Kaine Australis
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Post by Kaine Australis on Dec 6, 2020 5:05:02 GMT -8
- Myrkr-Class Escort -
Ship Class: Corvette Ship Role: Escort Ship Length: 250 meters Agility (A): 2 Defensive (D): 5 Offensive (O): 4 Speed (S): 2 Special Gear: 1 Shielding
Description:
Standard Equipment:
Mk4 Fire Control System Anti-ion Emission Tracer Animated Metal Sealant Inertial Compensators Main Sublight Drive Anti-Concussion Field Generators Military Deflector Shield Generator Redundant Shielding Repulsorlift Arrays Molecular Furnaces
Hangar and Maintenance Facilities 6 Small craft
Barracks, Armoury, Support Facilities Space for up to 50 troops
Internal Defences:
ABC Scramblers Laser Cutters
Armaments :
Two Heavy Turbolaser Batteries
6 Heavy Missile Launchers
20 Quad-Laser Turrets
With MandalArms restored to production on Mandalore, and the Clan beginning expansion in the Myrkr system, and the first runs of weapons and armour beginning to exit MandalArms' production facilities, Kaine ordered that work begin on the first spacecraft. Field Marshal Kaine had long admired the Mandalorian Crusader-class vessels and the Marauder-class corvettes, thus one of MandalArms' first forays into ship production in the New Era was the Myrkr-class, designed to be a fusion of both craft, and fulfil the role of a capital ship escort.
A solid Durasteel hull is nominally resistant to damage with excellent fields of fire for the vessel's mix of heavy and light weapons. To enhance her military-grade shields, the Myrkr-class has double layered shielding, allowing it to absorb more incoming energy damage for a time. This allows her to draw fire from enemy capital ships that otherwise might strike the larger vessels she is often called in to escort into battle, where a lighter escort might be overwhelmed; the Myrkr-Class can hold tough.
The vessel has space to allow for up to 50 troops to berth aboard, and a small hangar that can berth six fightercraft. Most of the craft's mass is her power generators, shielding and weapons, which makes her slower and less maneuverable than other corvette class ships, making her unsuited to patrol duties or running down smugglers, but ideal for escorting larger warships.
Her two turbolaser batteries and six heavy missile launchers allow her to engage enemy escorts, while her twenty quad-laser turrets can shred enemy fightercraft that stray too close to the formation. Solid and durable, though not fast or agile, the Myrkr-Class like the Clan of Australis, does not kneel.
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Post by Nicademus Delvardus IV on Dec 7, 2020 7:12:26 GMT -8
You seem to be using metals that aren't used in ship building. Dollarian seems to have been used with smaller items whereas Arginium was used for solar sails and one known example of armor. I don't think ships would need these types of metals and shielding cause I believe that ship shields, alone, are pretty strong against a lot of stuff such as heat and such.
And this molecular shielding, utilized by the X-1, absorbs energy weapons, but its only flaw is that it can't stand against melee attacks. Doesn't make sense for a ship.
Been noticing a lot of these special metals and parts not utilized by ships. We typically say that unless there is an example of a ship using this and that, can't be used it. Please keep within these parameters. I understand you want to make things special, but if it isn't used, it isn't used.
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Kaine Australis
The Vegemite Enclave
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Post by Kaine Australis on Dec 7, 2020 7:16:30 GMT -8
Nicademus Delvardus IV The dallorian and agrinium are purely for flavour, one is known to be heat resistant, one is known to shield against radiation. Theyre meant to describe internal components and dont affect the submission in any way. As for the molecular shields, the largest thing i can find it on is war droids about 6m tall. I can certainly see a use for shields that can absorb turbolaser fire, but im happy to remove them.
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Post by Nicademus Delvardus IV on Dec 7, 2020 7:29:44 GMT -8
I feel just a regular deflector shield works best cause that too absorbs energy weapons to a degree. Cause, again, the shield is supposed to be weak to melee attacks. Well... not gonna get much of that in space unless you continuously ram each other and that's not the best of tactics haha!
Again, I sort of feel like regular shields would compensate for those sort of issues with radiation and heating. Let's think about: how often does an SD go right into a sun?
Edit: Aha! Yep! Shields already do that.
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Kaine Australis
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Post by Kaine Australis on Dec 7, 2020 10:22:25 GMT -8
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Post by Nicademus Delvardus IV on Dec 7, 2020 10:48:37 GMT -8
Looks good! Approved!
Edit: oh for the point in shielding, perhaps utilize the Redundant Generator?
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Kaine Australis
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Post by Kaine Australis on Dec 16, 2020 5:24:13 GMT -8
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Post by Nicademus Delvardus IV on Dec 18, 2020 7:46:56 GMT -8
Approved!
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Standash Thul
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Post by Standash Thul on Dec 29, 2020 6:59:14 GMT -8
APPROVED
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