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Post by Esthh Krazhmir on Mar 29, 2023 10:46:13 GMT -8
I have a question about Yuuzhan Vong Tech.
The site has obviously changed from last I was active and I have some questions about what I would like to do.
Namely its new ships and weapons. Nothing outrageous, simply making a biological version of weapons and new ships compared to metal and reactor core stuff.
Examples would be pushing Vonduun Crab armor up in power/scale to provide a minimalistic shields on the hull of a ship, an obvious weakness that the Yuuzhan Vong suffered. Another would be biological laser cannons and turbolasers, simply because weight matters, running around with hulls full of heavy rock to use as weapons vs just energy is huge.
This can be a back and forth discussion. I just figured I would ask before continuing to write out developments.
Again any advancements would only be to create a biological equivalent, and any advancement would have to be reconciled power wise with other traditional Yuuzhan Vong biological tech.
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Whill Shaman Dažbog
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Post by Whill Shaman Dažbog on Mar 29, 2023 13:08:51 GMT -8
This is actually an interesting question that unfortuantely I can only partially answer at this time without conferring with my colleagues.
The Database of Ships and Space Stations offers an avenue for ship design, so as long as you stay within the parameters there should be no problems creating new ships and such.
I will also note that the Yaret-Kor, one of the technologies in question, is noted as being difficult to counter, with even deflector shields having difficulty minimizing damage. It also does not say that rocks are the only materials it could melt down to turn into ammunition. The Wookieepedia page says as such:Given the YV very well almost won the war, I think it is safe to say that these weapons are quite formidible and effective.
As far as the developing of new technologies to function as local SW Universe tech, with the YV it is a tough call. Seeing as how they can genetically manipulate their technology to mutate and grow to functiona as they need it to, it would theoretically be possible for them to create new technologies to imitate the local tech of the SW Universe. But they are also extremely limited by their xenophobic views and vehement hatred of actual technology due to what happened in their own Universe with the droids that took it over. One could interpret the need to mimic the locals' tech as heresy of the highest degree because it would imply that the artifical technology (the local tech) was superior, and thereby also implying that their own tech was inferior (the YV tech).
With that being said, for now I will refer you to number five of the General Rules of JvS, but I will take this question up with the others and hopefully we will get back to with a more concrete answer.As a final note, though, I will also remind you of the Closed RP rules. So long as all involved parties in an RP agree that something is allowed, it can be done. It won't affect any Open RP for balance and fairness reasons, but you can write whatever you want in Closed RP or in the Journal of the Whills.
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Post by Esthh Krazhmir on Mar 29, 2023 14:05:33 GMT -8
It is true that the yaret-kor is effective when it hits, from starfighters on up, however the velocity of the rounds and slower fire rate, and thus a shorter effective range would be an issue that gives a clear edge to a technological opponent. The clearest examples would be when starfighters used splinter shots against coralskippers from almost the very beginning to tire or distract dovin basals. This was used to great effect at the Battle of Ithor against capital ships, and was likely used throughout the war.
Long range is most easily demonstrated at the Battle of Mon Calamari when a NR SSD was able to fire into the approaching Yuuzhan Vong fleet without any return fire. Could they return fire and reach yes. Its an ironic conundrum that the Yuuzhan Vong Yaret-kor could fire further...technically, but had a shorter effective range, as any increased range does two things, first is the dispersion and ability for the target to make greater manuvers away from the initial intercept point of target solution. The second thing is that the bolts cool, lessening their damaging abilities and shifting from thermal and kinetic energy, to only kinetic energy, likely with losses to mass through vacuum dispersion while still in a plasma or molten state.
Likewise there isnt really a biological equivalent of a missile or proton torpedo. Grutchins yes, or magma missiles that are mentioned but never explained, but they were not standard on coralskippers of typical size, and the New Republic simply started electrifying their hulls when infested. A counter (an evolution or admission that something wasnt working or was inferior) was more strains that could take a bit of frying before dying. While there were plasma eels, an explosive and rocket powered version of amphistaffs, they were never used for anything more than a man portable rocket, in effect a real world RPG. Suddenly claiming to have them bred into functioning missiles or using some other creature as a missile basis for coralskippers might make someone do a double take, despite their clear advantages.
The coralskippers got mauled from the outset, and when the GAM started to be used and lost their yammosk controller, they got mauled even harder as most pilots just sat on autodrive, for lack of a better term. It was also noted that only long range coralskippers were equipped with villips making ship to ship communications possible.
The Yuuzhan Vong made a number of improvements, Slayer ships or stingcrawlers being the largest example, oggzil to communicate with comm links, mabugat kan which tracked down and ate hyperwave relays and broadcast transmitters. Getting fought to a standstill and then losing would be something of an admission that the ships needed a rethink as the original ships were designed for Vong to Vong warfare in the YV home galaxy. Ships are always created to deliberately counter something else. So it would make sense that despite them not being bad per se they are not the best at countering something new. Venators to Victory I to Victory II to Tector to Imperial to Imperial II to Republic to Nebula. MC75, MC80a, MC80b, MC90, MC95. Each is built to counter the other, making improvements in design, efficiency, combat ability, or built to take advantage of some weakness, shields, speed, etc over a currently fielded opponent.
I would argue that it was weight of momentum and hulls is what pushed the Yuuzhan Vong so far for so long against an opponent like an ISD. With tactics introduced at the beginning of the war, at the Battle of Ithor again, the YV straight up lost the battle, despite having larger ships and an “unknown” difficult abilities to counter, even before the loss of the Legacy of Torment in the Yuuzhan Vong retreat.
With these weaknesses laid so bare, and the YV no longer having the advantage of numbers I would argue that there would be a great need to rethink ship abilities and tactics to be more resilient against weapons and tactics known to work against YV ships and biology.
This question is for Open RP. I am aware that closed RP and JoW there are no rules for a lack of easier term. I see that YV ships have been added to the database, but there are no custom YV ships, so part of the question is what do the Whills and Community feel a fair balance point is for heretical improvements as the “gods” were proven to not exist at the end of the YV war...so no holds barred for Shaper Shenanigans.
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Mike Frantz
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Post by Mike Frantz on Mar 29, 2023 15:22:37 GMT -8
I'm going to toss some thoughts into the discussion just as food for thought as the Whills discuss any rule changes that might need to be put into place.
This seems like a relatively easy issue to get around. Give the yaret-kor "plasma" shots the same range and speed of standard tech based lasers. This would require them to become only as powerful as those weapons as well however. If you're aiming for equivalence it would have to be full equivalence across the board rather than just getting rid of the disadvantages but keeping the advantages.
This problem I think comes from the fact the because of the power of their "plasma" cannons they didn't necessarily need them. They sort of ended up being a sort of hybrid between the two rather than a direct equivalent to either lasers or missiles.
I'm not sure if it's necessarily accurate to say those things were built to directly counter the thing that came before it. In some of those cases those things were built for slightly different things and operated in fleets together. Additionally JvS has always sort of kept ships roughly equivalent base technology wise when it comes from ships of different eras hence why you find Venators and nebulas in the same fleet and such. The good news is we could theoretically adapt that mindset to vong tech.
I think there was also plot armor involved in the "good guys" overcoming the Vong.
As far as overcoming tactics that are known to be effective I think we have to be careful about "technological advancement". That can lead to an arms race that has generally been avoided in the site recently because of past issues. Personally I think that the easiest thing to do to help solve the issue would be to find ways to equate the vong tech that already exists to the technology you're talking about rather than developing "new" technology to counter tactics.
I hope that you don't mind me putting my two cents into here. And I hope that you don't think I was tearing apart your post or anything by quoting you one by one, I simply did that because your post was a long one and it was easier for my own organization to talking about things one point at a time.
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Post by Nicademus Delvardus IV on Mar 29, 2023 17:09:15 GMT -8
As a member of the Databank Operators, I would like to say that we seek fairness and balance with submissions. Especially when it comes to Custom submissions.
While such countermeasures against the Vong exist, such as what you mentioned, they are not in wide usage. Ships are not meant to be built perfect, they too have their own issues, no matter what the Era is. It is a consistent journey of adjusting, re-adjusting, and amending when it comes to the Databank, but we strive to ensure there is a balance. We don't want things to be too overpowered after all.
There is only one adjustment to turbolasers recently, but that's due to Legends. The Long-Range variant isn't used in too much quantity though. The Megador, a Star Dreadnought of between 5,000 to 19,000 meters, had three of these at the time of the Second Galactic Civil War in Legend's Legacy Era. But of course, they draw more power and even a vessel of that size couldn't seem to have more than just a few. As such, given the Megador's precedence, we strive to follow this example by keeping the use of long-range turbolasers at a minimum.
I do hope this helps with some clarification. We certainly don't want you, as a dedicated YV writer, to feel that you are disadvantaged due to the results of the Legends established Yuuzhan Vong Invasion arc. I have always viewed YV technology, in some ways, as on par with its equivalents, but also superior in other ways.
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Post by Esthh Krazhmir on Mar 30, 2023 13:50:03 GMT -8
For Mike’s points. And no I understand the quoting to keep answers clearer.
I am trying to keep with the physics of SW.
Yaret-kor (no size specifics) Optimum Range 5km Maximum Range 60km
KX9 (X-wing) Optimum 8km Maximum 80km
XX-9 (standard heavy on an ISD, not even the 8 main heavies or DBY-827s) Optimum 15km Maximum 100km
I will grant that the larger yaret-kor likely have mins and maxs beyond what is listed, but the concept is the same. YV ships were always written as not returning fire until much closer and with less accuracy.
The yaret-kor of a coralskipper (of which they could have 2 or 3) are listed as being as powerful as all 4 heavy laser cannons of an X-wing. I am proposing trading away power for range with biots.
The missile’s big thing...it can track a target or deliver different payloads. There just isnt a YV equivilent, especially on smaller craft. Grutchins while useful arent the same. The grutchins are the basic equivalent of a Pistoeka sabotage droid.
For the ships, they are always building. MC80Bs were built as the first Mon Cal Warships. Vics were created because Venators and Acclamators lacked the large target to large target firepower that they were being asked to handle. It is interesting to note that the Empire never came out with a new ship (except starfighters) during the whole of the Rebellion except for the Lancer. The Lancer and the TIE Advanced, TIE Avenger, and TIE Defenders, were all developed to counter the A/B/X-wing fighters that had shields, firepower, and hyperdrive over the TIE Fighter, and TIE Interceptor.
No shields to shields, no hyperdrive to hyperdrive, no missiles to missiles, etc. Not always better mind you, but equivalent. The abilities and tactics drove the response to have if not better, then at least equivalent. I am just reaching for equivalent.
I agree and have no wish to create an arms race. Balance is the thing. If you took a Miid Ro’ik for example, with its 60 Yaret-kor, and we’ll assume its a direct size equivalent to its class, then trading 60 Yaret-kor should yield the same hitting power as 120 (4x) of heavy turbolasers. Which is actually less than that offered by a ISD I with its 12 Heavy main twins, 4 Heavy ion cannons,120 heavy barrels in XX-9 turrets, and 60 ion cannons in the NK-7, plus 10 heavy tractor beams and 40 point defense lasers (As of the last Wookiepedia edit that is always changing). There is likely something that doesn’t add up in the exchange here
A Miid Ro-ik and an ISD have similar roles. Both carry a large amount of troops and land vehicles, and the same number of fighters. The ISD can move and shield at the same time effectively. The Miid Ro-ik can move OR shield effectively but not both. I would argue that the only reason that the Miid Ro-iks posed a series threat to the ISDs was that the ISDs were virtually (along with most other ships) were pinned in a defensive role and forced to allow them in close. A puncher cornering a boxer if you will.
For Nicademus
I agree that balance is important, especially if writing is the goal rather than straight stat drops, which is not what I am looking for.
The Long Range Turbolasers were not a thing in the YV war. The first were put on the Anakin Solo, which wasnt commissioned until after the YV War. So the ships were doing this to the YV with standard turbolasers.
A suggestion if I may. What if I put together some samples and put them forth here to explore the possibilities before submitting something so everyone can be part of the balancing?
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Post by Nicademus Delvardus IV on Mar 30, 2023 17:55:41 GMT -8
I can understand the concern, given the difference in the range of weapons mentioned. Given the difference, it would certainly be cause for a discussion. I will remark that, from experience, that’s almost like a blue moon occasion where you will run into someone, in the present community, that knows those numbers and will utilize them to their advantage. Majority of the website either doesn’t know or such technical details doesn't really matter to them. Such information is really disregarded over stuff like how much the ship can punch or how defensive the shields are and what the countermeasures are. If someone wants to enter the system out of range of weaponry, they state it as such and thus it is assumed that they are outside whatever could be the longest range.
For the most part, everything is treated as equally across the board for the sake of balance and fairness. When the Databank was made, and people began to submitted much older vessels (ex. Cal-class Battleship), we decided that it was best to just say everything is modern and up to date. Otherwise that would be quite the hassle to endure. Thus this decision ensured there wasn’t any serious disadvantage at wanting older vessels over newer ones. I mean people still love their Venators, their ARC-170s, their Centurion-class Battlecruisers, their Harrowers (my personal favorite). They shouldn't be handicapped cause of that preference.
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Post by Esthh Krazhmir on Apr 2, 2023 21:04:33 GMT -8
A very rough concept. I tried to come up with something for each of the more detailed X-wing and balance things. Example being its not as armored, Though it does move up to 15 total points instead of the Coralskippers 12 total. Coralskipper A:4 D: 3 O: 2 S: 3 G: 0
T-65XJ3 X-wing
Max Atmo Vel: 1,100 km/h, higher with deflector shields Hyperdrive: Class 1 Gbk-585 hyperdrive unit Engines: 4 4L4 Fusial Thrust engines Repulsorlifts Max Accel: 3,700 G 16 MGLT Max Vel: 100 MGLT Maneuver: 75 DPF Shielding: Strong with backups Nav: 10 hyperspace jumps w/out astromech Armament: 4 heavy laser cannons with stutter fire capacity 3 Proton Torpedo launchers 4 heavy proton torpedoes or shadow bombs each 12 weapons total Power Plant: Novaldex 04-Z Cryogenic power cell Ionization reactor Shielding: Chempat Defender deflector shield 50 SBD 4 generators Hull: Titanium Alloy 20 RU Sensor Systems: Fabritech Ans-5sd full spectrum transciever PA-9r long range phased tachyon detection array PG-7u short range primary threat analysis grid Melihat “Multi Imager” dedicated energy receptor Tana Ire electro-photo receptor Can track 1000 moving sublight objects Jamming Unit Targeting Systems: Fabritech Anq 3.6 tracking computer IN-344-B “Sightline” Holographic imaging system Can track 20 “bogey’s” at a time Avionics: Torplex Rq8.Y Flight Computer Countermeasures: Chaff and flare launcher Crew: 1 plus 1 astromech Cargo Capacity: 35 Kilograms Consumables: 3 days Other Systems: Expandable intertial compensator Life Support Systems S-foil motors Landing Gear Stick and sensors Hyperwave transciever Realspace Comlink Encryption Algorithms
XJ7 X-wing A: 3 D; 4 O: 3 S: 3
G: 2
Oh'phir class Starfighter Biot A: 5
D: 2
O: 3
S: 4
G: 1
Max Atmo Vel: 1200 km/h Hyperdrive: Purrgil Hyperdrive Darkspace: 2 Advanced Dovin Basals Engines: 2 Advanced Dovin Basals Purrgil Movement (unknown how they do it) Gralloc Ion Engines Gralloc organ micro ion engines in skin, and flaps Mynock/Gralloc Solar Sail Biological Repulsorlift Max Accel: 5200 g Max Vel: 140 MGLT Maneuver: Dovin Basal Slingshot Manuvering Thrusters Gralloc solar sails Nav: Purrgil hyperspace Sensory Dovin Basal Gravitic Armament: 1 advanced Yaret Kor 4 Heavy Yaret-Spark on independent tentacles 1 Launcher (plasma eel or something else) (belly/chin) Power Plant: None Shielding: Vonduun Crab Shielded Plates (not as strong as shields) Hull: Vonduun Crab/Anti-laser Aerosol Capsules Sensor Systems: Multiple maa’it insectile great eyes on several points, allowing 360 degree vision from far infrared past ultraviolet. Kaastoag low light(Passive) Modified Mabugat Khan to receive and track holowave transmissions (Passive) Conduit Worm Passive Energy Sensors Telepathic Sensors (Thernbee and Cavern Beast) Long range sonar (Pritarr or Void Strider) Targeting Systems: Exogorth Spatial Awareness and Calculation, Xendrite calculation Avionics: Exogorth Spatial Awareness Countermeasures: Modified Mabugat Khan (was originally used to track and eat/absorb holowave transmissions Cavern Beast/Thernbee Mental Projectors Bio-mimetic to background (Droch) hides the biorythms of the biots and pilot Crew: 1 Cargo Capacity: 1.3 metric tons Consumables: Communications: Telepathic (Bartokk) Bioradio (Verpine) Villip Other Systems: Cognition hood control Burning snake and Mynock Solar and interstellar radiation energy absorption Adar and Garbage Worm adaptive digestive system
With the war showing the aged design of the coralskipper, not having been upgraded since they had left the galaxy, except for the Slayer Ships that were piloted by Slayers late in the war, the Yuuzhan Vong had a pressing need for new craft to combat the starfighters of the galaxy they now found themselves in. No longer able to rely on sheer strength and numbers, a new tact was developled.
The Oh’phir is a new superorganism designed to take advantage of the creatures found in this galaxy. The shapers decided to go with a sleek shape and decided to go with something that resembled a squid, the nose lead with a single advanced yaret-kor, and a single launching tube, from a reserve that had been designed to take a variety of biot weapons. The other weapons were attached to the ends of four tentacles, new biots that could produce a blaster bolt to the power level as equal to a heavy blaster cannon, also commonly laser cannons. The individual tentacles are able to move about to put their target into frame in any direction, unlike the yaret-kor in the front which had a very limited arc.
The shapers chose the squid shape for its agility and speed, the sleek shape with fins forward along the lateral line and a set of smaller mid body ones, and eight additional leathery webbed tentacles at the stern. Each of the tentacles webs were of the same as the front and mid body fins, being filled with enhanced ion engine organs of the gralloc, 2 on each of the front fins, 1 each on the mid body ones, and one each. The back tentacles organs being more powerful than the front. The leathery wings were capable of moving the ship through space without power, acting as solar sails, or wings in a more aggressive and active role...flapping. Each tentacle and fin could move independently giving the craft an unparalleled ability to direct its thrust. This was not the only ability to move as the Yuuzhan Vong could hardly give up their dovin basals, of which the ship is supplied with two advanced versions that were originally slated for the Slayer ships. Giving the ship the ability to move and absorb fire at the same time effectively, instead of doing one or the other well. Something the New Republic had taken full advantage of during the last war. The ship was able to move through space with a purrgil’s grace and agility, its ion engine organs enhancing the power it could do it at.
There was a trade off however, the Oh’phir gave up its yorik coral hull which while it could absorb an impressive amount of punishment, was heavy and bulky, the coralskipper trading material for armor protection. An extensive analysis of combat showed that agility saved more coralskippers on average than brute defense. The decision was made to replace the yorik coral with enhanced vonduun crabs, capable of deflecting the energy based blasts used by the vast majority of the species of this galaxy. The vonduun crab armor plates however were only able to produce an energy field strong enough to deflect or absorb a handful of shots, only capable of taking a third of the power that a comparable shield could take from a direct hit. The shapers did back the vonduun crab panels with capsules filled with anti-laser aerosols, taken from the fire breathers that had devastated so many planets. Like the vonduun crab shielded plates it was only expected to limit the damage and not stop the damage all together. Perfection was possible, but everything had a price, and perfection was too high a trade off.
Owing to the new reality they found themselves in, Esthh had insisted that the new craft have a number of biots that could detect and hide the vessel from enemy sensors. Passive compound eyes related to the maa’it and mqaaq’it implants gave the vessel the ability to see 360 degrees around itself. Conduit worms found in the galaxy afforded the passive ability to detect energy sources, and modified mabugat khan gave the ability to both detect and absorb active energy sources, giving the ability on a biological level to essentially jam enemy targeting computers that rely on active sensors systems, while using a different method the effect was an equivalent jamming system that could be found on many of the galaxies starfighters. Further the shapers took advantage of telepathic beasts to trick enemy pilots that were in near proximity, creating momentary visions and subtle miscues to make enemy pilots hesitate and question what they saw or delay a decision.
The equivalent of avionics was drastically improved. The examination of infidel computer systems showed that even a basic X-wings avionics and tracking systems could keep track of just over 1000 moving objects and keep track of 20 targets, all at the same time. The coralskippers were not up to the task without a yammosks help, and yammosks were in extremely short supply. A species of worm, known as an exogorth was the solution, a species that had shown remarkable abilities in its spatial awareness. Capable of launching itself through an asteroid field for a perfect landing on a targeted asteroid, missing all the others, or even launching itself into interstellar space and correctly gauging the interstellar winds and gravitational pulls to come to a new feeding ground of asteroids hundreds or more years later with superb accuracy. With this new biot the shapers were confident that the new Oh’phir would be capable of keeping its own in a busy battlefield or flitting about a dense asteroid belt with ease.
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Post by Zion Morviael [RETIRED] on Apr 3, 2023 3:00:07 GMT -8
Might I suggest doing some formatting on that post with some quote boxes to better help differentiate various items? at the moment it's a bit cluttered and difficult to tell where one thing ends and the next should begin. Also, probably note next to the Gear point, note what it's being used on.
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Whill Shaman Dažbog
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Post by Whill Shaman Dažbog on Apr 3, 2023 7:35:19 GMT -8
After some discussion I believe the Whill Council is able to make a more official and concrete ruling on this issue.
The current stance of the Whill Council is that JvS General Rule #5, as outlined in the post above, stands.
What this means is that no wholly new technology can be created, nor existing technology improved upon to the point it would be a new technology in itself (added functionality/traits never seen/exhibited in SW Canon). That being said, some leeway can be given to allow equivalency through creative uses of currently existing technology in ways or scenarios they have not been seen in, while still being essentially the same technology. This upholds the spirit of rule #5 while still allowing wiggle room.
For example, again, the plasma eel is noted as only being used by ground forces as a man-portable rocket; but there is nothing saying that it could not also be used in space combat engagements. For ships too small to be equipped with the longer range magma missile launchers instead attaching the smaller plasma eels could act as an equivalent to proton torpedos carried by smaller local SW universe tech-based ships. The only different would be that it would be launched from a ship instead of by a person on the ground. Existing technology used creatively without fundamentally changing it.
Another example would be the dovin basals. While YV ships do not utilize shield tech as it is known on local universe ships, dovin basals are being noted as acting as protective technology for their ships. Dovin basals are able to protect YV ships by drawing incoming starfighter fire into the event horizon of the singularity it generates. While this would not be an unlimited protection, the equivalency to local shield tech is there and the protection they provide can be made equivalent for the sake of balance in any combat engagement. They even have the added bonus of dovin basals being able to disable the shields of other ships (though it would be highly unlikely it would be able to do this while also defending itself from attack itself and there is a counter measure that exists in local tech to counteract this while also destroying the YV ship it would seem).
Strategically placing dovin basals on larger YV ships to provide them with protection that would be seen as equivalent to local starship shield tech would be allowed. These would need to be new classes of ships if there are no canon/legends equivalents with these noted attributes, but that is what the Databank is for. The same goes for smaller ships; dovin bassals would be seen as providing equivalent protection to shielding when compared to similarly sized/outfited local tech-based ships. The only differences would be if the ship model is noted as having stronger/weaker shields. Again, that would be in the purview of the Databank.
Something that you have brought up that would not necessarily be allowed would be the engineering of vonduun crabs to give them resiliency to starfighter fire. On the Wookieepedia page it is specifically noted that they are not capable of withstanding starfighter fire. Breeding a new species that is resistant to starfighter fire would be seen as a significant enough change that it would need to be classified as a new technology. This would be a fundamental change to how the existing vonduun crab works. Would it also retain its incredible resistances to other forms of damage as well? What would stop someone from then creating an armored suit of this new breed of vonduun crab and using it to claim invulnerability or increased resistance to attacks from starfighters?
That being said, if you could figure out how to get vonduun crabs, as they exist currently, integrated onto a ship it would theoretically receive the same protections as if a person were wearing it. These would only be the protections that they are noted as having in canon though.
With other weaponry it would be easy enough to say that new, more effective breeds of YV tech have been created that compare in range/power to local tech. You are using the same technology and not changing its functions or attributes in a way that would not make it unrecognizable or have to be reclassified as a new technology. It is the same tech, but just improved for balance for use on JvS. Just like the "unimproved" versions, these "balanced" version would likely still need to exhibit some of the same downsides as their other iterations to keep them in line with the technology as it exists in SW canon.
With YV tech the line can be a bit blurred and it may need to be taken on a case by case basis when taking into the account how fundamentally different their technology is and how it operates, but the same ways we balance older tech to be in line with newer canon tech can still be applied.
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Post by Zion Morviael [RETIRED] on Apr 3, 2023 13:56:41 GMT -8
Just an idle thought on the matter after the Whill Decision. But where the matter regards Vonduun Crab Armour, one could make the argument that the breed needs to reach X critical mass/size before it could have that ability to withstand starfighter laser fire. With said size/mass being equivalent to a human, making their use as armour suits impossible.
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Post by Esthh Krazhmir on Apr 3, 2023 17:22:06 GMT -8
My thoughts on the "bigger stronger" vonduun crab would be that due to having to increase its crystal matrix in the shell to handle the increased energy to make it shield-like, much as the personal sets, on a starfighter or capital ship it would give up strength against physical damage as a trade off.
Even the personal warrior sets they could only take so many hits before failing, the energy cells in them being depleted. Warriors could expect more physical damage. Trading away physical resiliency for energy resiliency, in my mind at least, would be a fair compromise.
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