Post by Whill Shaman Dažbog on Dec 30, 2020 3:44:57 GMT -8
Byss
Byss was a mythic paradise world enshrouded in the dark side of the Force, located within the isolated and nearly inaccessible Deep Galactic Core. It was situated at the end of the Byss Run, a heavily guarded artificial hyperlane kept open by hundreds of non-mass S-thread boosters, connecting the planet to the Core Worlds. The planet was otherwise nearly impossible to reach safely through hyperspace, due to the high density of stars in the Deep Core and the constantly shifting patterns of the region's natural hyperlanes. Byss was the fifth planet of the Beshqek system and orbited the star Beshqek; it was one of two habitable planets in the system, the other being Relus. The planet was orbited by five moons, which had little influence on its tides.
Bathed in a blue-green sunlight, Byss was originally a lush and fertile world. A natural conduit of Force power, it invigorated practitioners of the dark side in a flood of Force energy. Byss was corrupted by dark energies after Emperor Palpatine made the world his personal retreat and began leeching Force energy from the immigrants he lured there. Over time, the planet was transformed into one of the most powerful nexuses of dark-side energy in the galaxy.
Byss was renowned throughout planets under the control of the Galactic Empire as a legendary world of serene, paradisaical natural beauty. The planet was dotted with chains of lakes and rivers where microscopic lifeforms dwelled, as well as wind-smoothed plateaus and canyons. Its isolation from much of the galaxy allowed for its natural islands and pre–Expansionist Era ruins to remain untouched for thousands of years. After its corruption, the planet's soil lost much of its natural quality and produced little more than ferns and lichens. No intelligent species ever evolved on Byss, and what wildlife there existed was largely nocturnal and harmless. Byss was also devoid of any rare elements or heavy metals. The planet's calm, balmy climate and mild seasons, ranging from clear to rainy, were primarily caused by its minuscule axial tilt and stable geologic foundation. Violent phenomena, such as storms and volcanism, were extremely rare. This led to the creation of a myth, fabricated by the Empire, concerning a beautiful and mystic siren world hidden from the galaxy at large, where blissful contentment awaited any who chose to apply for immigration to the planet.
Current Ruling Faction:
First Order/Knights of Ren
Astrographical Information:
Region: Deep Core
Sector: N/A
System: Beshqek System
Suns: 1 (Beshqel)
Moons: 5
Grid Coordinates: K-11
Orbital Period: 207 standard days
Rotation Period: 31 hours
Physical Information:
Class: Terrestrial
Diameter: 21,600 kilometers
Climate: Temperate
Primary Terrain: Urban sprawls, plateau reserves, canyons, lakes
Points of Interest: Byss Locations, The Lux Cathedral, the Citadel of the Ren.
Fauna: Nocturnal wildlife
Societal Information:
Immigrated Species: Humans
Population: 19.7 billion (98% Human, 2% other)
Major Cities: Ruling City
Major Imports: High technology, Foodstuffs, Processed foods, Weapons
Major Exports: None
First Order Information:
IC Sympathies tend towards:
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV if you desire to roleplay on this planet. Nicademus Delvardus is the Emperor of the First Order.
- Alternatively, PM Harnan Ren as he is both Grand Moff of the Deep Core Oversector and Master of the Ren.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Byss has been the lair of many powerful Dark Siders. It is more famously known as the centers of power for the Reborn Emperor and the warlord Lord Nexus whose Black Stone Citadel still stands today. It is a place with a dark reputation where very few, save the foolish, would dare venture.
- For a time, Byss was believed to have been lost until odd signals were detected, by Imperials satellites, within the Deep Core. An expedition was mounted, both by the First Order and the Ren, to take a look. Lo and behold, Byss had survived!
- The Imperials were quick to reclaim the world for the First Order. Its dockyards, industry, and population would serve the resurgent Empire well.
- As part of the Deep Core, Byss was granted stewardship to the Knights of Ren. Intending it to once again be the Fortress World it was of old, a great number of works were undergone to rebuild defences that once lay in silence and build new ones to reinforce its role.
First Order Orbital Defenses
1x Golan III Space Defense NovaGun
1x Golan III Space Defense NovaGun (Interdictor Refit)
- While the Interdictor Stations have long since fallen to disuse, the Hyperspace Sensor Network of the Deep Core is still in operation.
First Order Ground Defenses
1x City-wide shielding over the Ruling City
2x V-200 Ion Cannons (planet-to-orbit planetary defenses)
1x w-165 planetary turbolaser (planet-to-orbit planetary defenses)
-- Located in the Ruling City
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 50 Purge Trooper Officers
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 2,000 Riot Control Stormtroopers
- 3,000 Megablaster Heavy Assault Trooper
Standard Troops:
- 50,000 Purge Troopers
Byss was a mythic paradise world enshrouded in the dark side of the Force, located within the isolated and nearly inaccessible Deep Galactic Core. It was situated at the end of the Byss Run, a heavily guarded artificial hyperlane kept open by hundreds of non-mass S-thread boosters, connecting the planet to the Core Worlds. The planet was otherwise nearly impossible to reach safely through hyperspace, due to the high density of stars in the Deep Core and the constantly shifting patterns of the region's natural hyperlanes. Byss was the fifth planet of the Beshqek system and orbited the star Beshqek; it was one of two habitable planets in the system, the other being Relus. The planet was orbited by five moons, which had little influence on its tides.
Bathed in a blue-green sunlight, Byss was originally a lush and fertile world. A natural conduit of Force power, it invigorated practitioners of the dark side in a flood of Force energy. Byss was corrupted by dark energies after Emperor Palpatine made the world his personal retreat and began leeching Force energy from the immigrants he lured there. Over time, the planet was transformed into one of the most powerful nexuses of dark-side energy in the galaxy.
Byss was renowned throughout planets under the control of the Galactic Empire as a legendary world of serene, paradisaical natural beauty. The planet was dotted with chains of lakes and rivers where microscopic lifeforms dwelled, as well as wind-smoothed plateaus and canyons. Its isolation from much of the galaxy allowed for its natural islands and pre–Expansionist Era ruins to remain untouched for thousands of years. After its corruption, the planet's soil lost much of its natural quality and produced little more than ferns and lichens. No intelligent species ever evolved on Byss, and what wildlife there existed was largely nocturnal and harmless. Byss was also devoid of any rare elements or heavy metals. The planet's calm, balmy climate and mild seasons, ranging from clear to rainy, were primarily caused by its minuscule axial tilt and stable geologic foundation. Violent phenomena, such as storms and volcanism, were extremely rare. This led to the creation of a myth, fabricated by the Empire, concerning a beautiful and mystic siren world hidden from the galaxy at large, where blissful contentment awaited any who chose to apply for immigration to the planet.
Current Ruling Faction:
First Order/Knights of Ren
Astrographical Information:
Region: Deep Core
Sector: N/A
System: Beshqek System
Suns: 1 (Beshqel)
Moons: 5
Grid Coordinates: K-11
Orbital Period: 207 standard days
Rotation Period: 31 hours
Physical Information:
Class: Terrestrial
Diameter: 21,600 kilometers
Climate: Temperate
Primary Terrain: Urban sprawls, plateau reserves, canyons, lakes
Points of Interest: Byss Locations, The Lux Cathedral, the Citadel of the Ren.
Fauna: Nocturnal wildlife
Societal Information:
Immigrated Species: Humans
Population: 19.7 billion (98% Human, 2% other)
Major Cities: Ruling City
Major Imports: High technology, Foodstuffs, Processed foods, Weapons
Major Exports: None
First Order Information:
IC Sympathies tend towards:
- Knights of Ren
- First Order Members/Allies
- Imperials
- Allied Mandalorian Clans
- Dark Jedi (Magisterium/Obsidian Order, Inquisitors)
- Smugglers/Criminal Elements
- Customers
Type of RP and/or SL's likely to be found:
- Open RP: Follows all rules of the Universe, visitors welcome
- Closed RP: Follows most rules of the Universe, but some particular rules apply. Visitors should ask about how the RP works, but are still welcome.
- Private RP: Follows most rules of the Universe, some particular rules may apply. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
- Planned SL: RP scenario is set up in advance, but ending is unknown. Visitors should read the story so far and/or PM to avoid faux pas in the scenario.
- Scripted SL: The ending of the RP scenario is already planned. Visitors are asked to PM the players/writers before jumping in, out of courtesy.
Specific Scenarios: Varies
- Large battles, fleet or army
- Duels/dogfights
- IC training for the character
- OOC training in RP technique
- Non-combatant personal storylines (Romance or adventure, general character building)
- Non-combatant large storylines (planetary affairs such as business)
Suggestions and/or rule variations for this planet:
- Suggested to PM Nicademus Delvardus IV if you desire to roleplay on this planet. Nicademus Delvardus is the Emperor of the First Order.
- Alternatively, PM Harnan Ren as he is both Grand Moff of the Deep Core Oversector and Master of the Ren.
What to expect as a new RP arrival wanting to write here:
- New players are welcomed to join in any roleplays. However it is suggested to PM any players you wish to roleplay with beforehand.
- New players may PM any players involved on the planet to ask for a way to hop in.
- Jedi/Lightsiders WILL be treated with hostility IC.
Any major factions/chars/places of interest that have been RPed here:
- Byss has been the lair of many powerful Dark Siders. It is more famously known as the centers of power for the Reborn Emperor and the warlord Lord Nexus whose Black Stone Citadel still stands today. It is a place with a dark reputation where very few, save the foolish, would dare venture.
- For a time, Byss was believed to have been lost until odd signals were detected, by Imperials satellites, within the Deep Core. An expedition was mounted, both by the First Order and the Ren, to take a look. Lo and behold, Byss had survived!
- The Imperials were quick to reclaim the world for the First Order. Its dockyards, industry, and population would serve the resurgent Empire well.
- As part of the Deep Core, Byss was granted stewardship to the Knights of Ren. Intending it to once again be the Fortress World it was of old, a great number of works were undergone to rebuild defences that once lay in silence and build new ones to reinforce its role.
First Order Orbital Defenses
1x Golan III Space Defense NovaGun
1x Golan III Space Defense NovaGun (Interdictor Refit)
- While the Interdictor Stations have long since fallen to disuse, the Hyperspace Sensor Network of the Deep Core is still in operation.
First Order Ground Defenses
1x City-wide shielding over the Ruling City
2x V-200 Ion Cannons (planet-to-orbit planetary defenses)
1x w-165 planetary turbolaser (planet-to-orbit planetary defenses)
-- Located in the Ruling City
First Order Garrison Forces
Heavy (15+ m): 400 vehicles
- 100 All Terrain MegaCaliber Six (AT-M6)
- 100 All Terrain Armored Transport (First Order AT-AT)
- 200 Imperial Repulsortank 1-H
Medium (10 - 15 m): 850 vehicles
- 200 2-M Saber-class Repulsor tanks
- 200 All Terrain Attack Pods (AT-PT)
- 200 S-1 FireHawke Heavy Repulsortanks
- 250 All Terrain Tactical Enforcers (AT-TE)
Light (0 - 10 m): 1,200 vehicles
- 200 AT-STs (First Order models)
- 200 Imperial Troop Transports (ITT)
- 400 TX-225 GAVw "Occupier" Combat Assault Tanks
- 400 First Order Mobile Assault Walkers
50 NPC Generals
- 50 Purge Trooper Officers
Commando Troops:
- 1,000 Death Troopers
Elite Troops:
- 200 Phase III Dark Troopers
- 800 Elite Dark Troopers
- 2,000 First Order Flametroopers
- 2,000 First Order Jet Troopers
- 2,000 Riot Control Stormtroopers
- 3,000 Megablaster Heavy Assault Trooper
Standard Troops:
- 50,000 Purge Troopers