, snow-peaked mountains and lush primeval forest, where tightly-controlled commercial fisheries and game-preserves were the major focus of Hapan activity.
Located near the center of the Hapes Cluster, Hapes was one of only two planets in the Hapes system, along with Kavan. Due to the light reflected off of the seven moons surrounding Hapes and the shimmering nebulae of the Transitory Mists, the inhabitants of Hapes never knew true night.
The surface was marked by large oceans, forests, and mountains. Much of the surface was untouched due to the Hapan love of beauty, with Hapans preferring to stay in cities such as Ta'a Chume'Dan, the capital city of Hapes.
Current Ruling Faction:
The Hapes Consortium
Astrographical Information:
Region: Inner Rim Sector: Hapes Cluster System: Hapes System Suns: 1 (Hapes) Moons: 7 Grid Coordinates: L-16 Orbital Period: 240 Days (local) Rotation Period: 22 standard hours
Physical Information:
Class: Terrestrial Diameter: 12,254 kilometers Climate: Temperate Primary Terrain: Cities, forest, mountains Points of Interest: Fountain Palace, Reef Fortress, Lorell Hall Fauna: Bliz, Chag
Societal Information:
Native Species: Hapan Immigrated Species: N/A Population: 8 Billion
Major Cities: Ta'a Chume'Dan Major Imports: Foodstuffs, High Technology, Luxury Goods Major Exports: Art
IC Sympathies tend towards: IRI Members Women
Type of RP and/or SL's likely to be found: Open RP: Follows all rules of the Universe, visitors welcome
What to expect as a new RP arrival wanting to write here: New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. New players may PM any players involved on the planet to ask for a way to hop in.
Any major factions/chars/places of interest that have been RPed here:
The Consortium has recently signed a treaty with the Inner Rim Imperium which set up its capital on Hapes.
What to Expect as a New Arrival:
New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
New players may PM any players involved on the planet to ask for a way to hop in.
Planetary Defenses:
Orbital Defenses:
2 Cardan III-class space stations
Planet to Orbit:
3 V-180 anti-orbital ion cannons
DSS-02 shield generator /city
Ground Forces:
Vehicles:
250 LAAT/i
250 LAAT/c
600 AT-TE
1000 AT-PT
Commando Troops: 1,000 Hapan Commandos
Elite Troops: 1,000 Fountain Snipers 3,000 Fountain Gunners 6,000 Hapan Royal Guard
Standard Troops: 50,000 Royal Army Troopers
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Darth Xitan
The Sith Eternal
Posts: 236
Affiliation: The Cult of the Eternal
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Post by Darth Xitan on Jun 28, 2023 22:39:55 GMT -8
EriaduEriadu was the primary world in the Seswenna sector, and one of the Outer Rim's most active trade centers. It sat on the intersection of several hyperspace routes, including the Rimma Trade Route, the Hydian Way, the Lipsec Run, and the Yankirk Route.
The planet was originally located on the Eriadu Bypass until the Hydian Way was remapped to run through Eriadu (reflecting economic realities) rather than Seswenna. It was an important launch point for ships headed to the Moddell sector, such as the colony ship Free Enterprise in 130 BBY.
Eriadu was a terrestrial planet that occupied the fourth position from the star Eriadu in the Eriadu system, at the center of the Seswenna sector in the Outer Rim Territories region of the galaxy. Eriadu served as the capital of the Seswenna sector and was situated at the intersection of the Rimma Trade Route, the Hydian Way, the Lipsec Run, and the Yankirk Route. Possessing a breathable atmosphere, standard gravity, and a single moon, Eriadu was a gray factory world of rugged landmasses and narrow seas whose terrain included industrial cityscape and waste zones. The planet had a day that lasted 24 standard hours, a year that consisted of 360 local days, and diameter of 13,490 kilometers.
Eriadu's climate was polluted and an orange haze appeared in its lower atmosphere; the world was dominated by heavy industry, and toxic by-products spewed from numerous unregulated factories fouled its air, land, and sea. Most of the inhabited regions on Eriadu were heavily industrialized with blocky, utilitarian architecture. The advanced waste disposal systems, atmosphere scrubbers, and aquifer purifiers that were used on most prosperous worlds were absent on Eriadu. Eriadu Manufacturing, the largest employer on the planet, was by far the greatest polluter, and its processes were directly responsible for much of the environmental damage inflicted on the planet's ecosystem. The rapid industrialization of Eriadu drove most of its native species into extinction; the Eriaduan rat, which thrived in the new environment, was one exception.
In spite of its pollution issues, Eriadu was an active hub of trade and government in the Outer Rim Territories. Eriadu imported foodstuffs, medicinals, and lommite ore, and exported computer technology, manufacturing, textiles, and droids. Although several droid manufacturers were present, droid labor was uncommon on Eriadu; despite this, at least one EV-series supervisor droid that had been equipped with an MDF motivator instead of the standard EV motivator was used on Eriadu, where, as a result of sadism induced by the MDF motivator, it had the feet of 160 droids melted to a factory floor to prevent them from leaving their work stations. Apartments on Eriadu, rented under false names, were among the off-world assets of House Organa.
Major cities on Eriadu included its capital, Eriadu City, Phelar and Old Town Factoryville. The planet was also mentioned to have forests. Eriadu was orbited by one natural moon, a pair of shipyards: Eriadu Manufacturing Shipyards and Quintad Orbital Manufacturing, and several orbital habitats.Current Ruling Faction:Quintad Directive/ Sith EternalAstrographical Information:Region: Outer Rim Territories Sector: Seswenna Sector System: Eriadu Sun(s): 1 Moon(s): 1 Grid Coordinates: M-18 Physical Information:Class: Terrestrial Diameter: 13,490 km Climate: Temperate Primary Terrain: Industrialized cityscape, waste zones, and seas Points of Interest: Eriadu LocationsNative Flora: Creatures of EriaduSocietal Information:Native Species: Humans Primary Language(s): Galactic Basic Standard Population: 22 Billion Major Cities: Cities of EriaduMajor Imports: Foodstuffs, Medicinals, Lommite Ore Major Exports: Computer Technology, Manufacturing, Textiles, and Droids Sith Eternal InformationIC sympathies tend towards:- Sith
- Imperials
- Dark Jedi
- Dark Siders
- Hutts/Smugglers
- Bounty Hunters/Mercenaries
Types of RP and/or SL's likely to be found here:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Darth Xitan if you desire to write on Roon. Although he is not the leader of the Sith Eternal, the writer of the account is behind the creation of the faction that rules over Roon. What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - If you wish to join the Sith Eternal, please pm Darth Xitan . - Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/characters/places of interest that have been RPed here:- After the demise of the Blackguard Imperium, local governance fell once more to the Quintad, the five families that have ruled the system for centuries. The traditional leadership fell to the notable and prestigious Tarkins. Olin Tarkin serves, alongside four others, as the collective leadership of the Seswenna Sector. - Enticing a puppet, Dash Tarkin, son of Olin, the Sith Eternal performed an expert coup, seizing the planet and its industry within a week. The victorious Sith and their Eriaduan allies formed a new government called the Quintad Directive with Dash Tarkin as High Marshal, creating the appearance of yet another 'Imperial Remnant' in the area, thus marking it as the third creation. - For their efforts, the Sith are willed Raven's Peak, a highly secure military compound, as their base of operations. Sith Eternal Orbital Defenses2x Golan III Space Defense NovaGunSith Eternal Stationary Ground Defenses2x W-165 Planetary Turbolaser--> Two located at Eriadu City 1x V-200 Ion Cannon--> One located at Phelar Sith Eternal System ForcesArmored UnitsHeavy (15+ m): 400 vehicles - 100 All Terrain Armored Heavy Transport (AT-AHT) - 100 All Terrain Armored Transport (AT-AT) - 200 Imperial Repulsortank 1-H Medium (10 - 15 m): 850 vehicles - 200 2-M Saber-class Repulsor tanks - 200 All Terrain Attack Pods (AT-PT) - 200 S-1 FireHawke Heavy Repulsortanks - 250 All Terrain Tactical Enforcers (AT-TE) Light (0 - 10 m): 1,200 vehicles - 200 All Terrain Scout Transports (AT-ST) - 200 All Terrain Scout Transport/Assaults (AT-ST/a) - 300 Imperial Troop Transports (ITT) - 500 TX-225 GAVw "Occupier" Combat Assault Tanks Infantry UnitsCommand Staff50 NPC Generals: 5 Sith Masters and 45 Sith Warriors Commando: 1,000 - 500 Shadow Stormtroopers - 500 Death Troopers Elite: 10,000 - 500 Dark Troopers (Third Generation)- 4,000 Purge Troopers- 5,500 Imperial Shock TroopersStandard: 50,000 - 40,000 Stormtroopers - 10,000 Sentinel Mark V war-droids
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Dragus
The Sith Eternal
In front of the Empire, to all you Vader haters out there. We'll blow your planet up.
Posts: 1,418
Affiliation: Sith Eternal
Traffic Light: Blue
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Post by Dragus on Jul 1, 2023 5:46:03 GMT -8
Kamino "There it is, R4. Right where it should be. Our missing planet, Kamino."―Obi-Wan Kenobi to R4-P17 Kamino (pronounced /kə'minoʊ/), called Big Stormy by some clone troopers, also known as the Planet of Storms, was an aquatic planet located in a remote star system in Wild Space, beyond the Outer Rim and was straggled south of the Rishi Maze, a dwarf satellite galaxy. Due to it position past the rim of the galaxy, it was sometimes regarded as extra-galactic. It was inhabited by a race of tall, elegant beings called the Kaminoans and the capital world of the Ruling Council, headed by the Prime Minister. Kaminoans kept to themselves and were known for their cloning technology, and for the creation of a clone army for the Galactic Republic.Current Ruling FactionGreater Roon Remnant (Public}, Sith Eternal (Secret) Astrographical InformationRegion: Extra-galactic, Wild SpaceSystem: Kamino systemSun(s): 1 ( Kamino) Orbital Position:: 5 Moon(s): 3 ( Korasa, Two others) Orbital Period: 27 standard hoursRotational Period: 463 standard daysDistance from Core: 70,000 light-yearsTrade Routes: Quiberon LineGrid Coordinates: S-15 Physical InformationClass: Terrestrial Diameter: 19,270 KM Atmosphere: Type I (breathable) Climate: TemperateGravity: StandardPrimary Terrain: Aquatic (saturated hydrosphere) Surface Water: 100% Points of Interest: Kamino LocationsNative Fauna: Aiwha, Kamino spongeworm, Kamoradon Sea Dragon, Krill, Spiked-finned Sounder, SaberjowlSocietal InformationNative Species: KaminoanImmigrated Species: Human, Sullustan, Ewok, RanatPrimary Language(s): Kaminoan, Galactic Basic Standard, EwokesePopulation: 1 billion (100% Kaminoan) Major Cities: Tipoca City ( capital), Timira City, Derem City (destroyed) Major Imports: Droids, FoodstuffsMajor Exports: Clones, Covert technology, Fish, Military weapons and hardware IC sympathies tend towards: Sith, Darksiders, Kaminoans, Ewoks Types of RP and/or SL's likely to be found here:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Anything and Everything - Nothing is off the table, just please be respectful to your fellow writer. Suggestions and/or rule variations for this planet:- Suggested to PM Dragus or Darth Xitan if you desire to write on Kamino. It's not required but it will help avoid any misunderstandings. - If you are attacking, please respond to the defenses posted in this guide. If you are visiting for a story or just for funsies, don't worry about asking permission to land. Just come on down and do your thing. The Sith Eternal are mostly based out of Tipoca City and won't bother your character if you go anywhere else, unless you want them to in which case PM those two handsome fellas listed above. What to expect as a new RP arrival wanting to write here:- New players are welcome to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - If you wish to join the Sith Eternal please pm Darth Xitan. - Jedi/Lightsiders WILL be treated with hostility IC if they visit Tipoca City, unless they happen to be Ewoks, in which case they get a pass. Any major factions/characters/places of interest that have been RPed here:- The Sith Eternal have a secret underwater blacksite known as Hydra Station near the northern pole of the planet. The hidden installation is known for breeding all manner of monster and beast considered too unsavory for the Kaminoan cloning facilities. Sith Eternal Orbital Defenses1x Golan III Space Defense NovaGun " Kamoradon Station" (in synchronous orbit over Tipoca City) 72x Imperial Defense SatellitesSith Eternal Stationary Ground Defenses3x W-165 Planetary Turbolaser--> Located 5KM East, West, and South of Tipoca City Sith Eternal System ForcesArmored UnitsHeavy (15+ m): 300 vehicles/warbeasts - 100 Aquatic Terrain Armored Transport- 100 Low Altitude Assault Transport/infantry- 100 Sea LeviathanMedium (10 - 15 m): 600 vehicles/warbeasts - 300 AQ-5 Waveskimmer- 300 HMP Droid GunshipLight (0 - 10 m): 1000 vehicles/warbeasts - 500 Amphibion- 500 Shark Underwater FighterInfantry UnitsNPC Generals: 50 (5 Master/ 45 Padawan lvl) - 5 Sith Masters- 45 Elite Praetorian GuardCommando: - 2,000 Sovereign ProtectorsElite: 10,000 - 5,000 Aquatic Assault Stormtroopers- 5,000 Sith Jetpack TroopersStandard: 50,000 - 50,000 Sith Troopers
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Xiù
Member
Posts: 5
Traffic Light: Orange
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Post by Xiù on Jul 16, 2023 6:34:28 GMT -8
Falleen
Falleen was a planet in the Mid Rim region and home to the Falleen species. It had jungles, vast plains, and icy mountains.
Astrographical information
Region: Mid Rim
Sector: Doldur sector
System: Falleen system
Suns: 1
Grid square: P-15
Rotation period: 23.0 standard hours
Orbital period: 372.7 local days
Physical information
Class: Terrestrial
Diameter: 7,026 km
Atmosphere: Oxygen mix, Type I (breathable)
Climate" Temperate
Gravity: 0.57 standard
Terrain: Jungles, Mountains, Plains, Industrial
Surface water: 4%
Societal information
Native species: Falleen
Immigrated species: Yuuzhan Vong, Chazrach
Primary language: Falleen
Government: Feudal Monarchy
Population: 500 million to 1 billion
Major cities: Falleen Throne (capital)
Type of RP and/or SL's likely to be found: Open RP: Follows all rules of the Universe, visitors welcome
What to expect as a new RP arrival wanting to write here: New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
Planetary Defenses:
Orbital Defenses:
2x Cardan III-class spacestations
Planet to Orbital:
3x V-180 anti-orbital ion cannons
1x DSS-02 shield generator/ city
Vehicles:
250x LAAT/i
250x LAAT/c
300x AT-TE
300x TX-130 Saber-class fighter tanks
700x AT-PT
300x 74-Z speeder bike
1000 Commando Troops
10,000 Elite Troops
50,000 Standard Troops
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Dragus
The Sith Eternal
In front of the Empire, to all you Vader haters out there. We'll blow your planet up.
Posts: 1,418
Affiliation: Sith Eternal
Traffic Light: Blue
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Post by Dragus on Dec 3, 2023 12:21:28 GMT -8
Kessel "We'll be sent to the spice mines of Kessel or smashed into who knows what!" ―C-3PO Kessel was a planet within the Akkadese Maelstrom that hosted spice mines. The planet also exported coaxium and Kesselstone. While Kessel's northern hemisphere was devoted to mining, the planet's southern hemisphere was home to lush sanctuaries. During the Imperial Era, the Galactic Empire and Pyke Syndicate ran several mining operations that employed slave labor. These slave mining operations were targeted by various underworld and rebel factions. Click here to learn more.Current Ruling FactionNecronid Collective (Public}, Sith Eternal (Secret) Astrographical InformationRegion: Outer Rim, The SliceSector: Kessel SectorSystem: Kessel SystemSun(s): 1 ( Kessa) Moon(s): 3 ( Garrison Moon, 2 Other) Grid Coordinates: T-10 Trade Routes: Kessel Run, Sanity SkipPhysical InformationClass: Terrestrial Diameter: 7,200 KM Atmosphere: BreathableClimate: Hot, humid Primary Terrain: Barren spice mines in the north, lush sanctuaries in the south Points of Interest: Kessel LocationsNative Fauna: Spice Spider, Energy SpiderSocietal InformationNative Species: KesselianImmigrated Species: Pyke, Wookiee, Twi'lek, Gigoran, Dwuni, Geonosian, RanatPrimary Language(s): Galactic Basic Standard, Geonosian, RanatPopulation: 11,000 Major Cities: Kessendra (capital) Major Imports: Foodstuffs, Medicine Major Exports: Coaxium, Kesselstone, Kessoline, Spice, Kessel Spice, GlitterstimIC sympathies tend towards: Sith, Darksiders, Slavers, Geonosians, Ewoks Types of RP and/or SL's likely to be found here:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Anything and Everything - Nothing is off the table, just please be respectful to your fellow writer. - If you travel to VonDragenfel Keep, be prepared for some dark subject matter but also a lot of fun. If you travel to the Spice Mines, prepare to be eaten. Suggestions and/or rule variations for this planet:- Suggested to PM Valefor or Dragus if you desire to write on Kessel. It's not required but it will help avoid any misunderstandings. - If you are attacking, please respond to the defenses posted in this guide. If you are visiting for a story or just for funsies, don't worry about asking permission to land. Just come on down and do your thing. The Sith Eternal are mostly based out of the Spice Mines and VonDragenfel Keep and won't bother your character if you go anywhere else, unless you want them to in which case PM those two handsome fellas listed above. What to expect as a new RP arrival wanting to write here:- New players are welcome to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - If you wish to join the Sith Eternal please pm Darth Xitan. - Jedi/Lightsiders WILL be treated with hostility IC if they visit the Spice Mines or VonDragenfel Keep, unless they happen to be Ewoks, in which case they get a pass. Any major factions/characters/places of interest that have been RPed here:- The Spice Mines of Kessel are run by a mutant Geonosian Hive under the rule of Queen Teva. Kessel is often referred to as the Spice Forge by members of the Sith Eternal as it is one of the triumvirate of forge worlds under the direct supervision of the SE's Fabricator General, Valefor the Red. Be forwarned: these mutant Geonosians, known as Necronids, are more likely to eat you than mince words. - VonDragenfel Keep resides on the burnt remains of Kessel Castle, the former Yaruba Family estate, in the lush southern region of Kessel. It is home to Count Lorenzo VonDragenfel and the Spice Knights of the Sith Eternal. Sith Eternal Orbital Defenses2x Golan III Space Defense NovaGun "Gateway Stations 1 & 2" (at the entrance to the Akkadese Maelstrom) Sith Eternal Stationary Ground Defenses 3x W-165 Planetary Turbolaser--> Located 5KM East, West, and South of Kessendra Sith Eternal System ForcesArmored UnitsHeavy (15+ m): 300 vehicles/warbeasts - 300 Multi-Troop Transport {Kessendra} Medium (10 - 15 m): 600 vehicles/warbeasts - 300 Armored Assault Tank {Kessendra} - 300 HMP Droid Gunship {Kessendra} Light (0 - 10 m): 1,000 vehicles/warbeasts - 100 Ubese Thorn-Back War Dragon {VonDragenfel Keep} - 900 Single Troop Aerial Platform (STAP) {Kessendra} Infantry UnitsNPC Generals: 50 (5 Master/ 45 Padawan lvl) - 1 Mutant Geonosian Queen - Queen Teva {Spice Mines) - 1 Homunculus - Count VonDragenfel {VonDragenfel Keep} - 3 Sith Masters - Spice Knights {VonDragenfel Keep} - 45 Sith Knights - Spice Knights {VonDragenfel Keep} Commando: 1,000 - 1,000 Large Mutant Royal Guard - Necronid Spatharri {Spice Mines} Elite: 10,000 - 10,000 Mutant Geonosian Elite - Necronid Elites {Spice Mines} Standard: 150,000 (50,000 standard + 20 supreme-class points converted to 100,000 S/T) - 50,000 Droid Workers {Kessendra} - 100,000 Mutant Geonosian - Necronid Drones {Spice Mines}
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Valefor
The Sith Eternal
Posts: 284
Affiliation: Sith Eternal
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Post by Valefor on Dec 5, 2023 0:55:17 GMT -8
GeonosisGeonosis, called Geonosia by some natives, was a ringed, rocky planet in the Arkanis sector of the Outer Rim Territories. The home planet of the insectoid Geonosians, it was known for its droid factories and violent gladiatorial games. The desert world was the Confederacy of Independent Systems' first capital, hosting its major droid foundries. It was the site of the Battle of Geonosis, the opening conflict of the Clone Wars, in 22 BBY.Current Ruling Faction:Necronid Collective/ Sith EternalAstrographical Information:Region: Outer Rim Territories Sector: Arkanis sector System: Geonosis system Sun(s): 1 (Ea) Grid Coordinates: R-16 Physical Information:Class: Terrestrial Diameter: 11,370 Kilometers Climate: Temperate and Arid Primary Terrain: Rocks, Deserts, Mountains, Mesas, Barren Points of Interest: Geonosis locationsNative Fauna: Creatures of Geonosis Societal Information:Native Species: Geonosians Immigrated Species: None Primary Language(s): Geonosian Population: 100 Billion Major Cities: None Major Imports: Minerals and Technology Major Exports: Droids, Weaponry, and Technology Sith Eternal InformationIC sympathies tend towards:- Sith
- Imperials
- Dark Jedi
- Dark Siders
- Hutts/Smugglers
- Bounty Hunters/Mercenaries
Types of RP and/or SL's likely to be found here:- Open RP: Follows all rules of the Universe, visitors welcome - Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome. - Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy. - Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario. - Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy. Specific Scenarios: Varies - Large battles, fleet or army - Duels/dogfights - IC training for the character - OOC training in RP technique - Non-combatant personal storylines (Romance or adventure, general character building) - Non-combatant large storylines (planetary affairs such as business) Suggestions and/or rule variations for this planet:- Suggested to PM Darth Rebellious if you desire to write with the Sith Etneral. He is the leader of the Sith Eternal, the faction that rules from Roon and claims ownership of the Geonosis system. - Suggested to PM Valefor if you desire to write on Geonosis as he is the planet's overseer What to expect as a new RP arrival wanting to write here:- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand. - New players may PM any players involved on the planet to ask for a way to hop in. - If you wish to join the Sith Eternal/Greater Roon, please pm Darth Rebellious. - If you wish to write something particular on Geonosis, pleae pm Valefor. - Jedi/Lightsiders WILL be treated with hostility IC. Any major factions/characters/places of interest that have been RPed here:- Geonosis stood as the homeworld for the Geonisian Hives for many years, secluded from the rest of the Galaxy for some years. But as with other former CIS worlds, it too would not last long asleep. - At the bidding of the Supreme Leader of the Sith Eternal, Valefor turned the Legios Cybernetica and the Felstorm upon the arid world to bring it to order. - There, the major Geonosian hives were brought to heel and eradicated and the Necronid Hive was born with Zevene as their new Queen. Her birth also heralded the creation of the Necro Forge, adding a new Forge World to the Sith Eternal's growing Empire. Sith Eternal Orbital Defenses2x Golan III Space Defense NovaGun- Both are situated over the Stalgasin Hive. Sith Eternal Stationary Ground Defenses2x W-165 Planetary Turbolaser--> Both are situated at the Stalgasin Hive. 1x V-200 Ion Cannon--> Situated at the Stalgasin Hive. Sith Eternal System ForcesArmored UnitsHeavy (15+ m): 200 vehicles - 200 Multi-Troop Transports (MTT) Medium (10 - 15 m): 1,200 vehicles - 200 Heavy Artillery Guns (HAG-M) - 400 NR-N99 Persuader-class Droid Enforcers - 250 A-DSD Advanced Dwarf Spider Droids - 350 Octuptarra Magna Tri-Droids Light (0 - 10 m): 2,700 vehicles - 200 IG-227 Hailfire-class Droid Tanks - 200 OG-9 Homing Spider Droids - 300 Scorpenek Annihilator Droids - 400 Armored Assault Tanks (AAT-1) - 500 DSD1 Dwarf Spider Droids - 500 LM-432 Crab Droids - 600 Single Trooper Aerial Platforms (STAP) Infantry UnitsNPC Generals:- 5 Mutant Geonosian Queen - Necronid Queens- 45 EG DroidsCommando: 1,000 - 100 Spatharii Guard (Large Mutant Royal Guard) - Necronid- 100 A-series Assassin Droids - 800 BX-series Droid Commandos Elite: 10,000 - 10,000 Mutant Geonosian Elite - NecronidStandard: 150,000 - 5,000 Droidekas - 5,000 B2 Super Rocket Troopers - 10,000 B2-Series Super Battle Droids - 30,000 B1-Series Battle Droids - 100,000 Mutant Geonosian - Necronid
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