Post by Esthh Krazhmir on Jul 8, 2023 17:29:33 GMT -8
Matawah class Cruiser
Ship Class: Star Frigate
Ship Role: Battlecruiser (in its concept of fast with big guns but less armor)
Ship Length: 890 meters
Agility (A): 4
Defensive (D): 3
Offensive (O): 4
Speed (S): 4
Special Gear: 0
Description: A new ship based originally off of predatory space whales, with new weapons, and new battle concept. Fills the role of a bigger gun Victory with a tighter starfighter defense.
Ship Class: Star Frigate
Ship Role: Battlecruiser (in its concept of fast with big guns but less armor)
Ship Length: 890 meters
Agility (A): 4
Defensive (D): 3
Offensive (O): 4
Speed (S): 4
Special Gear: 0
Description: A new ship based originally off of predatory space whales, with new weapons, and new battle concept. Fills the role of a bigger gun Victory with a tighter starfighter defense.
Apologies the pictures wouldnt insert.
Cross Cylo's base whale ship with a Miid Ro'ik and that is what it looks like roughly.
Matawah class Cruiser
Role:
Big Gun Cruiser
Affiliation:
Praetorite Vong
Designer:
Esthh Krazhmir inspired, Master Shaper Traa’iin
Manufacturer:
Praetorite Vong
Line:
New
Model:
Matahaw
Type:
Cruiser
Cost:
Not for sale
Length:
890m
Width:
200m
Height:
200m
MGLT:
70 MGLT
Propulsion Systems:
Dozens of Advanced Dovin Basals
24 small organic ion engine units
Dozens of small and micro sized units
Organic Repulsor organ system
Retractable Slivileth enhanced Spatial Flukes and Fins – can pull/lift 12 times its mass
Hyperdrive Rating:
0.4
Hyperdrive Systems:
Advanced Dovin Basal
Space Whale Hyper Organ
Power Systems:
Biologic Quantum Singularity or Fusion Spark Reactor
Interstellar Radiation Absorption
Solar Energy Absorption
Mynock Based Power Cells
Fueling/Feeding Systems:
Burning Snake Energy Harvesting
Mynock Power Sucking (energy cap basicly)
Garbage Worm grade stomach
Adar – adaptive eating metabolism
Miner’s Horror feeding ability
Shielding:
Lobel/Oggzil Projected Shielding
Biological Repulsor Lift
advanced Dovin Basal Black Holes
Skekfish Scale Armor
Hull Inner to Outer Armor Scheme:
Indo and Exo Skeleton
Hullrash Jelly Emergency Damage Repair packet cysts
Conduit Worm ion energy absorption Net
Firewyrm Heat Resistant Scales
Anti-laser Aerosol Packets
Uller “liquid” armor impact absorption layer
Vibratory Vonduun Crab/Orbalisk enhanced/Gelagrub Beetle Rad Resistant, Skekfish Ridged, Firewyrm enhanced shielded armor exterior colony.
Repair Systems:
Hullrash Jelly (Emergency Damage Repair/Sealing)
Kintan Strider Regeneration
Sensor Systems:
Electrical Detection Biot – Conduit Worm
Hyper Sonar – Pritarr, Void Strider
Multiple hyperspectral multi-faceted armored eyes
Telepathic – Cavern Beast
Extremely Fine Density Sensors
Extremely Fine Gravitational Sensors
All other Yuuzhan Vong Standard
Miner’s Horror metals detection
4 Vornskr Force Detectors
Targeting Systems:
Winged Xendrite and Exogorth Spatial Awareness Targeting – better than 98% accuracy
Exogorth Spatial Calculation
Other Yuuzhan Vong Standard
Avionics:
Exogorth spatial awareness and calculation
Space Whale Spatial Awareness and Calculation
Givin Brain organ navicomputer backup
Countermeasures:
EM Countermeasures suite
Ginntho Fine charged chaff webbing
Biomimetic – Droch
Gravitational Jammers
Lightweaver Confounders (creates light, can also create heat wavelengths)(based off Yuuzhan Vong Light Weaver holographic light creating creature)
Cavern Beast Mental Projection (can make the enemy crew see different things a friendly or different ship for example, or even an asteroid, not detectable with the Force as it is somehow not Force based. IE Jacen Solo didn’t detect the fake, but it can be a two way street, hence why the mental projection unit is not connected to the ship brain)
Lobel Repulsorlift Jamming Biots
Anti-laser aerosol spewers
Armament:
8x2 Yaret-Lam 175TT per barrel
4x2 Yaret-spark 175TT per barrel
4x2 Advanced Yaret-kor 240TT per barrel
20x1 Adv. Heavy Yaret-kor 80TT per barrel
20x1 Heavy Yaret-spark 80 TT per barrel
20x2 Heavy Yaret-Lam 40 TT per barrel
24x6 Light Yaret-lam 5TT per barrel
24x3 Light Yaret-kor 10TT per barrel
40x6 Light Yaret-lam 200MT per barrel
40x2 Light Yaret-kor 800 MT per barrel
16 Assault Grade Missile launchers in 4 clusters
4 Reloads each
16 Capital Grade missile launchers in 4 clusters
10 Reloads each
4 Magma Hornet Defense Nests (Schostri Hornet, Scree, Colossus Wasp, Chiru, Lava Nymph)
48 Defense Trees
16 Medium Projectile Launchers
Ion Spider Web Net Guns
Skekfish Missiles
Grutchins
Flying Plasma Eel Missiles
Purrgil Missile
Singularity Warhead
Energy Eater Missiles/Warheads (mynock)
12 Capture Tentacles
Crew:
1500
Passengers:
8000
Onboard Craft:
72 Starfighters/Bombers Internally
Cargo Capacity:
100,000 tons
Consumables:
Grayweave reactor
Onboard Growing areas
Life Support:
Integrated
Ship Moss – Oxygen and other needed gases producing/recycling moss that has anti-fire agent packets. Other strains grown near other systems that can put out electrical or chemical fires as dependent on location.
Communication Systems:
Bio Radio
Lightweaver Interface
Open Villip Choir
Encrypted Villip Choir
Hyperwave Transciever
Mabugat Kan Hyperwave Tracker
Lightweaver holographic communications interface
Open and Encrypted Oggzil
Short Range Telepathic -Thernbee, Bartokk, Cavern Beast, Yammosk, qahsa as examples of telepathic
Internal Decentralized Nervous System and Control Systems (Wolvkil and Yuuzhan Vong Anatomy)
Space Whale Communications Frequencies
Other Systems:
Enhanced Yammosk
Interdiction Field
Shield Stealer
Boarding Tube
Dovin Mine Maneuvering Symbiots
Target Tracer Barnacle Villips
Hive mind remote piloting salon
Short Description:
Its a 890m (give or take) long Yuuzhan Vong ship that fits in the battlecruiser role. Fast, big guns, less armor. Big takeaways is it has turbolasers and gel ion cannons, new missiles.
Nerdy Description:
The Matawah is an all new ship superorganism biot that came about as the Vong have to adjust to a new life in a new galaxy with new adversaries. The ships of old, while mostly effective, had been grown with fighting other Yuuzhan Vong in mind. New weapons, new tactics, new enemies, and few resources to lose changed everything.
Rather than brute force the ship is designed around high long range firepower, high speed, and good maneuverability, at the expense of armor protection.
The Matawah was designed with a space whale as the base organism, though it shares little of its progenitors attributes now. The yorik coral that once made up most of the Vong ships was done away with, bulk and weight as armor and construction was deemed to heavy and space hungry, as adaptable as it was. Speed and maneuverability was the key to surviving...being able to run away and have the ship survive was better than a stand up brawler. While the weight of armor is higher by percentage, the overall weight of the ship compared to a similar yorik coral vessel is 20% lighter, a no small amount of mass to be lost for a ship of such size though its generally oblong shape masses a good deal ore than the vast majority of metal based ships of similar length. The new hull and armor scheme is used, shields, shielded plates, and thinner but tougher armor, and absorption layers grown in are the major change. Each of the new shield creatures and shielded Skekfish armor scale plates, are not considered as strong as dedicated systems on metal based ships, the creatures just havent been force evolved to that point and are there at this point to bolster the dovin basal void shielding system that has been the hallmark of Yuuzhan Vong Warships. This is compensated somewhat by the armor being able to back up what gets through the shields and quick emergency repair systems that are to contain the damage allowing the ship time to escape and heal later.
For the speed and maneuverability the ship has retractable flukes in the tail, and two retractable sets of flippers, one just aft of amidships, and the other set forwards. Twenty-four biological ion engines (each weaker than comparable metal ships) enhance the ships speed and maneuverability, each hidden underneath vonduun scutes. The ship of course comes equipped with dozens of advanced dovin basals.
The other major new player on the field is weapons. The Shapers of the Praetorite Vong have not been idle in chasing Supreme Commander Esthh Krazhmir’s vision. The ship boasts the new Yaret-lam cannons, the biological equivilent of turbolasers and laser cannons that produce a ionically charged sulpherous yellow bolt, Yaret-spark, a biological form of ion cannon spitting a bluish white bolt, full sized advanced yaret-kor, and a host of new projectile and missile weapon beasts. New defenses are ion spider net canisters, close in defense hornet hives who spew hundreds of angry suicidal plasma spitting hive minded insects bent on the destruction of any threat to their nest, and close in defense trees who can retract into the hull or fire thousands of explosive plasma coated shrapnel thorns at incoming targets
New projectiles include Skekfish armor penetrating missiles and projectiles, Flying Plasma Eel missiles, Mynit missile a creature that can noticibly drain a warships energy acting as an energy sink or until it explodes in a shaped energy bomb, magma missile, singularity warheads, and others. Each can be as large as an equivilent Assault grade weapon found on the Victory I, down to starfighter sized biots.
The end result is a ship designed to engage with big guns at long range, and practically taunt starfighters to catch it and fly into jaws of death.
The primary battery of large weapons are set in 4s front and back, dorsal and ventral in superfiring positions (one behind being able to shoot over the one in front), with the 2 Yaret-lam set furthest towards the points, then the yaret-spark, and finally the yaret-kor closest to the middle. Secondary battery, and defense weapons are split evenly between the two halves along the center line, with the tertiary split into each quadrant. Missile clusters are in 4s mid line halfway back and halfway forwards.
Hangers are of a gel type, the Med’uuva and Med’oofta basically swimming into the gel and then docking in individual berths.
Other Notes:
Turrets are armored, shielded, dovin basal shielded, and have their own targeting sensor biots. They are designed like an owl neck, able to turn 180 degrees in either direction (not 360 but can cover the whole 360) and 120 degrees in the vertical
More in depth Components Descriptions, this is provided because unlike technology based stuff that is already in place. I have to come up with everything from scratch, all the ships sensors, systems, everything. All beasts and plants are from in Universe Sources, and Rped or will be Rped as being obtained and shaped. I tried to leave it roughly parallel order with the simple listings above.
Propulsion Systems:
Dozens of Advanced Dovin Basals – seen at the end of the Yuuzhan Vong war, specifically on the Slayer Ships (advanced Starfighters) piloted by Shimraa’s Slayers.
Organic ion engine units – Originally taken from Grallocs, which are a cousin to the Mynock, they have organs that are extremely tiny imbedded in their wings and skin. They act like miniature ion engines. Larger versions were shaped and enhanced. They are not the equal in power to metal based ion engines, though they are a close second. They are typically smaller and more are used to equal the acceleration capabilities of analog ships.
Organic Repulsor organ system – There are three examples of such organs in Star Wars, the first is the Hela, a flying snake that has a repulsorlift organ, the second is the Banshee’s found on Umbara, and finally the easy floating movements of the Purrgil, though the Purrgil may be some other kind of movement as they move the same in vacuum or in a planets gravity well. These are specifically shaped from the Hela organ and thus they have all the same limitations as repulsorlifts.
Retractable Slivileth enhanced Spatial Flukes and Fins –Spatial flukes and fins are found on Space Whales and other space borne creatures, these are specifically from Space Whales, the predatory ones that Cylo used as a base, turning them into cyborgs. These have been enhanced with the Slivilith membranes, these winged beasts could propel themselves all the way out of an atmosphere and towards a target system many thousands of light years away, which gives you an idea of their ability. The whales are predatory and therefore have to move faster than their prey, likely Purrgil, Neebray Manta, and other such space based creatures. The ones on the Matawah are able to retract into the body, leaving a near seamless shape when needed.
Hyperdrive Systems:
Advanced Dovin Basal – Dovin basals as are standard for the Yuuzhan Vong ships, except the advanced version.
Space Whale Hyper Organ – The whales were able to jump to hyperspace, and while it is not specifically said what allows them to do this, other species have been shown to have organs which allow them to make the jump. The inhabitants of the ThonBoka starcave do so by intense microwaves, the Purrgil do it by organs in their tentacles, the Space Whales is not mentioned, except that they do jump to hyperspace, so I had to take a little artistic license in how they actually do it. The RP version is they have an organ that is seperate from the brain that allows them to go to an analogous jump to hyperspace. This is so that there are less taxing ways to preserve the Dovin Basals as well as properly time formation jumps with metal base ships, easier understanding of the hyperspace mechanics and abilities.
Power Systems:
Biologic Quantum Singularity or Fusion Spark Reactor – The Yuuzhan Vong have them.
Interstellar Radiation Absorption – Exogorths and several other species like mynocks are able to survive on the interstellar radiation, analogous to what TIE solar panels are capable of, they just function differently.
Solar Energy Absorption – taken from the Burning Snakes of Yavin 13, they absorb solar radiation and store it as energy, in this case they are simply the energy collection biot.
Mynock Based Power Cells – Mynocks can absorb a horrendous amount of energy, to the point where they can drain entire ships. These have been enhanced to the point where they can contain huge amounts of energy and act like analogous power cells, capable of absorbing and holding vast quantities of power that are then distributed as needed to electrical based biots.
Fueling/Feeding Systems:
Burning Snake Energy Harvesting – Already alluded to above.
Mynock Power Sucking (energy cap basically) – Mynocks can attach to power cables and suck a ship dry of energy, when needed this creates a way to recharge some of the ships systems from a direct power source. Power couplings not required. They hang down like umbilicus or worms when needed to attach to an energy source.
Garbage Worm grade stomach – they can eat anything, theoretically even a hyperdrive core
Adar – adaptive eating metabolism – when the best types of food are scarce, the adaptive eating ability allows the ship to eat whatever is available, even if it is normally not desired by the ship.
Miner’s Horror feeding ability – capable of sniffing out and eating the best mineral resources to more efficiently repair and refuel, otherwise obtaining the necessary minerals and metals needed for various biots and functions.
Element Synthesizer - The use of Dovin Basals to create such intense gravity allows the atomic creation of new elements. If an element is needed and not readily available, the dovin basals in this biot can literally compress elements into new materials with gravity and heat. They can turn on and off a micro star and can create black holes. As various elements are created in the hearts of stars, so can this occur. It does take time though, volumes of material creation takes time and energy resources to accomplish and so is not the desired way to obtain needed specific elements.
Shielding:
Lobel/Oggzil Projected Shielding – With the advent of the oggzil the Yuuzhan Vong started broadcasting in the electromagnetic spectrum. With the finding of the Lobel creature which created natural magnetic fields with the strength to be able to shut down repulsorlifts in a large area and give beings headaches, the marrying of the two resulted in the ability to create localized shield generators. Still expirimental the Shapers are aware of how technological shield generators work and thus had a road map in order to work the oggzil, mynock power cells, sparkfly capacitors, and the lobel into a functioning shield generator. Like its technological cousins size, intensity, and distance all matter, and the Yuuzhan Vong tacticians requested that for a capital vessel, being able to direct the energy into a smaller area would increase the shield strength, and multiple smaller creatures would allow constantly rotating fresh shield biots to come on line to replace those that were tired out and needed to recover. While not of the strength of most technology based ships the shields are still effective against lower powered shots on the power continuum and can break up heavier shots to be less effective when they hit.
Biological Repulsor Lift – used against incoming projectiles or asteroids that have mass, made from the Hela repulsorlift organs.
Advanced Dovin Basal Black Holes - the standard and still standard of the Yuuzhan Vong
Skekfish Scale Armor - Rather than going big and heavy like the typical yorik coral armor of traditional Yuuzhan Vong ships, the bulk and weight that was required was a severe detriment to a swift ship. The weight shedding design was needed while still retaining abilities to defend from incoming damage. With the adoption of new base biots came new opportunities. The abilities provided by combining biots into a single planned protection had obvious attractions. The Skekfish have metallic micro-ridged scales that vibrate at various hertz that allows the base creature to swim through solid material as if it were water, to the point that they can launch themselves from the ground at such a frightening speed they can punch through beings and trees and embed themselves into armor before continuing to swim through it. The shapers enhanced these scales with orbalisk structures for strength, Firewyrm crystalline structure for heat resistance, Gelagrub beetle carapace radiation reflectance, and powerful energy cells of the Vonduun Crab. The result is a tough exterior that can still be moved and scales surgically replaced if necessary, but normal growing if not. This tough armor is not the thickness of many armors but it does have a protective energy barrier, being more akin to shielded plates than a true energy shield or a true sheet of armor. The compromise on sheer stopping power was due to the necessity of lighter weight, which was made up for with the shielded aspect, capable of rejecting the lighter splinter shots that the New Republic and Imperial Remnant had used to such great effect to lightly pepper ships and slip in damage to components. This allows for the Dovin Basals to do their job of soaking off heavy incoming shots while allowing the lighter less damaging shots through to be rejected off of the shielded armor plates while still being physically strong enough to be a determined barrier against physical damage.
Hull Inner to Outer Armor Scheme:
Indo and Exo Skeleton – from the Xadank, this double structure gives the living ship an unparalleled strength internally and externally against sheer forces that it runs into.
Hullrash Jelly Emergency Damage Repair packet cysts – A cousin to Blorash Jelly, whose job it is to bind an enemy and keep them immobile, this Hullrash Jelly is a cousin. Its job when pierced by damage is to flow and connect all of the damaged areas, fill it in, and then harden, sealing damaged systems, and breached compartments and to facilitate regrowth and damage repair. It acts like emergency bulkheads, like when the front viewscreens were blown out on the Invisible Hand by General Grievous.
Conduit Worm ion energy absorption Net – Fond of ion energy weapons, the Yuuzhan Vong found that the electrical pulses from these weapons could play havoc with the nerve and data centers of their ships, having the effect of spasming and creating undesireable movements and sometimes outright electrocuting biots that were not ready for such an assault. To remedy this the Yuuzhan Vong Shapers took conduit worms and shaped them into a battery and capacitor net around the ship that is designed to soak off incoming electrical based energies and route them to hungry Mynock Power Cells and Capacitors, which can then be fed back into other systems at a controlled rate, protecting the ship by acting as a giant circuit breaker and energy damper.
Firewyrm Heat Resistant Scale Plates – As the weapons of this galaxy, and that of the Yuuzhan Vong, rely considerably on heat damage, or as a natural consequence of incoming weaponry, the Firewyrm of Eol Sha yeilded crystalline scales that while not particularly tough, were incredible in their ability to reject heat, the beasts being able to literally live and swim through the lava lakes and rivers of the planet. This is to reject the heat and insulate the ship from weapons fire that has made it through the other layers, but not necessarily the physical damage, preventing melting and burning from reaching into the ship and the main structural hull.
Anti-laser Aerosol Packets – known to be produced by Yuuzhan Vong Fire Breathers, these packets are under pressure and vent outward when broken. As the primary damaging weapon in this galaxy is Turbolaser based when ship to ship, the anti-laser aerosol packets, cysts, consume huge amounts of energy as the puncturing beam is absorbed. The cyst is of course destroyed and will have to be regrown in the process, however these honeycombed sometimes multilayered chambers are a considerably lighter alternative to thick heavy bulky armor. The downside, just like armor is that repeated hits, of any size, that gets to this section can quickly exhaust the number of cells in a given area, making it more likely that an incoming beam will not hit one of the cysts at all and deliver all of its energy against the Firewyrm Scale level with very good odds of punching through and delivering its damage deep into the ship.
Uller “liquid” armor impact absorption layer – A bit of artistic license was used with this. The Uller is a beast that can absorb terrific physical damage and all that is said is that it is able to share the load of impact. Liquids can do this as long as they have a great sheer potential. Water gets hard when struck hard, likewise peanut butter is even harder. It can be cut through slowly, but hard strikes take the suspended particles and compress them, locking previously loose pieces into an interlocking load absorbing layer, the greater the impact, the further these particles compress and spread the load. A fist hitting it will cause X amount of diameter of reaction, a freight train hitting an area creates a corresponding magnitude of area to lock up and spread the impact energy. While not truly liquid, thick of the layer like muscle, which in this case it is a muscle type layer. This has been electrically enhanced with Amphistaff energy cells which lock up the particles harder and faster, providing a truly space worthy level of impact resistance. This severely curtails impacts and explosive weapons that have not yet gotten through this layer of defense first.
Repair Systems:
Kintan Strider Regeneration – not known for being smart, but being known for their incredible regeneration abilities, the Kintan Death Strider Gambit comes from the Kintan Strider’s ability to take damage to the point of appearing dead, only to heal so quickly that it kills an arrogant hunter who thinks he has bagged a prize. This level of regeneration however is energy intensive, and the Shapers couldn’t do much about that. While a ship can repair itself quickly, it cannot repair all of its systems, being limited to the primary hull and internal organs themselves. The outer layers will regrow faster than many other things, but not before the internal damages are repaired first, and if a ship uses up its energy to repair internal systems then it will not be able to repair the outer layers.
Sensor Systems:
Electrical Detection Biot – Shaped from a conduit worm that can sense energy and has the desire to move towards it. Shaped to greatly enhance their detection abilities they are now incredible sensors.
Hyper Sonar – Void Striders are capable of detecting water via sonar that is multiple days of sprinting away. The Pritarr is capable of such low wavelengths of active and passive sonar that it can hear earthquakes coming and communicate at extreme distances in the subsonic. These abilities have been enhanced to the point that the sonar is effective and accurate at thousands of kilometers.
Multiple hyperspectral multi-faceted armored eyes – Great eyes of the Yuuzhan Vong ships enhanced into the far infrared and beyond, and in the opposite direction, into the far ultra-violet and beyond. Also capable of seeing great distances as demonstrated several times in official writing.
Telepathic – Cavern Beast beasts and Thernbee are capable of projecting telepathic visions into the minds of other species. To do this they must be able to detect them. Rather than alert a target by sending visions, the creatures are able to indicate that there is intelligent life. This sensor biot is unable to detect droids.
Extremely Fine Density Sensors – From Dovin Basals
Extremely Fine Gravitational Sensors – From Dovin Basals
All other Yuuzhan Vong Standard
Miner’s Horror metals detection – Food is always a great motivator to find where food is.
Targeting Systems:
Winged Xendrite and Exogorth Spatial Awareness Targeting – better than 98% accuracy. The Winged Xendrite is capable of picking out a single target from a cloud of moving targets and strike with 98% accuracy, this is official and not my made up numbers. The exogorth is capable of picking out an asteroid and launching itself through the belt to land on that one particular asteroid, its careful calculations instinctive and able to miss everything in between. The uncanny ability however is excellent for targeting purposes.
Exogorth Spatial Calculation – described above.
Avionics:
Exogorth spatial awareness and calculation – Described above
Space Whale Spatial Awareness and Calculation – Space whales, particularly the predators have an innate sense of their spatial awareness within their hunting pods. Chase vectors and maneuvers to capture prey are also innate and simply add to the ships abilities to not blunder into objects when not ordered to do so.
Givin Brain organ navicomputer backup – Givin are capable of doing hyperspace calculations quickly and in their head, sometimes rivaling navicomputers. The Shapers created the backup as a way to communicate and parallel the technological computers that do the same thing. Understanding both the limitations and abilities of the navicomputers and being able to interpret coordinates from technology based computers and being able to jump in formation with other technology based ships, and more accurately follow navigational beacon instructions.
Countermeasures:
EM Countermeasures suite – Various dedicated oggzil of different frequencies capable of pouring energy into the void, giving false and scattering signals of targeting sensors of hostile ships. Some mimic the frequencies being pulsed at them, and return it in exactly out of wave length, creating an active cancellation effect. Others create weaker or stronger signals, changing and distorting the returns to active sensors, giving false information to the sensor systems of the attacking ship. Dovin basals can warp and turn away incoming or reflected sensor energies to distort or make the ship disappear. This of course does not make the ship disappear, it is not stealth, it is simply on par with what is standard on technology based ships. The Vong are merely playing catchup.
Ginntho Fine charged chaff webbing – Explosively fire extremely fine webbing, tuned to various seeker head frequencies designed to confuse and wrap up warheads of missiles coming in.
Biomimetic – The droch is an insect, that can biomimic the flesh around it to such a degree that advanced sensors struggle to find it. While the ship or beast in question does not have flesh around it, it does have a medium and the addition of this feature helps hide the ship in the background stellar energies of space, or to mimic whatever the ship is surrounded by. Nebular gasses, asteroids, space dust, or the plain emptiness of the void.
Gravitational Jammers – nothing special, it is dedicated dovin basals who’s task is to make the ship disappear from gravitational sensors, working more against Yuuzhan Vong than technological.
Lightweaver Confounders (creates light, can also create heat wavelengths)(based off Yuuzhan Vong Light Weaver holographic light creating creature) – useful in creating holographic images of the ship moving in different direction and confusing warheads and seeker heads that use light as their basis for navigation and targeting. When in use the ship may appear to float off in a different direction, while the ship itself seems to fade away. It isnt a cloak, merely the background visuals being projected in front of the ship and images of the ship going in different directions.
Cavern Beast Mental Projection (can make the enemy crew see different things a friendly or different ship for example, or even an asteroid, not detectable with the Force as it is somehow not Force based. IE Jacen Solo didn’t detect the fake, but it can be a two way street, hence why the mental projection unit is not connected to the ship brain) – This biot can send the mental projections into the minds of crew of enemy ships, making them collectively see something else, like a different ship, or that the ship may be doing something else, or some other kind of event. The biots however cannot personalize things for each member on a ship, its simply too much. A handful of enemy crew, say 5, but cannot personalize more than that.
Lobel Repulsorlift Jammer Biot – It can shut down repulsorlifts in a wide area, just like its base creature, except a lot further.
Anti-laser Aerosol Spewers – used on the aft of the ship as an escape mechanism, the ship can spew anti-laser aerosols seen on fire breathers. The concept is to reduce damage as the ship runs away from a fight. There is only so much that is carried and after a single, or perhaps a second use the reserves are used up and the system would have to be recharged. Note that the Aerosol doesn’t stop energy weapons merely weakens them, and has no effect on physical weaponry.
Armament:
Defense Tree – a space version of the defense trees on the planet, they have their own senses in addition to directive input, covered in tens of thousands of explosive metal hard thorns that burn with a plasma intensity when they explode. The tree considers starfighters and incoming missiles as food, and will do anything to shoot them down for sustanance, firing hundreds or thousands of thorns as it will in a veritable hailstorm, it epitomizes volume of fire over absolute precision, though its aim is no slouch. A terrifying close in defense weapons system.
Defense Hornet Nest – A cross between a number of species of insect, the Defense Hornet Nest contains hundreds of self propelled insects that can fire a number of times from a plasma resevoir and sting with an injection of plasma, or cut with their mandibles and forward most arms, gripping a target with its two rear sets. The creatures are each about half a meter long, not large, but propelled by chemical reaction (rocket) for acceleration equal to that of missiles, using its wings to fly and maneuver as well. The beasts are hive minded and telepathically coordinated to attack incoming missiles and nearby starfighters, sacrificing themselves if need be and without hesitation. Some of them thrum with ion energy, capable of knocking out shields or craft and missile electronic systems, making them more vulnerable for other more lethally armed brethren if the target survives their own assault. Both types, plasma and ion, can be found in the same hive, with about a 3 to 1 plasma to ion ratio. A queen then will lay eggs in the empty cells with new hornets growing by the time of the next battle.
Projectile Launchers – Fire a warhead, a projectile, or missile, like a gun but using electromagnetic and repulsorlift means. Hela biological repulsorlift organ at the base and lobel magnetic pulse field to fire the weapon at the enemy.
Advanced yaret-kor – found first on Shimraa’s Slayer class fighters, they hit much harder than standard yaret-kor and are essentially the next step in their evolution.
Advanced Dovin Basals – stronger, leaner, more durable, better stamina, longer reach dovin basals, also found on Shimraa’s Slayer class fighters and the next step in dovin basals.
Yaret-lam – A biological blaster, a small lambent creates light jump enhanced by sparkfly capacitors, goes through Andelm Beetle Grub created blaster gas, focused and refined through another lambent crystal, into more blaster gas and focused by the magnetic forces of a Lobel and down range it goes. Biological Blaster. Bigger blaster is a laser cannon and then a turbolaser etc.
More in depth it utilizes sparkfly capacitors and mynock power cells to add ion energy to the bolt, like the DC series of blasters so it is more effective against droids than a standard blaster, enough blaster gas and power and you have a disruptor.
Yaret-spark – A biological equivilent of an ion cannon. Highly charged gas, blaster gas from andelm beetle larvae feeding it directly (they arent larvae but shaped to be little blaster gas producers within the weapon for a constantly refreshing supply) which increases the power, charged with sparkfly capacitors, magnetically isolated and focused by the Lobel component, and then expelled with an electrical pulse of like charge (opposites attract, like repels). An ion cannon, with all biological components.
Skekfish Missile/Projectile – The Skekfish is a metal armored creature originally 30-40cm long that has ridged scales that have been enhanced by amphistaff power glands and basically vibrates/slithers/digs through material coming out of the rock and other solid matter at such a speed that it slams through its target (no I didn’t invent this go look it up). It is a carbon/silicon hybrid creature and needs both to survive. It eats minerals or carbon based life forms. The seeker is basically whatever the creatures genes tell it it is missing and so hungry for, which it the particular gene is switched on at launch and the creature given its target ‘seeing’ its particular food soure. After initial impact the weapon beast continues digging through a target until it runs out of energy and explodes in plasma sheathed splinters and fragments to do additional damage to softer systems. The true danger of these things is they keep digging, rather than just exploding, burrowing through pipes, wires, fuel tanks, reactor walls, and anything else, turning and twisting as it sees fit until and it dies in an explosion or some other manner, or it itself explodes
Flying Plasma Eel Missile – based off of a plasma eel which is essentially a hand thrown rocket in an infael, to being crossed with a gralloc flying serpent then supersized. The weapon beast is able to fly with its wings and ion engine organs for an extreme distance, not always at speed, but using solar winds, flapping, ion engine organs, and finally a huge burst of rocket acceleration on final approach. This weapon beast is designed as a long range missile, capable of crossing solar systems on its flight path. That being said it can also anticipate and make maneuvers to counter defensive fire or obstacles put into its path (Like Jango Fett’s missiles were able to dodge asteroids and keep chasing Obi-wan)
Mynit Warhead – Essentially a hyped up mynock, capable of flying far faster, more maneuverable, and often larger, these weapon beasts are the stuff of spacers nightmares, if they thought mynocks chewing on power cables were bad, these beasts have such a energy appetite that they have a draining effect like an ion strike, except they don’t stop. They make room for more energy by spraying plasmic energy against a target or enemy starfighters that dare come too close, doing as much destruction as they can and if their power supply is cut off, moves quickly along a target looking for another source. If set in destruction mode, the warhead will suck its fill of energy in moments and then explode in a shaped energy bomb inwards towards the target. Another mode can have the warhead essentially vomit, shoving all of its energy back into a target in a single surge of capacitor discharge before beginning anew in rapid succession, a single creature left unchecked can quickly knock out entire capital ships, leaving them helpless except for their physical armor.
Singularity Warhead – self explanitory, it is a dovin basal that creates a black hole, however the damage halts at a certain range. Anything inside the event horizon simply gets drained in and vanishes. Beyond the event horizon material is pulled in a swirling motion towards the black hole, essentially liquifiying and being forced into each other to a distance of 100 diameters of the black hole. An example being a half meter diameter black hole, has a damaging effect of 50 meters in every direction along the spin plane, and hard energy damage coming from the poles to however far the energy goes or the writer taking damage says it penetrates, its up to you. (Picture a seismic charge that reaches out in a disc that angles out up and down from the center. ><. There would not be a follow on explosion like a siesmic charge however.) Damage or effect increases the closer you get to the center. Just hitting the gravity effect edge might just warp metal but not suck in a ship for example, but would yank everything around it towards the “detonation”
The damage as an example is just an example with easy numbers.
Examples of such a size weapon damage on a Star Destroyer might go like this for light then heavy damage.
Impact in the hanger bay wrecked all of the craft and equipment in the launch bay, hopelessly warping equipment and ships beyond hope of repair. The energy coming from the poles cut three decks up, severing several fuel lines and causing fires that were being automatically suppressed. Fortunately the southern pole energy beam simply vented itself into space and the ships ability to fight was negligibly effected, except for its fighters would have to find somewhere else to call home after the battle.
Impact at the broadside base of the superstructure near the main turbolasers was horrific, the gravity disc reached through four decks and warped the edges of the main reactor, safety alarms screamed and scrammed the reactor before containment of the ethereal energies could be lost, preventing the ship from exploding outright but leaving the ship to run on its small auxilery reactors only. As if that was the only problem, the disk had turned the portside main battery turbolaser turrets numbers 1 and 2 into warped freakish afterthoughts from a hallucinated dream, the hard armor pulling like a putty in a swirl before the powerful capacitors exploded violently, cracking the main hull ribbing through three hundred meters, halting the ability of the number 3 turret to function with the fireball blowing out the bottom side of the ships flank. A full quarter of the superstructure on that side simply vanished in the fireball and the hard x-ray beams coming from the north and south poles had severed communications equipment, cutting the forward half of the ship off from the bridge and leaving their gunners without direction, forcing them to take their best guess as to what to shoot at and with limited sensor data to aide them. With a single hit the Star Destroyer was now with a broken arm, half blind, and sitting their with the wind knocked out of her, left vulnerable and shuddering, easy prey for follow on attacks.
This is not intended to be a superweapon and will only be used with an opponents permission. Depending on size from a hand deployed weapon that ate a single YVH Droid, to a Coralskipper scale of being able to eat a starfighter, size makes a difference. The above examples were written at the capital scale, an assault scale weapon, like used in the strategic bombing of Mandalore that uncovered Mandalorian Iron deposits in the ground, would for example simply eat an entire star destroyer and any ships that might be too close, something like a strategic thermonuclear weapon, capable of taking the core out of a city and wrecking the rest of it. Picture a duration of about 1 second hard yank and swirl and over, not 30 seconds of “I am a black hole and going to try to eat a planet”.
Ion Spider Web – The biological equivilent of a Conner Net, designed as an anti-missile and anti-starfighter weapon. Each spanning 200 to 300 meters and not only delivering ion cannons worth of ion energy to a target, but also partially slicing it as well with its steel cable strength strands and inbuilt capacitors across the webbing.
Consumables:
Grayweave reactor – Graweave is a single cell organism that can be created in a compact biot, even though it is normally used in the rest of the galaxy in a technological way. The biot simply mimics the breeding and growing environment of this food organism. Shapers have of course come up with various strains that taste much better and with better nutrition. Usually considered a survival ration.
Onboard Growing areas – Hydroponics, Aquaponics, and other growing gla’s that can produce food rapidly for the crew if necessary.
Life Support:
Integrated
Ship Moss – Oxygen and other needed gases producing/recycling moss that has anti-fire agent packets. Other strains grown near other systems that can put out electrical or chemical fires as dependent on location.
Communicatons:
Bio Radio – shaped from Verpine biological systems, it is a short range communication capability.
Lightweaver Interface – Its just a living hologram that allows talking without just a villip, though they can be connected to small villips taking up less space but can only talk to one other villip, or to villip choirs, Hyperwave transcievers or oggzil communications.
Open Villip Choir – Able to be hailed by any villip
Encrypted Villip Choir – closed and conciousness linked to a specific other villip
Hyperwave Transciever – Shaped from the Mabugat Kan who’s original task was to track down hyperwave transmissions and destroy the transmitters, this biot can project the signals that the mabugat kan can receive.
Mabugat Kan Hyperwave Tracker – an immobile Mabugat Kan that doesn’t run around sucking transmitters into black holes when it tracks them down.
Lightweaver holographic communications interface – its a holographic projector and recorder, thats all.
Open and Encrypted Oggzil – The need to speak with technology based ships is real and they are already created in SW.
Short Range Telepathic -Thernbee, Bartokk, Cavern Beast, Yammosk, qahsa as examples of telepathic – can only communicate with others that can send and receive such telepathic communications, basically another form of villip on a different wavelength so to speak.
Internal Decentralized Nervous System and Control Systems (Wolvkil and Yuuzhan Vong Anatomy) – all the nerves and controls arent tied to single systems with routes that can be severed like other Yuuzhan Vong ship designs that could have their spines exposed to vacuum by battle damage, freeze and die, and block communications and control to other parts of the ship. This is actually standard on technological warships and prevents things like the Executor falling out of space because the bridge got taken out.
Space Whale Communications Frequencies – the whales communicate so these ships can communicate in the same way.
Other Systems:
Enhanced Yammosk – its just frequency agile, rather than being stuck on a single frequency.
Dovin Mine Maneuvering Symbiots - Allows the slingshot maneuver to be used at will.
Target Tracer Barnacle Villips – attaches to enemy ships and simply broadcasts its position as a tracer. They are tiny, smaller than a thumb, they are intended to be deployed in mass and then the moving ones, or not moving, are the objects in space to be tracked and possibly fired on without the need for active sensors.
Hive mind remote piloting salon – Allows pilots to remain on the ship and pilot their fighters or other craft through cognition hoods connected to single connection villips installed in their fighters or bombers, which then connect directly to the conciousness controlled craft.
Vornskr Force Detectors – Utilizing a vornskr biot, when awake the beast can detect and indicates a direction of an active Force User (only works if the individual is using the Force). These were created due to the effectiveness of Jedi and Jedi Starfighters against Yuuzhan Vong formations, famously at the First Battle of Coruscant, and Battle of Mon Calamari that was widely circulated by the Holonet, and later the Battle of Yuuzhantar. It is no secret that the Jedi were there and used their sorcery. It was known that Vornskr could detect Force Users, especially when they were using the Force, although there were abilities that would hide Jedi, or simply if they didn’t use the Force at all the beasts would not react. This was known and used successfully with the Voxyn, proving that the ability is genetically tied somehow. The detectors do have to sleep however...rest/recharge and so are not active all the time and have to rotate on a large ship to always provide coverage. The downside is that this also alerts a Force User that they have been detected. Utilizing 4, 2 at either end of the ship outside the Ysalamiri bubble allows for triangulation of a Force Users position with simple direction indications. A sensor at the back, cannot see through the ship’s ysalamiri bubble to a target in the front. The battle had indicated that the damage done to ships was through conventional means, explosives or kinetic damage. How the Jedi were doing this was unknown and yet to be discovered though there were a number of working theories. Most damage did occur when the targeted ship was unsuspecting, and thus it was decided that since such damages were not incurred in battles where the Jedi were not present, it had to have a connection to the Jedi sorcery use. An indication of the Force being used would at least give a ship an alert that something might occur, even if the threat went dormant.
Role:
Big Gun Cruiser
Affiliation:
Praetorite Vong
Designer:
Esthh Krazhmir inspired, Master Shaper Traa’iin
Manufacturer:
Praetorite Vong
Line:
New
Model:
Matahaw
Type:
Cruiser
Cost:
Not for sale
Length:
890m
Width:
200m
Height:
200m
MGLT:
70 MGLT
Propulsion Systems:
Dozens of Advanced Dovin Basals
24 small organic ion engine units
Dozens of small and micro sized units
Organic Repulsor organ system
Retractable Slivileth enhanced Spatial Flukes and Fins – can pull/lift 12 times its mass
Hyperdrive Rating:
0.4
Hyperdrive Systems:
Advanced Dovin Basal
Space Whale Hyper Organ
Power Systems:
Biologic Quantum Singularity or Fusion Spark Reactor
Interstellar Radiation Absorption
Solar Energy Absorption
Mynock Based Power Cells
Fueling/Feeding Systems:
Burning Snake Energy Harvesting
Mynock Power Sucking (energy cap basicly)
Garbage Worm grade stomach
Adar – adaptive eating metabolism
Miner’s Horror feeding ability
Shielding:
Lobel/Oggzil Projected Shielding
Biological Repulsor Lift
advanced Dovin Basal Black Holes
Skekfish Scale Armor
Hull Inner to Outer Armor Scheme:
Indo and Exo Skeleton
Hullrash Jelly Emergency Damage Repair packet cysts
Conduit Worm ion energy absorption Net
Firewyrm Heat Resistant Scales
Anti-laser Aerosol Packets
Uller “liquid” armor impact absorption layer
Vibratory Vonduun Crab/Orbalisk enhanced/Gelagrub Beetle Rad Resistant, Skekfish Ridged, Firewyrm enhanced shielded armor exterior colony.
Repair Systems:
Hullrash Jelly (Emergency Damage Repair/Sealing)
Kintan Strider Regeneration
Sensor Systems:
Electrical Detection Biot – Conduit Worm
Hyper Sonar – Pritarr, Void Strider
Multiple hyperspectral multi-faceted armored eyes
Telepathic – Cavern Beast
Extremely Fine Density Sensors
Extremely Fine Gravitational Sensors
All other Yuuzhan Vong Standard
Miner’s Horror metals detection
4 Vornskr Force Detectors
Targeting Systems:
Winged Xendrite and Exogorth Spatial Awareness Targeting – better than 98% accuracy
Exogorth Spatial Calculation
Other Yuuzhan Vong Standard
Avionics:
Exogorth spatial awareness and calculation
Space Whale Spatial Awareness and Calculation
Givin Brain organ navicomputer backup
Countermeasures:
EM Countermeasures suite
Ginntho Fine charged chaff webbing
Biomimetic – Droch
Gravitational Jammers
Lightweaver Confounders (creates light, can also create heat wavelengths)(based off Yuuzhan Vong Light Weaver holographic light creating creature)
Cavern Beast Mental Projection (can make the enemy crew see different things a friendly or different ship for example, or even an asteroid, not detectable with the Force as it is somehow not Force based. IE Jacen Solo didn’t detect the fake, but it can be a two way street, hence why the mental projection unit is not connected to the ship brain)
Lobel Repulsorlift Jamming Biots
Anti-laser aerosol spewers
Armament:
8x2 Yaret-Lam 175TT per barrel
4x2 Yaret-spark 175TT per barrel
4x2 Advanced Yaret-kor 240TT per barrel
20x1 Adv. Heavy Yaret-kor 80TT per barrel
20x1 Heavy Yaret-spark 80 TT per barrel
20x2 Heavy Yaret-Lam 40 TT per barrel
24x6 Light Yaret-lam 5TT per barrel
24x3 Light Yaret-kor 10TT per barrel
40x6 Light Yaret-lam 200MT per barrel
40x2 Light Yaret-kor 800 MT per barrel
16 Assault Grade Missile launchers in 4 clusters
4 Reloads each
16 Capital Grade missile launchers in 4 clusters
10 Reloads each
4 Magma Hornet Defense Nests (Schostri Hornet, Scree, Colossus Wasp, Chiru, Lava Nymph)
48 Defense Trees
16 Medium Projectile Launchers
Ion Spider Web Net Guns
Skekfish Missiles
Grutchins
Flying Plasma Eel Missiles
Purrgil Missile
Singularity Warhead
Energy Eater Missiles/Warheads (mynock)
12 Capture Tentacles
Crew:
1500
Passengers:
8000
Onboard Craft:
72 Starfighters/Bombers Internally
Cargo Capacity:
100,000 tons
Consumables:
Grayweave reactor
Onboard Growing areas
Life Support:
Integrated
Ship Moss – Oxygen and other needed gases producing/recycling moss that has anti-fire agent packets. Other strains grown near other systems that can put out electrical or chemical fires as dependent on location.
Communication Systems:
Bio Radio
Lightweaver Interface
Open Villip Choir
Encrypted Villip Choir
Hyperwave Transciever
Mabugat Kan Hyperwave Tracker
Lightweaver holographic communications interface
Open and Encrypted Oggzil
Short Range Telepathic -Thernbee, Bartokk, Cavern Beast, Yammosk, qahsa as examples of telepathic
Internal Decentralized Nervous System and Control Systems (Wolvkil and Yuuzhan Vong Anatomy)
Space Whale Communications Frequencies
Other Systems:
Enhanced Yammosk
Interdiction Field
Shield Stealer
Boarding Tube
Dovin Mine Maneuvering Symbiots
Target Tracer Barnacle Villips
Hive mind remote piloting salon
Short Description:
Its a 890m (give or take) long Yuuzhan Vong ship that fits in the battlecruiser role. Fast, big guns, less armor. Big takeaways is it has turbolasers and gel ion cannons, new missiles.
Nerdy Description:
The Matawah is an all new ship superorganism biot that came about as the Vong have to adjust to a new life in a new galaxy with new adversaries. The ships of old, while mostly effective, had been grown with fighting other Yuuzhan Vong in mind. New weapons, new tactics, new enemies, and few resources to lose changed everything.
Rather than brute force the ship is designed around high long range firepower, high speed, and good maneuverability, at the expense of armor protection.
The Matawah was designed with a space whale as the base organism, though it shares little of its progenitors attributes now. The yorik coral that once made up most of the Vong ships was done away with, bulk and weight as armor and construction was deemed to heavy and space hungry, as adaptable as it was. Speed and maneuverability was the key to surviving...being able to run away and have the ship survive was better than a stand up brawler. While the weight of armor is higher by percentage, the overall weight of the ship compared to a similar yorik coral vessel is 20% lighter, a no small amount of mass to be lost for a ship of such size though its generally oblong shape masses a good deal ore than the vast majority of metal based ships of similar length. The new hull and armor scheme is used, shields, shielded plates, and thinner but tougher armor, and absorption layers grown in are the major change. Each of the new shield creatures and shielded Skekfish armor scale plates, are not considered as strong as dedicated systems on metal based ships, the creatures just havent been force evolved to that point and are there at this point to bolster the dovin basal void shielding system that has been the hallmark of Yuuzhan Vong Warships. This is compensated somewhat by the armor being able to back up what gets through the shields and quick emergency repair systems that are to contain the damage allowing the ship time to escape and heal later.
For the speed and maneuverability the ship has retractable flukes in the tail, and two retractable sets of flippers, one just aft of amidships, and the other set forwards. Twenty-four biological ion engines (each weaker than comparable metal ships) enhance the ships speed and maneuverability, each hidden underneath vonduun scutes. The ship of course comes equipped with dozens of advanced dovin basals.
The other major new player on the field is weapons. The Shapers of the Praetorite Vong have not been idle in chasing Supreme Commander Esthh Krazhmir’s vision. The ship boasts the new Yaret-lam cannons, the biological equivilent of turbolasers and laser cannons that produce a ionically charged sulpherous yellow bolt, Yaret-spark, a biological form of ion cannon spitting a bluish white bolt, full sized advanced yaret-kor, and a host of new projectile and missile weapon beasts. New defenses are ion spider net canisters, close in defense hornet hives who spew hundreds of angry suicidal plasma spitting hive minded insects bent on the destruction of any threat to their nest, and close in defense trees who can retract into the hull or fire thousands of explosive plasma coated shrapnel thorns at incoming targets
New projectiles include Skekfish armor penetrating missiles and projectiles, Flying Plasma Eel missiles, Mynit missile a creature that can noticibly drain a warships energy acting as an energy sink or until it explodes in a shaped energy bomb, magma missile, singularity warheads, and others. Each can be as large as an equivilent Assault grade weapon found on the Victory I, down to starfighter sized biots.
The end result is a ship designed to engage with big guns at long range, and practically taunt starfighters to catch it and fly into jaws of death.
The primary battery of large weapons are set in 4s front and back, dorsal and ventral in superfiring positions (one behind being able to shoot over the one in front), with the 2 Yaret-lam set furthest towards the points, then the yaret-spark, and finally the yaret-kor closest to the middle. Secondary battery, and defense weapons are split evenly between the two halves along the center line, with the tertiary split into each quadrant. Missile clusters are in 4s mid line halfway back and halfway forwards.
Hangers are of a gel type, the Med’uuva and Med’oofta basically swimming into the gel and then docking in individual berths.
Other Notes:
Turrets are armored, shielded, dovin basal shielded, and have their own targeting sensor biots. They are designed like an owl neck, able to turn 180 degrees in either direction (not 360 but can cover the whole 360) and 120 degrees in the vertical
More in depth Components Descriptions, this is provided because unlike technology based stuff that is already in place. I have to come up with everything from scratch, all the ships sensors, systems, everything. All beasts and plants are from in Universe Sources, and Rped or will be Rped as being obtained and shaped. I tried to leave it roughly parallel order with the simple listings above.
Propulsion Systems:
Dozens of Advanced Dovin Basals – seen at the end of the Yuuzhan Vong war, specifically on the Slayer Ships (advanced Starfighters) piloted by Shimraa’s Slayers.
Organic ion engine units – Originally taken from Grallocs, which are a cousin to the Mynock, they have organs that are extremely tiny imbedded in their wings and skin. They act like miniature ion engines. Larger versions were shaped and enhanced. They are not the equal in power to metal based ion engines, though they are a close second. They are typically smaller and more are used to equal the acceleration capabilities of analog ships.
Organic Repulsor organ system – There are three examples of such organs in Star Wars, the first is the Hela, a flying snake that has a repulsorlift organ, the second is the Banshee’s found on Umbara, and finally the easy floating movements of the Purrgil, though the Purrgil may be some other kind of movement as they move the same in vacuum or in a planets gravity well. These are specifically shaped from the Hela organ and thus they have all the same limitations as repulsorlifts.
Retractable Slivileth enhanced Spatial Flukes and Fins –Spatial flukes and fins are found on Space Whales and other space borne creatures, these are specifically from Space Whales, the predatory ones that Cylo used as a base, turning them into cyborgs. These have been enhanced with the Slivilith membranes, these winged beasts could propel themselves all the way out of an atmosphere and towards a target system many thousands of light years away, which gives you an idea of their ability. The whales are predatory and therefore have to move faster than their prey, likely Purrgil, Neebray Manta, and other such space based creatures. The ones on the Matawah are able to retract into the body, leaving a near seamless shape when needed.
Hyperdrive Systems:
Advanced Dovin Basal – Dovin basals as are standard for the Yuuzhan Vong ships, except the advanced version.
Space Whale Hyper Organ – The whales were able to jump to hyperspace, and while it is not specifically said what allows them to do this, other species have been shown to have organs which allow them to make the jump. The inhabitants of the ThonBoka starcave do so by intense microwaves, the Purrgil do it by organs in their tentacles, the Space Whales is not mentioned, except that they do jump to hyperspace, so I had to take a little artistic license in how they actually do it. The RP version is they have an organ that is seperate from the brain that allows them to go to an analogous jump to hyperspace. This is so that there are less taxing ways to preserve the Dovin Basals as well as properly time formation jumps with metal base ships, easier understanding of the hyperspace mechanics and abilities.
Power Systems:
Biologic Quantum Singularity or Fusion Spark Reactor – The Yuuzhan Vong have them.
Interstellar Radiation Absorption – Exogorths and several other species like mynocks are able to survive on the interstellar radiation, analogous to what TIE solar panels are capable of, they just function differently.
Solar Energy Absorption – taken from the Burning Snakes of Yavin 13, they absorb solar radiation and store it as energy, in this case they are simply the energy collection biot.
Mynock Based Power Cells – Mynocks can absorb a horrendous amount of energy, to the point where they can drain entire ships. These have been enhanced to the point where they can contain huge amounts of energy and act like analogous power cells, capable of absorbing and holding vast quantities of power that are then distributed as needed to electrical based biots.
Fueling/Feeding Systems:
Burning Snake Energy Harvesting – Already alluded to above.
Mynock Power Sucking (energy cap basically) – Mynocks can attach to power cables and suck a ship dry of energy, when needed this creates a way to recharge some of the ships systems from a direct power source. Power couplings not required. They hang down like umbilicus or worms when needed to attach to an energy source.
Garbage Worm grade stomach – they can eat anything, theoretically even a hyperdrive core
Adar – adaptive eating metabolism – when the best types of food are scarce, the adaptive eating ability allows the ship to eat whatever is available, even if it is normally not desired by the ship.
Miner’s Horror feeding ability – capable of sniffing out and eating the best mineral resources to more efficiently repair and refuel, otherwise obtaining the necessary minerals and metals needed for various biots and functions.
Element Synthesizer - The use of Dovin Basals to create such intense gravity allows the atomic creation of new elements. If an element is needed and not readily available, the dovin basals in this biot can literally compress elements into new materials with gravity and heat. They can turn on and off a micro star and can create black holes. As various elements are created in the hearts of stars, so can this occur. It does take time though, volumes of material creation takes time and energy resources to accomplish and so is not the desired way to obtain needed specific elements.
Shielding:
Lobel/Oggzil Projected Shielding – With the advent of the oggzil the Yuuzhan Vong started broadcasting in the electromagnetic spectrum. With the finding of the Lobel creature which created natural magnetic fields with the strength to be able to shut down repulsorlifts in a large area and give beings headaches, the marrying of the two resulted in the ability to create localized shield generators. Still expirimental the Shapers are aware of how technological shield generators work and thus had a road map in order to work the oggzil, mynock power cells, sparkfly capacitors, and the lobel into a functioning shield generator. Like its technological cousins size, intensity, and distance all matter, and the Yuuzhan Vong tacticians requested that for a capital vessel, being able to direct the energy into a smaller area would increase the shield strength, and multiple smaller creatures would allow constantly rotating fresh shield biots to come on line to replace those that were tired out and needed to recover. While not of the strength of most technology based ships the shields are still effective against lower powered shots on the power continuum and can break up heavier shots to be less effective when they hit.
Biological Repulsor Lift – used against incoming projectiles or asteroids that have mass, made from the Hela repulsorlift organs.
Advanced Dovin Basal Black Holes - the standard and still standard of the Yuuzhan Vong
Skekfish Scale Armor - Rather than going big and heavy like the typical yorik coral armor of traditional Yuuzhan Vong ships, the bulk and weight that was required was a severe detriment to a swift ship. The weight shedding design was needed while still retaining abilities to defend from incoming damage. With the adoption of new base biots came new opportunities. The abilities provided by combining biots into a single planned protection had obvious attractions. The Skekfish have metallic micro-ridged scales that vibrate at various hertz that allows the base creature to swim through solid material as if it were water, to the point that they can launch themselves from the ground at such a frightening speed they can punch through beings and trees and embed themselves into armor before continuing to swim through it. The shapers enhanced these scales with orbalisk structures for strength, Firewyrm crystalline structure for heat resistance, Gelagrub beetle carapace radiation reflectance, and powerful energy cells of the Vonduun Crab. The result is a tough exterior that can still be moved and scales surgically replaced if necessary, but normal growing if not. This tough armor is not the thickness of many armors but it does have a protective energy barrier, being more akin to shielded plates than a true energy shield or a true sheet of armor. The compromise on sheer stopping power was due to the necessity of lighter weight, which was made up for with the shielded aspect, capable of rejecting the lighter splinter shots that the New Republic and Imperial Remnant had used to such great effect to lightly pepper ships and slip in damage to components. This allows for the Dovin Basals to do their job of soaking off heavy incoming shots while allowing the lighter less damaging shots through to be rejected off of the shielded armor plates while still being physically strong enough to be a determined barrier against physical damage.
Hull Inner to Outer Armor Scheme:
Indo and Exo Skeleton – from the Xadank, this double structure gives the living ship an unparalleled strength internally and externally against sheer forces that it runs into.
Hullrash Jelly Emergency Damage Repair packet cysts – A cousin to Blorash Jelly, whose job it is to bind an enemy and keep them immobile, this Hullrash Jelly is a cousin. Its job when pierced by damage is to flow and connect all of the damaged areas, fill it in, and then harden, sealing damaged systems, and breached compartments and to facilitate regrowth and damage repair. It acts like emergency bulkheads, like when the front viewscreens were blown out on the Invisible Hand by General Grievous.
Conduit Worm ion energy absorption Net – Fond of ion energy weapons, the Yuuzhan Vong found that the electrical pulses from these weapons could play havoc with the nerve and data centers of their ships, having the effect of spasming and creating undesireable movements and sometimes outright electrocuting biots that were not ready for such an assault. To remedy this the Yuuzhan Vong Shapers took conduit worms and shaped them into a battery and capacitor net around the ship that is designed to soak off incoming electrical based energies and route them to hungry Mynock Power Cells and Capacitors, which can then be fed back into other systems at a controlled rate, protecting the ship by acting as a giant circuit breaker and energy damper.
Firewyrm Heat Resistant Scale Plates – As the weapons of this galaxy, and that of the Yuuzhan Vong, rely considerably on heat damage, or as a natural consequence of incoming weaponry, the Firewyrm of Eol Sha yeilded crystalline scales that while not particularly tough, were incredible in their ability to reject heat, the beasts being able to literally live and swim through the lava lakes and rivers of the planet. This is to reject the heat and insulate the ship from weapons fire that has made it through the other layers, but not necessarily the physical damage, preventing melting and burning from reaching into the ship and the main structural hull.
Anti-laser Aerosol Packets – known to be produced by Yuuzhan Vong Fire Breathers, these packets are under pressure and vent outward when broken. As the primary damaging weapon in this galaxy is Turbolaser based when ship to ship, the anti-laser aerosol packets, cysts, consume huge amounts of energy as the puncturing beam is absorbed. The cyst is of course destroyed and will have to be regrown in the process, however these honeycombed sometimes multilayered chambers are a considerably lighter alternative to thick heavy bulky armor. The downside, just like armor is that repeated hits, of any size, that gets to this section can quickly exhaust the number of cells in a given area, making it more likely that an incoming beam will not hit one of the cysts at all and deliver all of its energy against the Firewyrm Scale level with very good odds of punching through and delivering its damage deep into the ship.
Uller “liquid” armor impact absorption layer – A bit of artistic license was used with this. The Uller is a beast that can absorb terrific physical damage and all that is said is that it is able to share the load of impact. Liquids can do this as long as they have a great sheer potential. Water gets hard when struck hard, likewise peanut butter is even harder. It can be cut through slowly, but hard strikes take the suspended particles and compress them, locking previously loose pieces into an interlocking load absorbing layer, the greater the impact, the further these particles compress and spread the load. A fist hitting it will cause X amount of diameter of reaction, a freight train hitting an area creates a corresponding magnitude of area to lock up and spread the impact energy. While not truly liquid, thick of the layer like muscle, which in this case it is a muscle type layer. This has been electrically enhanced with Amphistaff energy cells which lock up the particles harder and faster, providing a truly space worthy level of impact resistance. This severely curtails impacts and explosive weapons that have not yet gotten through this layer of defense first.
Repair Systems:
Kintan Strider Regeneration – not known for being smart, but being known for their incredible regeneration abilities, the Kintan Death Strider Gambit comes from the Kintan Strider’s ability to take damage to the point of appearing dead, only to heal so quickly that it kills an arrogant hunter who thinks he has bagged a prize. This level of regeneration however is energy intensive, and the Shapers couldn’t do much about that. While a ship can repair itself quickly, it cannot repair all of its systems, being limited to the primary hull and internal organs themselves. The outer layers will regrow faster than many other things, but not before the internal damages are repaired first, and if a ship uses up its energy to repair internal systems then it will not be able to repair the outer layers.
Sensor Systems:
Electrical Detection Biot – Shaped from a conduit worm that can sense energy and has the desire to move towards it. Shaped to greatly enhance their detection abilities they are now incredible sensors.
Hyper Sonar – Void Striders are capable of detecting water via sonar that is multiple days of sprinting away. The Pritarr is capable of such low wavelengths of active and passive sonar that it can hear earthquakes coming and communicate at extreme distances in the subsonic. These abilities have been enhanced to the point that the sonar is effective and accurate at thousands of kilometers.
Multiple hyperspectral multi-faceted armored eyes – Great eyes of the Yuuzhan Vong ships enhanced into the far infrared and beyond, and in the opposite direction, into the far ultra-violet and beyond. Also capable of seeing great distances as demonstrated several times in official writing.
Telepathic – Cavern Beast beasts and Thernbee are capable of projecting telepathic visions into the minds of other species. To do this they must be able to detect them. Rather than alert a target by sending visions, the creatures are able to indicate that there is intelligent life. This sensor biot is unable to detect droids.
Extremely Fine Density Sensors – From Dovin Basals
Extremely Fine Gravitational Sensors – From Dovin Basals
All other Yuuzhan Vong Standard
Miner’s Horror metals detection – Food is always a great motivator to find where food is.
Targeting Systems:
Winged Xendrite and Exogorth Spatial Awareness Targeting – better than 98% accuracy. The Winged Xendrite is capable of picking out a single target from a cloud of moving targets and strike with 98% accuracy, this is official and not my made up numbers. The exogorth is capable of picking out an asteroid and launching itself through the belt to land on that one particular asteroid, its careful calculations instinctive and able to miss everything in between. The uncanny ability however is excellent for targeting purposes.
Exogorth Spatial Calculation – described above.
Avionics:
Exogorth spatial awareness and calculation – Described above
Space Whale Spatial Awareness and Calculation – Space whales, particularly the predators have an innate sense of their spatial awareness within their hunting pods. Chase vectors and maneuvers to capture prey are also innate and simply add to the ships abilities to not blunder into objects when not ordered to do so.
Givin Brain organ navicomputer backup – Givin are capable of doing hyperspace calculations quickly and in their head, sometimes rivaling navicomputers. The Shapers created the backup as a way to communicate and parallel the technological computers that do the same thing. Understanding both the limitations and abilities of the navicomputers and being able to interpret coordinates from technology based computers and being able to jump in formation with other technology based ships, and more accurately follow navigational beacon instructions.
Countermeasures:
EM Countermeasures suite – Various dedicated oggzil of different frequencies capable of pouring energy into the void, giving false and scattering signals of targeting sensors of hostile ships. Some mimic the frequencies being pulsed at them, and return it in exactly out of wave length, creating an active cancellation effect. Others create weaker or stronger signals, changing and distorting the returns to active sensors, giving false information to the sensor systems of the attacking ship. Dovin basals can warp and turn away incoming or reflected sensor energies to distort or make the ship disappear. This of course does not make the ship disappear, it is not stealth, it is simply on par with what is standard on technology based ships. The Vong are merely playing catchup.
Ginntho Fine charged chaff webbing – Explosively fire extremely fine webbing, tuned to various seeker head frequencies designed to confuse and wrap up warheads of missiles coming in.
Biomimetic – The droch is an insect, that can biomimic the flesh around it to such a degree that advanced sensors struggle to find it. While the ship or beast in question does not have flesh around it, it does have a medium and the addition of this feature helps hide the ship in the background stellar energies of space, or to mimic whatever the ship is surrounded by. Nebular gasses, asteroids, space dust, or the plain emptiness of the void.
Gravitational Jammers – nothing special, it is dedicated dovin basals who’s task is to make the ship disappear from gravitational sensors, working more against Yuuzhan Vong than technological.
Lightweaver Confounders (creates light, can also create heat wavelengths)(based off Yuuzhan Vong Light Weaver holographic light creating creature) – useful in creating holographic images of the ship moving in different direction and confusing warheads and seeker heads that use light as their basis for navigation and targeting. When in use the ship may appear to float off in a different direction, while the ship itself seems to fade away. It isnt a cloak, merely the background visuals being projected in front of the ship and images of the ship going in different directions.
Cavern Beast Mental Projection (can make the enemy crew see different things a friendly or different ship for example, or even an asteroid, not detectable with the Force as it is somehow not Force based. IE Jacen Solo didn’t detect the fake, but it can be a two way street, hence why the mental projection unit is not connected to the ship brain) – This biot can send the mental projections into the minds of crew of enemy ships, making them collectively see something else, like a different ship, or that the ship may be doing something else, or some other kind of event. The biots however cannot personalize things for each member on a ship, its simply too much. A handful of enemy crew, say 5, but cannot personalize more than that.
Lobel Repulsorlift Jammer Biot – It can shut down repulsorlifts in a wide area, just like its base creature, except a lot further.
Anti-laser Aerosol Spewers – used on the aft of the ship as an escape mechanism, the ship can spew anti-laser aerosols seen on fire breathers. The concept is to reduce damage as the ship runs away from a fight. There is only so much that is carried and after a single, or perhaps a second use the reserves are used up and the system would have to be recharged. Note that the Aerosol doesn’t stop energy weapons merely weakens them, and has no effect on physical weaponry.
Armament:
Defense Tree – a space version of the defense trees on the planet, they have their own senses in addition to directive input, covered in tens of thousands of explosive metal hard thorns that burn with a plasma intensity when they explode. The tree considers starfighters and incoming missiles as food, and will do anything to shoot them down for sustanance, firing hundreds or thousands of thorns as it will in a veritable hailstorm, it epitomizes volume of fire over absolute precision, though its aim is no slouch. A terrifying close in defense weapons system.
Defense Hornet Nest – A cross between a number of species of insect, the Defense Hornet Nest contains hundreds of self propelled insects that can fire a number of times from a plasma resevoir and sting with an injection of plasma, or cut with their mandibles and forward most arms, gripping a target with its two rear sets. The creatures are each about half a meter long, not large, but propelled by chemical reaction (rocket) for acceleration equal to that of missiles, using its wings to fly and maneuver as well. The beasts are hive minded and telepathically coordinated to attack incoming missiles and nearby starfighters, sacrificing themselves if need be and without hesitation. Some of them thrum with ion energy, capable of knocking out shields or craft and missile electronic systems, making them more vulnerable for other more lethally armed brethren if the target survives their own assault. Both types, plasma and ion, can be found in the same hive, with about a 3 to 1 plasma to ion ratio. A queen then will lay eggs in the empty cells with new hornets growing by the time of the next battle.
Projectile Launchers – Fire a warhead, a projectile, or missile, like a gun but using electromagnetic and repulsorlift means. Hela biological repulsorlift organ at the base and lobel magnetic pulse field to fire the weapon at the enemy.
Advanced yaret-kor – found first on Shimraa’s Slayer class fighters, they hit much harder than standard yaret-kor and are essentially the next step in their evolution.
Advanced Dovin Basals – stronger, leaner, more durable, better stamina, longer reach dovin basals, also found on Shimraa’s Slayer class fighters and the next step in dovin basals.
Yaret-lam – A biological blaster, a small lambent creates light jump enhanced by sparkfly capacitors, goes through Andelm Beetle Grub created blaster gas, focused and refined through another lambent crystal, into more blaster gas and focused by the magnetic forces of a Lobel and down range it goes. Biological Blaster. Bigger blaster is a laser cannon and then a turbolaser etc.
More in depth it utilizes sparkfly capacitors and mynock power cells to add ion energy to the bolt, like the DC series of blasters so it is more effective against droids than a standard blaster, enough blaster gas and power and you have a disruptor.
Yaret-spark – A biological equivilent of an ion cannon. Highly charged gas, blaster gas from andelm beetle larvae feeding it directly (they arent larvae but shaped to be little blaster gas producers within the weapon for a constantly refreshing supply) which increases the power, charged with sparkfly capacitors, magnetically isolated and focused by the Lobel component, and then expelled with an electrical pulse of like charge (opposites attract, like repels). An ion cannon, with all biological components.
Skekfish Missile/Projectile – The Skekfish is a metal armored creature originally 30-40cm long that has ridged scales that have been enhanced by amphistaff power glands and basically vibrates/slithers/digs through material coming out of the rock and other solid matter at such a speed that it slams through its target (no I didn’t invent this go look it up). It is a carbon/silicon hybrid creature and needs both to survive. It eats minerals or carbon based life forms. The seeker is basically whatever the creatures genes tell it it is missing and so hungry for, which it the particular gene is switched on at launch and the creature given its target ‘seeing’ its particular food soure. After initial impact the weapon beast continues digging through a target until it runs out of energy and explodes in plasma sheathed splinters and fragments to do additional damage to softer systems. The true danger of these things is they keep digging, rather than just exploding, burrowing through pipes, wires, fuel tanks, reactor walls, and anything else, turning and twisting as it sees fit until and it dies in an explosion or some other manner, or it itself explodes
Flying Plasma Eel Missile – based off of a plasma eel which is essentially a hand thrown rocket in an infael, to being crossed with a gralloc flying serpent then supersized. The weapon beast is able to fly with its wings and ion engine organs for an extreme distance, not always at speed, but using solar winds, flapping, ion engine organs, and finally a huge burst of rocket acceleration on final approach. This weapon beast is designed as a long range missile, capable of crossing solar systems on its flight path. That being said it can also anticipate and make maneuvers to counter defensive fire or obstacles put into its path (Like Jango Fett’s missiles were able to dodge asteroids and keep chasing Obi-wan)
Mynit Warhead – Essentially a hyped up mynock, capable of flying far faster, more maneuverable, and often larger, these weapon beasts are the stuff of spacers nightmares, if they thought mynocks chewing on power cables were bad, these beasts have such a energy appetite that they have a draining effect like an ion strike, except they don’t stop. They make room for more energy by spraying plasmic energy against a target or enemy starfighters that dare come too close, doing as much destruction as they can and if their power supply is cut off, moves quickly along a target looking for another source. If set in destruction mode, the warhead will suck its fill of energy in moments and then explode in a shaped energy bomb inwards towards the target. Another mode can have the warhead essentially vomit, shoving all of its energy back into a target in a single surge of capacitor discharge before beginning anew in rapid succession, a single creature left unchecked can quickly knock out entire capital ships, leaving them helpless except for their physical armor.
Singularity Warhead – self explanitory, it is a dovin basal that creates a black hole, however the damage halts at a certain range. Anything inside the event horizon simply gets drained in and vanishes. Beyond the event horizon material is pulled in a swirling motion towards the black hole, essentially liquifiying and being forced into each other to a distance of 100 diameters of the black hole. An example being a half meter diameter black hole, has a damaging effect of 50 meters in every direction along the spin plane, and hard energy damage coming from the poles to however far the energy goes or the writer taking damage says it penetrates, its up to you. (Picture a seismic charge that reaches out in a disc that angles out up and down from the center. ><. There would not be a follow on explosion like a siesmic charge however.) Damage or effect increases the closer you get to the center. Just hitting the gravity effect edge might just warp metal but not suck in a ship for example, but would yank everything around it towards the “detonation”
The damage as an example is just an example with easy numbers.
Examples of such a size weapon damage on a Star Destroyer might go like this for light then heavy damage.
Impact in the hanger bay wrecked all of the craft and equipment in the launch bay, hopelessly warping equipment and ships beyond hope of repair. The energy coming from the poles cut three decks up, severing several fuel lines and causing fires that were being automatically suppressed. Fortunately the southern pole energy beam simply vented itself into space and the ships ability to fight was negligibly effected, except for its fighters would have to find somewhere else to call home after the battle.
Impact at the broadside base of the superstructure near the main turbolasers was horrific, the gravity disc reached through four decks and warped the edges of the main reactor, safety alarms screamed and scrammed the reactor before containment of the ethereal energies could be lost, preventing the ship from exploding outright but leaving the ship to run on its small auxilery reactors only. As if that was the only problem, the disk had turned the portside main battery turbolaser turrets numbers 1 and 2 into warped freakish afterthoughts from a hallucinated dream, the hard armor pulling like a putty in a swirl before the powerful capacitors exploded violently, cracking the main hull ribbing through three hundred meters, halting the ability of the number 3 turret to function with the fireball blowing out the bottom side of the ships flank. A full quarter of the superstructure on that side simply vanished in the fireball and the hard x-ray beams coming from the north and south poles had severed communications equipment, cutting the forward half of the ship off from the bridge and leaving their gunners without direction, forcing them to take their best guess as to what to shoot at and with limited sensor data to aide them. With a single hit the Star Destroyer was now with a broken arm, half blind, and sitting their with the wind knocked out of her, left vulnerable and shuddering, easy prey for follow on attacks.
This is not intended to be a superweapon and will only be used with an opponents permission. Depending on size from a hand deployed weapon that ate a single YVH Droid, to a Coralskipper scale of being able to eat a starfighter, size makes a difference. The above examples were written at the capital scale, an assault scale weapon, like used in the strategic bombing of Mandalore that uncovered Mandalorian Iron deposits in the ground, would for example simply eat an entire star destroyer and any ships that might be too close, something like a strategic thermonuclear weapon, capable of taking the core out of a city and wrecking the rest of it. Picture a duration of about 1 second hard yank and swirl and over, not 30 seconds of “I am a black hole and going to try to eat a planet”.
Ion Spider Web – The biological equivilent of a Conner Net, designed as an anti-missile and anti-starfighter weapon. Each spanning 200 to 300 meters and not only delivering ion cannons worth of ion energy to a target, but also partially slicing it as well with its steel cable strength strands and inbuilt capacitors across the webbing.
Consumables:
Grayweave reactor – Graweave is a single cell organism that can be created in a compact biot, even though it is normally used in the rest of the galaxy in a technological way. The biot simply mimics the breeding and growing environment of this food organism. Shapers have of course come up with various strains that taste much better and with better nutrition. Usually considered a survival ration.
Onboard Growing areas – Hydroponics, Aquaponics, and other growing gla’s that can produce food rapidly for the crew if necessary.
Life Support:
Integrated
Ship Moss – Oxygen and other needed gases producing/recycling moss that has anti-fire agent packets. Other strains grown near other systems that can put out electrical or chemical fires as dependent on location.
Communicatons:
Bio Radio – shaped from Verpine biological systems, it is a short range communication capability.
Lightweaver Interface – Its just a living hologram that allows talking without just a villip, though they can be connected to small villips taking up less space but can only talk to one other villip, or to villip choirs, Hyperwave transcievers or oggzil communications.
Open Villip Choir – Able to be hailed by any villip
Encrypted Villip Choir – closed and conciousness linked to a specific other villip
Hyperwave Transciever – Shaped from the Mabugat Kan who’s original task was to track down hyperwave transmissions and destroy the transmitters, this biot can project the signals that the mabugat kan can receive.
Mabugat Kan Hyperwave Tracker – an immobile Mabugat Kan that doesn’t run around sucking transmitters into black holes when it tracks them down.
Lightweaver holographic communications interface – its a holographic projector and recorder, thats all.
Open and Encrypted Oggzil – The need to speak with technology based ships is real and they are already created in SW.
Short Range Telepathic -Thernbee, Bartokk, Cavern Beast, Yammosk, qahsa as examples of telepathic – can only communicate with others that can send and receive such telepathic communications, basically another form of villip on a different wavelength so to speak.
Internal Decentralized Nervous System and Control Systems (Wolvkil and Yuuzhan Vong Anatomy) – all the nerves and controls arent tied to single systems with routes that can be severed like other Yuuzhan Vong ship designs that could have their spines exposed to vacuum by battle damage, freeze and die, and block communications and control to other parts of the ship. This is actually standard on technological warships and prevents things like the Executor falling out of space because the bridge got taken out.
Space Whale Communications Frequencies – the whales communicate so these ships can communicate in the same way.
Other Systems:
Enhanced Yammosk – its just frequency agile, rather than being stuck on a single frequency.
Dovin Mine Maneuvering Symbiots - Allows the slingshot maneuver to be used at will.
Target Tracer Barnacle Villips – attaches to enemy ships and simply broadcasts its position as a tracer. They are tiny, smaller than a thumb, they are intended to be deployed in mass and then the moving ones, or not moving, are the objects in space to be tracked and possibly fired on without the need for active sensors.
Hive mind remote piloting salon – Allows pilots to remain on the ship and pilot their fighters or other craft through cognition hoods connected to single connection villips installed in their fighters or bombers, which then connect directly to the conciousness controlled craft.
Vornskr Force Detectors – Utilizing a vornskr biot, when awake the beast can detect and indicates a direction of an active Force User (only works if the individual is using the Force). These were created due to the effectiveness of Jedi and Jedi Starfighters against Yuuzhan Vong formations, famously at the First Battle of Coruscant, and Battle of Mon Calamari that was widely circulated by the Holonet, and later the Battle of Yuuzhantar. It is no secret that the Jedi were there and used their sorcery. It was known that Vornskr could detect Force Users, especially when they were using the Force, although there were abilities that would hide Jedi, or simply if they didn’t use the Force at all the beasts would not react. This was known and used successfully with the Voxyn, proving that the ability is genetically tied somehow. The detectors do have to sleep however...rest/recharge and so are not active all the time and have to rotate on a large ship to always provide coverage. The downside is that this also alerts a Force User that they have been detected. Utilizing 4, 2 at either end of the ship outside the Ysalamiri bubble allows for triangulation of a Force Users position with simple direction indications. A sensor at the back, cannot see through the ship’s ysalamiri bubble to a target in the front. The battle had indicated that the damage done to ships was through conventional means, explosives or kinetic damage. How the Jedi were doing this was unknown and yet to be discovered though there were a number of working theories. Most damage did occur when the targeted ship was unsuspecting, and thus it was decided that since such damages were not incurred in battles where the Jedi were not present, it had to have a connection to the Jedi sorcery use. An indication of the Force being used would at least give a ship an alert that something might occur, even if the threat went dormant.