Deleted
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Post by Deleted on Jul 9, 2013 5:03:46 GMT -8
The only OOC consequences are that you run the risk of pissing someone off. I'm talking about tangible IC gains. If we manage to take Ossus, why should we give it back? Same goes for any planet involved.
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Adi
Crew of the Wayward Son
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Post by Adi on Jul 9, 2013 5:12:28 GMT -8
Because that is the nature of the RP. Its things like this that Im talking about....collaboration. You are still stuck in a bad mentality....one of 'Ooo, Ima take it, its MINE!!!"
Not what we should be doing.
When Rob came up with this, he explained it as the site being collaborative writers, not conquerors. He approached it as I am. Im not saying we dont fight for it, at all....Im saying that just because you have an all-powerful shard, or YVH, or a superweapon, that doesnt mean you cant work with the other writers to make it a great story, rather than just outwriting someone to embarrass them, or take what is theirs. Its true, not all of us can out-write the others...but if we are willing to compromise, and maybe work with them without trying to act like you are by being all high-and-mighty, maybe people wouldnt be so damn closed-minded about getting into big storylines like this. This -isnt- real war, Goran. This is a storywriting RP site. If you want that kind of mentality, I can take my team that I have on Carida, and come kick some ass on Yavin to rid the Jedi once and for all of this crap. However, Im not....Im planning to try and collaborate with everyone. Are you seriously that driven to win and keep what you take that you cant collaborate? I never took you as that kind of person....nor the people you work with for that matter. Ive always found you to be a fantastic person to work with, and compromise with as well.
Its the mentality that you are presenting that has caused the closed-up minds and planets that are so prevalent on JvS. No one wants to leave their little 'nook' or corner of the universe for fear of being slammed by someone that doesnt want to collaborate/compromise. Id like to see that change.
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Deleted
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Post by Deleted on Jul 9, 2013 6:00:53 GMT -8
No mate , it's your mentality that's killing the site. There is no spontaneity, no risk, no fun. What you're talking about isn't progress, it's stagnation. Everyone stays in their comfortable little corners and doesn't want to come out unless the other little kids promise not to take their toys. I have but one thing to say to that attitude: Fuck. That. Shit
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Post by The Admiralty OOC on Jul 9, 2013 6:05:52 GMT -8
Personally I'm suddenly annoyed with all y'all. So what if you loose a planet or ten? Even if there is no plan to return everything to the original owners. Take a glance around people, there are a glut of unused planets on the boards right now. The only thing that would happen if you permanently lost a planet would be that you have to look through a stack of others to find one to your liking & move in.
Just so y'all know I'm not just talk. If Geonosis gets invaded. If Geonosis falls to the jedi. I will not be expecting to regain control of it unless one of my characters retakes it by force (or through an epic SL). If Geonosis falls & isn't retaken (for whatever reason), then I will just move the admiral's 'home base' to another planet ... maybe the Tingel Arm.
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Adi
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Post by Adi on Jul 9, 2013 6:09:19 GMT -8
I put all the toys on the table for anyone to play with, take, or break. That's what I'm getting at. Im asking everyone else to do it too. Thats what collaboration is...sharing. You seem to be out just to get as many toys as you can on the way, and keeping them. Thats not collaboration, thats greed. This, above all, is a game....its supposed to be fun. You get the same ending to a video game no matter the path you take....and yet you still play through Black Ops to get there, dont you? You can shoot people in any manner you choose, but it still goes through some kind of linear path.
There is a point for spontaneity, there is a point for risk....but who says you cant have some kind of path that should be followed to keep it from evolving into a shitpile of OOC bickering and bitching? Sure, some places are more 'sacred' to one sect or another....I wouldn't see the Jedi setting up camp on Mandalore, even if they COULD take it...and places like Coruscant or Yavin as well on the opposite side of the coin for the Mando. Im not arguing JUST for returning the planets. Im saying that people are afraid to lose their toys, just like you are. I think you misunderstand my argument. Im saying that the war SHOULD take places...sometimes even permanently...but if a team wants to collaborate a storyline where they get it back, dont be assholes about it and throw all your defenses in the way when they let you roll them up like a joint, and bypass 3/4ths of the defense to make a good story....much like they did on Yavin IV. That is the point Im trying to make.
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Deleted
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Post by Deleted on Jul 9, 2013 6:17:33 GMT -8
Your accusations are categorically false. This isn't greed, this isn't about collecting as many toys as possible. There are literally dozens if unoccupied planets that anyone could claim if they wanted.
This is about having purpose and meaning behind what has otherwise been a stale and useless exercise in futility. What IC motivation would anyone have to give up gains taken from the enemy? What's the point if going to war in the first place if you're just going to preserve the status quo?
You'll note that I've done nothing more than present legitimate issues, while your response has been to impugn my character and motivations. I'll thank you to check that shit in the future.
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Xeonon Solomon
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Post by Xeonon Solomon on Jul 9, 2013 6:32:14 GMT -8
If I might weigh in.
Let's say for some reason the Jedi take Mandalore and say "you know what fuck the Mandos we are setting up shop". The Mandalorians obviously pissed IC approach you guys to take it back (or maybe not). From there you write up two separate endings. 1. Mandalorians win and retake the planet. 2. Jedi win and successfully hold the planet.
From there you come up with objectives for each side to do. Much similar to what Dav wrote up on the OOC board and if the one side finishes those objectives then boom that team wins. That way it is both planned for those of you who like that AND has some spontaneousness in it for those who like that.
All this in my opinion should be addressed at the end of the war however much like it is in real war. The loser giving stuff back, the winner(s) splitting things "equally" and so on. Garrisons on enemy planets to make sure they don't fuck off and do it again. Stuff like that.
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Dav Man'Sell
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Post by Dav Man'Sell on Jul 9, 2013 6:48:32 GMT -8
Edit: Because others posted.
Well, Rob and Andi, when they started this idea up, when Rob came up with it in the first place, decided they wanted collaboration, and nothing forced on anyone like the loss of their world, unless they wanted and accepted it.
You might think it leads to stagnation, and people sitting in their little corners, but I've RP'd in more of the Galaxy, written with more people, seen more excellent RP, and seen much, much better standards and attitudes and fun all around under this style of RP than under anything else. Adi's got it spot on - before, the site had two groups of people who were really at opposite ends of the spectrum - those who really hated (and I mean hated) the inherent OOC conflict involved in competitive play, and those that got their jollies out of taking other player's worlds, possessions, and character's lives. There were a lot of people who fell in between, of course, or were motivated by other reasons, but the two ends of those ranges were incompatible. Those who enjoyed the competitive side invariably ended up, sooner or later, aggressively ruining someone else's enjoyment to have theirs, and... that's not ok. Sorry, but it's not. Every battle I took part in under those circumstances ended not with IC victory or defeat... but OOC bitching, which ultimately was more of a decider than anything anyone did IC. More or less without fail. It didn't lead to full on wars that this universe is meant to embody. It also wasn't realistic. It was just a lot of pissing contests, arguments, and I actually never had very much fun - nor, really, did anyone I know from JvS.
This keeps all that out of the picture. If someone who DOES enjoy that kind of RP wants to put their world up for that kind of open slugfest, then they can set up their own rules, and their own RP for it, and go hell for leather, and good luck to them. But it's much more fun to actually avoid all the OOC fighting, and the easiest way to do that is set up some end points, some agreed factors, and enjoy the freedom that that stability allows. The stories are better, the outcomes are better, the whole thing is better.
And, as Adi pointed out, if the Mandos had just gone at it on competitive play, they'd not have taken Yavin - we halved our military strength for this battle, by conveniently putting our most powerful ship, and half of another fleet, out of range, and letting our battlestation be disabled before the fight had even begun. The Mandos still started the fight technically outgunned by Yavin's defenders - , they'd not have had enough forces left alive after Yavin to attack another world, and we wouldn't even be discussing an epic, site-wide RP at all. It would have been one fight which would have been important only to those that took part and had no importance to anyone anywhere else.
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As for Ossus - for the storyline of this War, anything less than Mandalorian victory doesn't work. Yavin is a siege because it's to tell a specific story - and because Yavin being a constant battlefield, rather than just one battle and then Mando victory and then maybe later another battle, gives both the planet and the war a constant pulse of fighting somewhere. Yavin's purpose is, to use a WWII metaphor, to be something akin to Britain - with Yavin Station and open orbit, occupied by the Mandos, as, say, Normandy. Mando blitzkrieg keeps Yavin constantly under pressure, the whole team gets wearied, that one little group standing up to the war machine and refusing to back down, even when stretched to breaking point. Eventually, it's the help from the Republic's forces - the US, to use the metaphor - that helps push the Mandos back from threatening to crush Yavin under heel.
But the Mandos need to be seen to be more threatening still. More dangerous. Whereever they strike next needs to be a win for them. If Ossus isn't up for that, then Ossus can't be the target - but it is the one that makes the most sense. We need a France. Somewhere very close to Mando space that is going to be occupied, maybe becoming the heart of an underground resistance, and that will be liberated, but is going to go through some suffering first under Mando rule.
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Post by The Admiralty OOC on Jul 9, 2013 7:02:38 GMT -8
Really likes being compared to the Nazis for some reason ... HEIL MANDALORE!
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Corr
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Post by Corr on Jul 9, 2013 11:58:17 GMT -8
Backs slowly away from the madness.
You know what I'm about. You know that I write collaboratively and collaboratively only, even in the GBA. I have a plan of how things are gonna go and have worked it out with Dave and Rob. I have my own way of achieving the ends that we roughed in and am collaborating with wherever I've been generously invited to RP. I'm RPing on every side of this endeavor and have no vested interests in the outcome one way or the other. I only want to see good story and good writing. I'm happy to facilitate anything anywhere in this for the benefit of the story. I will kill off characters, loose planets, decimate fleets, wear womens underwear, whatever it takes but I will NOT be drawn into OOC bullshit.
With that in mind I am formally withdrawing from this OOC discussion as it has disheartened me greatly. I was going to withdraw from the RP entirely but consider that a selfish thing to do at this stage. Its gone too far for me to turn my back on it... yet.
The people I need to collaborate with can reach me via PM, FB, Skype, Chat... depending on who you are.
Enjoy.
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Plu Or'dinii
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Post by Plu Or'dinii on Jul 9, 2013 12:05:22 GMT -8
The only point I was trying to make is that the Jedi on Ossus have understandable reasons to say no to another invasion. Nothing more.
Aside from that, I am not about to be drawn into an OOC spat, so I will just point out that collaboration does not mean outcomes have to be preplanned. Why not leave it to be determined how successful the invasion is? Obviously a Mando total victory means the Jedi will come back later to try to retake the planet, or that the Mandos will eventually abandon it for strategic reasons. We can set limits, like no more than x percent of the library will be destroyed, without setting an exact outcome. Write it out and see where it goes.
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Dav Man'Sell
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Post by Dav Man'Sell on Jul 9, 2013 12:20:45 GMT -8
There's plenty of space in this RP for battles that involve exactly that, once the war is in full swing and the Republic and Mandos are fighting on a dozen fronts - and, in fact, I actively encourage it -, but this RP isn't about individual battles. We're trying to get away from the old, frankly lacklustre RP 'wars' where there is one or two battles and then nothing ever happens ever again, which means that there needs to be a clearer, more organised story thread running throughout this war's heart. An overall arc, a progression in the storytelling that makes it gripping and suitably dramatic. This can't be achieved in open play without clear steps along the way, believe me, I've tried. This next battle is too important for the overall arc, in establishing the balance of power, and the fact that other stories are already being started set afterwards, in direct response, none the less, means the ending needs a plan.
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Ashrah
The Mandalorian Assembly
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Post by Ashrah on Jul 9, 2013 12:28:23 GMT -8
Calm your tits kids. Kev, pull i tback a bit. BJ..Relax dude.
At the beginning of this, in order to get the Yavin Jedi interested in this war, to try and get the WHOLE SITE involved so we could shake up the RP a little bit, was that worlds could opt in, or out. They could fight or not as they chose. THe ONE rule has always been if the defenders do not want their planet taken, it doesnt get taken. We work together for a really fantastic SL. On Yavin, the Jedi there ie: Dav, Jago, Zuli, etc, don't want us to keep Yavin IV. Thats fine. Just have a group of people with a reputation for staying in their own little bubble breaking that mold and playing with the other kids is phenomenal. I have no problem with the Jedi hitting Mandalore. I have no problem with the Jedi trying to KEEP Mandalore. ooc of course. It adds more to the story. It give the ME drive. It makes us have something to work towards.
I have been pretty stoked on this RP since it began. I have been pretty stoked at the amount of people that want in. Sith. Jedi. Mando. Republic. Mercs. Everything in between. So DO NOT FUCKING SCREW IT UP BY ACTING LIKE CHILDREN!!! There is room for EVERY type of RP and RP'er in this Story line.
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Will Sontir
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Post by Will Sontir on Jul 9, 2013 13:40:53 GMT -8
. . .can I at least get a PM to talk about the successful bockade run on Yavin and possibly helping defending Ossus?
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Plu Or'dinii
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Post by Plu Or'dinii on Jul 9, 2013 13:55:09 GMT -8
Dav: That's fair. I haven't been following this closely enough to know all the minor details. I was making a more generic suggestion than maybe it sounded. I didn't intend to say Ossus specifically, just that we should have some battles without a predetermined outcome.
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Plu Or'dinii
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Post by Plu Or'dinii on Jul 9, 2013 13:56:18 GMT -8
Ashrah and Corr: I apologize if my comments to Adi derailed the thread. I didn't think they would be so controversial.
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Ashrah
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Post by Ashrah on Jul 9, 2013 14:29:25 GMT -8
Not so much controversial as probably something that needed to be dealt with. It's all good.
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Ashrah
The Mandalorian Assembly
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Post by Ashrah on Jul 9, 2013 15:03:11 GMT -8
Don't take this the wrong way, but you're an idiot.
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Dav Man'Sell
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Post by Dav Man'Sell on Jul 9, 2013 15:07:35 GMT -8
Aside from that, we're on a roll again.
That said; Let's find some worlds for some FFA-ish action.
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Deleted
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Post by Deleted on Jul 9, 2013 15:24:24 GMT -8
Sweet, cool, we're on a roll again. That said; Let's find some worlds for some FFA-ish action. Ahem, now that things have settled down, I would like to throw the planet Serenno into the conflict. As some of the Jedi know, Serenno is officially backing the Jedi by offering aid and support in their guerilla raids and counter attacks, primarily by offering supplementary troops and fleets. That said, we would REALLY like to see some small scale RP on Serenno itself. I say small scale because myself, and several others of House Demici, are part of an initiative to bring RP to the planet: as this initiative is more or less in it's baby stages, we would like to avoid a massive battle until an RP presence is properly established (mind you that this isn't about territory or "losing the planet" it's just that we've tried twice to promote the planet and failed. We'd like to not make it a third time right off the bat). Instead, we would very much welcome a small team of Mandalorian assassins, whose intent and purpose is to assassinate members of the various Great houses on the planet. Myself and several other Counts would RP out the goings on of said Counts - with the Mandalorians successful or unsuccessful assassinations influencing Serenno's mood towards rendering further aide to the Jedi. Through this, the Mando's can influence the war without invading: and it can promote some of the more Intelligency assassination type Rp that Serenno is really all about.
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